Hunters are more for people who like to micromanage. I like my hunter because I spend all my time with my fingers flying around ordering my pet to attack, firing various shots, stinging mobs, having my pet grab aggro on adds, snaring to stay out of their range, etc. Downtime is low to nonexistent if you know how to manage your mana, and I kill at around the same speed as my rogue with many more options for dealing with groups and adds.
I'm also the kind of person who doesn't mind taming and training various beasts to learn their skills so I can pass them on to my main pet. It's not for everyone though.
To get an idea of whether you're going to enjoy a class or not, I'd say you should get them to a minimum level of 20. If you take them all the way to 30 then the minute that golden level hits you should 100% know if that class is for you or not. If you aren't enjoying it at 30+ either start playing with different talent templates and styles of play to see if there's a way of fighting with the class you find more fun or just move on to a new class <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'd love to go shaman but The horde's voices and some of the models put me off. I'm also not particularly fond of half the horde lands either as they often feel rather lifeless or barren :/ The dabbling I did with the orcs, tauren, undead and trolls made me realise that while I love the shaman class I really hate being horde lol.
<b>EDITED FOR TYPOS... so much for proof-reading -.- </b>
Oh man, <b>World of Warcraft all the way.</b> You honostly cant go wrong. The way you outline everything just spells it out to be quite frank with ya mate. /\_/\ You can be a hunter, who as you probably know by now, can tame beasts and make them their loyal friends, wolves included. They are also a ranged focused class, so there is your bow too. If you dont want to be attacked by the random alliance at level 25+, then I suggest going to a normal server, instead of a PvP server.
PvP servers work like this. There are three different zones, friendly, contested, and enemy. When your in a friendly zone, if an enemy from alliance comes into that zone, hes automatically enabled for PvP, and you can attack him. But since hes in a friendly zone, you arent enabled for PvP, so he cant attack you.. unless you attack him of course (then your enabled for PvP). Once you get into contested territory, your enabled for PvP 24/7, and so is the enemy, so its full on fighting at some areas, while others you just have to watch your back. When your in enemy territory, its just how I described friendly, only this time your the one flagged for PvP, and the enemy is the one that isnt.
Sorry if that got a bit confusing. Definantly hit WoW up ASAP. There isnt a grind if you dont want one, and like KFS said, the story is decent if you follow it. Tradeskills are also really really fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Heh...Druids are hardly gimped. My friend has a level 53 Tauren druid, and she loves it. Always wanted for Raids 'cuz they're just as good at healing as priests, but their heals are...err...I guess they'd be heal over times, which helps alot for pulls and whatnot. I also played one until about level 20...it took less than a week in open beta, and was great fun. Druids are ALWAYS wanted for an instance raid group, along with Priests. Sometimes it's just the player, you know.
And yes, yes, I do know Druids aren't that good, but they aren't horribly gimped, and they CAN keep up with other classes. I feel sorry for Rogues the most, really. They're completely useless in Molten Core and whatnot. No one wants them.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Testament+Feb 21 2005, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Feb 21 2005, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh...Druids are hardly gimped. My friend has a level 53 Tauren druid, and she loves it. Always wanted for Raids 'cuz they're just as good at healing as priests, but their heals are...err...I guess they'd be heal over times, which helps alot for pulls and whatnot. I also played one until about level 20...it took less than a week in open beta, and was great fun. Druids are ALWAYS wanted for an instance raid group, along with Priests. Sometimes it's just the player, you know.
And yes, yes, I do know Druids aren't that good, but they aren't horribly gimped, and they CAN keep up with other classes. I feel sorry for Rogues the most, really. They're completely useless in Molten Core and whatnot. No one wants them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I played a druid to lvl 38, and.. That's not the issue, it's killing speed. Could also use a few more skills in both forms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I dunno, I've heard no problems from my 52 friend...although I think she said she's 54 or 55 or something now, but whatever. She's been playing since release, but she's still at even level with almost everyone I know. Doesn't seem to be an issue for her or alot of other people I've met who play druids.
I have a 49 druid, and if it weren't for the fact that Horde on my server absolutely sucks, I'd still be playing him. I heal just as good as any priest, I can tank in a bind, and I fill a good utility role (cures, motw, decent dd/dot, thorns). I didn't even get Omen of Clarity yet, and I could solo fine. Also, travel form rocks. It is probably the best utility spell in the game. I didn't die once 10-49 with my druid, mostly because of this spell. It's been hard playing my priest now and trying to get used to not having it anymore.
If you do play druid and you're in a party one small hint I can give you is to keep thorns on the tank and anyone else you want to draw aggro. As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But in all seriousness.. warriors ftw! Even though we are <i>actually</i> gimped. It isnt apparent at lower levels, but as we level up two of our abilities, if leveled up as well in accordance to your own level, become useless. Our DoT (rend) can be beat by a level 18 priests basic DoT (Shadow Word: Pain I think), which is crazy. Heroic strike no longer doubles the damage that we deal from our weapon, so its quite useless as well.
I've never seen any real high level sword and shield warriors, though, so I wont know if these will be useful for me or not. Sword/shield = trouble for casters.
<b>Shield Bash:</b> Inturrupts spell being cast, and does not allow another spell from that school to be cast for another six seconds. Deadly for priests, because you can continually bash their holy spells. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
One last note, if anyone is on archimonde and horde, drop me a note. Character is Xenth, guild is Legionaires of Chaos (yeah, we wanted to change the name, but at the moment we're recruiting first. That will come -later-). Trying to unite all the non morons of horde under one flag. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Something or another falls in Thunderbluff. Such a cool area.. I stopped and gazed when I stumbled upon this, and it definantly proves that "Hey look, a cave with light comming out it. <i>Lets go inside,</i>" is a good idea. <img src='http://img.photobucket.com/albums/v621/FischyStyx/visionfallsteal.jpg' border='0' alt='user posted image' />
A vertical shot of myself and my pet demon in Undercity. <img src='http://img.photobucket.com/albums/v621/FischyStyx/verticaldiabloxenthundercityshot.jpg' border='0' alt='user posted image' />
Kodos crossing the road in front of the great city of Thunderbluff framed by the quiet moonlight. <img src='http://img.photobucket.com/albums/v621/FischyStyx/thunderbluffkodomooncrossingnight.jpg' border='0' alt='user posted image' />
Heres me trying to get a screenshot opporitunity (current character..) <img src='http://img.photobucket.com/albums/v621/FischyStyx/fruit.jpg' border='0' alt='user posted image' />
My warlock that I no longer play on another server. We were just kind of chilling by the coast line when the murlocs attacked, but then the scarlet crusade joined in and .. you should have heard the reactions on ventrilo is all I can say. <img src='http://img.photobucket.com/albums/v621/FischyStyx/murlocrunidie.jpg' border='0' alt='user posted image' />
Just read the dialog at the bottom of the page, lol.. (by page i mean screen) <img src='http://img.photobucket.com/albums/v621/FischyStyx/diablocrotch.jpg' border='0' alt='user posted image' /> (current character)
<!--QuoteBegin-Geminosity+Feb 21 2005, 08:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Feb 21 2005, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you do play druid and you're in a party one small hint I can give you is to keep thorns on the tank and anyone else you want to draw aggro. As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wow! Never thought of that! :O
Gonna have to ask our guild druid to stop "farking off" and come with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-RustySpoon+Feb 21 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon @ Feb 21 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Geminosity+Feb 21 2005, 08:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Feb 21 2005, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you do play druid and you're in a party one small hint I can give you is to keep thorns on the tank and anyone else you want to draw aggro. As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow! Never thought of that! :O
Gonna have to ask our guild druid to stop "farking off" and come with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but then, consider that a level 3 thorns spell will deal out 10 damage per hit to an attacker. That's just weaksauce - and as a druid I can back that up with experience.
I loved WoW, played for several hours a day for a few weeks, but got bored. I tried almost every class up until about lvl20, and had a few a bit higher than that. I hate the game now.
The AI isn't smart enough (or the whole system in a sense) that the more challenging encounters allow for much depth. I went into the Scarlet Monastery Library with a less than optimal party, survived a 7-pull(!) because everyone knew what to do, but it didn't really seem that we used much ingenuity in our tactics. The strategy is almost non-existent, you just create your talents/equipment in a specific way, and there isn't much that you can, or will, change to match a special situation. I spent several dozen hours getting to a high enough level to go to the Scarlet Monastery, and I don't want to spend 10x that amount of time to get to a high enough level (and to find a good guild) so that the challenges become more interesting.
I've played games with little to no PvP (Diablo 2) or no multiplayer (Final Fantasy Tactics) and were incredibly easy if you knew what you were doing (both of them). You were able to impose restrictions on yourself in order to make the battles fun and interesting (beating FFT in an SSCC is difficult, regardless of class, requires ingenuity unless you read up on the tactics of people who have done it before, and is a lot of fun)(playing Diablo 2 in Ironman mode (no talking to vendors at all, except for quests, so you can't buy potions, equipment, or repair; I believe you have to be a barbarian, although some other classes would probably be challenging) or with insane restrictions (beating the game as a Firebolt only Sorceress, for exampe) is fun and doable). Those are both excellent games, with lots of depth and several layers of complexity. This is kind of silly in a MMO game, however, since you won't be able to get into an instance group if you're gimped like that.
The PvP sucks. You're screwed if you face an Undead rogue as a warlock. You're screwed if you face a druid as a warrior. You're screwed if you face a paladin as a warrior. You're screwed if you face a priest as a druid. There's way too much rock-paper-scissors, too little strategy (most strategy involves setups that don't change(talents), are obvious and easy (spider belt), or take lots of time and luck (epic equipment) to acquire), and too obvious tactics. Only some classes (warlock, for example) take lots of ingenuity and tactics, but that is because the warlock lacks many capabilities, but has some very strong techniques and a wide variety of utility spells to use (a fire protection potion + shadow resistance + a way to dispel Soul Link will destroy every single warlock, no matter what kind of build or equipment they have; most people either haven't acquired those things yet, or haven't figured it out yet). This level of strategy/tactics only takes place in duels. Out in the wild, random gankings aren't any fun, there isn't much of a way to stop them, unless you are a specific class, and even then it's pretty easy to tell who will win, based upon class combination, equipment, talents, and who was surprised, assuming equal skill and level (this means that everything depends on what configuration you set up before battle, or insane crit/resist luck, not on any kind of tactics).
Group PvP is a joke. You walk into an enemy town, start dropping AoEs everywhere, wait a couple minutes for the lag to die down, and hope that you killed all the town guards and enemy players before they killed you. Maybe with Battlegrounds, they will fix it, eventually, but for now, it sucks. I can't imagine what it must be like to attack Orgrimmar or Ironforge at peak hours, on a High pop server.
It's an amazing game, that looks and runs great, with lots of fun. However, you either need to be a casual player, have some great people to play with, invest a LOT of time doing boring things, or love that type of game play. I don't have any of those things, so I hate it.
I'm sort of in between games right now, playing some FFT and NS, and thinking of playing through KOTOR1 again, so I can't really give you any suggestions.
If you can stomach dated graphics and aren't concerned about the legal issues with playing abandonware games, then there are a HUGE number of old games (SNES, mostly) that are some of the best games of all time (Final Fantasy-most everything put out by square falls somewhere between 8/10 and best game of all time, Mario-most everything put out by shigeru miyamoto (nintendo guy behind Zelda, Mario, Metriod(?)) is just as good, along with hundreds of other games by other developers). You can play basically every NES, SNES, Genesis game with 0 problems on a pentium2. If you've got a fast connection (for any game on a CD-ROM) and a decent computer (like P3 or above), then you can do N64 and PSX games (although those are still easily available to buy so you may have some slight moral reservations about it).
You're screwed against a Paladin if you're ANYTHING. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Renegade+Feb 22 2005, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Feb 22 2005, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get CoH. You know you want to. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> nope not again..
i LOVED CoH... i called in sick to work twice one week at an old job, to play some missions...
i was actually GOOD at coh... i was known by a fair few on my server, to be the lifeguard. of perez park, because perez is a GREAT place to level if you are a noob, so i would fly above it, and anyone who got into grief, i would drop the hydras around them in no time, i wasnt even grouped with them, i had a script to fast display there health.. and i would save them all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> rofl
also i was there one day when we found a Krakken (a hydra monster) at lvl 20.. it took me and half my supergroup + around 30 more to drop it. was bloody huge
<!--QuoteBegin-CommunistWithAGun+Feb 23 2005, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 23 2005, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Feb 22 2005, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Feb 22 2005, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're screwed against a Paladin if you're ANYTHING. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bah, I down pallys like a fat man downs krispy kreams. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As a lvl 52 paladin, I cant agree that they are overpowered. We have the worst DPS in the game once you get to the higher levels. If you decide to run, we cannot make you stay and play. Period. We have one stun every minute, which mages can blink out of. If we are protection specced, then we also have a 20yrd 5 second stun which breaks the second we hit you. Once those two are gone, that's it, you're home free. We cant stop you. What are the odds that the class with the worst dps in the game is going to be able to kill you within those 10 odd seconds?
The only reason people are really whining is because when they lame you while you're killing a mob, you can finish the mob, shield and heal, then deal with them on equal terms. Today, I was suprised by an equal level 52 shaman, and I managed to kill him, but only because I had a better healing potion than he did. The day before that I got the drop on a mage 2 levels below me and he killed me. Its skill - how you play you character depends on whether you win or not. Unless you're a warrior, then you're pretty much screwed no matter what happens.
<!--QuoteBegin-Marine0I+Feb 22 2005, 07:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine0I @ Feb 22 2005, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Feb 23 2005, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 23 2005, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Testament+Feb 22 2005, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Feb 22 2005, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're screwed against a Paladin if you're ANYTHING. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bah, I down pallys like a fat man downs krispy kreams. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> As a lvl 52 paladin, I cant agree that they are overpowered. We have the worst DPS in the game once you get to the higher levels. If you decide to run, we cannot make you stay and play. Period. We have one stun every minute, which mages can blink out of. If we are protection specced, then we also have a 20yrd 5 second stun which breaks the second we hit you. Once those two are gone, that's it, you're home free. We cant stop you. What are the odds that the class with the worst dps in the game is going to be able to kill you within those 10 odd seconds?
The only reason people are really whining is because when they lame you while you're killing a mob, you can finish the mob, shield and heal, then deal with them on equal terms. Today, I was suprised by an equal level 52 shaman, and I managed to kill him, but only because I had a better healing potion than he did. The day before that I got the drop on a mage 2 levels below me and he killed me. Its skill - how you play you character depends on whether you win or not. Unless you're a warrior, then you're pretty much screwed no matter what happens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed, I've got a lowly 27 paladin and they're not too great offensively, they can just survive a very long time if they want to. (Even longer if they're so desperate to use lay on hands)
Thing is dubb you're not really using thorns for damage but for aggro control. I really don't think it's 10 damage worth of aggro, it often feels like more :3 Even though the damage is low it's really funny when you're soloing with thorns on and something with a high attack speed comes after you XD
CoH was fun for a while then I suddenly just stopped enjoying it :o Perhaps I would've gotten more out of it if I'd not read the forums (they can really destroy your enjoyment of a game with all their negativity and whining :/ ). I also couldn't find a class I could really 'gell' with. Defender was fun for a while as empathy (didn't really have much love for the other types) but as I got higher and the teams got better I often found myself not having to heal at all <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Controllers and some of the other defender types make the game dull by removing most of the challenge, With a good bubble-fender or a well-played controller you were almost never at risk; it's like playing with god mode on -.-
Blasters were far too easy to play. They weren't so bad back in beta when they died easily but then some bright-spark decided they needed an HP boost and suddenly it became all too simple to just unload everything and kill all the baddies before they could even reach you while your now boosted hp allowed you to survive the incoming gunfire.
Scrappers were just frigging slow. Thanks to the animation times almost any of the primaries except darkmelee attacked like a sloth, and that's not even touching on not being able to hit runners and stuff.
On the bright side I hear they've really reworked it a lot and now scrappers can even hit runners :o Might be worth another look... I'm still worried about controllers and things like bubble-fenders wiping out all element of risk but who knows huh? :3
<!--QuoteBegin-Geminosity+Feb 22 2005, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Feb 22 2005, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thing is dubb you're not really using thorns for damage but for aggro control. I really don't think it's 10 damage worth of aggro, it often feels like more :3 Even though the damage is low it's really funny when you're soloing with thorns on and something with a high attack speed comes after you XD
CoH was fun for a while then I suddenly just stopped enjoying it :o Perhaps I would've gotten more out of it if I'd not read the forums (they can really destroy your enjoyment of a game with all their negativity and whining :/ ). I also couldn't find a class I could really 'gell' with. Defender was fun for a while as empathy (didn't really have much love for the other types) but as I got higher and the teams got better I often found myself not having to heal at all <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Controllers and some of the other defender types make the game dull by removing most of the challenge, With a good bubble-fender or a well-played controller you were almost never at risk; it's like playing with god mode on -.-
Blasters were far too easy to play. They weren't so bad back in beta when they died easily but then some bright-spark decided they needed an HP boost and suddenly it became all too simple to just unload everything and kill all the baddies before they could even reach you while your now boosted hp allowed you to survive the incoming gunfire.
Scrappers were just frigging slow. Thanks to the animation times almost any of the primaries except darkmelee attacked like a sloth, and that's not even touching on not being able to hit runners and stuff.
On the bright side I hear they've really reworked it a lot and now scrappers can even hit runners :o Might be worth another look... I'm still worried about controllers and things like bubble-fenders wiping out all element of risk but who knows huh? :3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think you're out of touch with the game recently.
Scrapper is now the ONE. People considered them the most uber. They have damage that actually exceed blasters now, but with defense (when maxed out) of a tank.
Blaster have been whining due to one-shot killed and people with lvl45-50 blasters are usually considered skilled. Zero defense. Really hard to play post 40. Unless it's one of those jerks in Wolf Herding mission.
I was killed so many time before respec as a blaster that I have become indifferent to debt.
Gem since your pm box is full of young boys swooning over you for some odd reason could you PM me ur WOW name and realms? I think I play on one of the realms you do along with mullet and wanted to add you to friends.
Comments
I'm also the kind of person who doesn't mind taming and training various beasts to learn their skills so I can pass them on to my main pet. It's not for everyone though.
I'd love to go shaman but The horde's voices and some of the models put me off. I'm also not particularly fond of half the horde lands either as they often feel rather lifeless or barren :/
The dabbling I did with the orcs, tauren, undead and trolls made me realise that while I love the shaman class I really hate being horde lol.
<b>EDITED FOR TYPOS... so much for proof-reading -.- </b>
PvP servers work like this. There are three different zones, friendly, contested, and enemy. When your in a friendly zone, if an enemy from alliance comes into that zone, hes automatically enabled for PvP, and you can attack him. But since hes in a friendly zone, you arent enabled for PvP, so he cant attack you.. unless you attack him of course (then your enabled for PvP). Once you get into contested territory, your enabled for PvP 24/7, and so is the enemy, so its full on fighting at some areas, while others you just have to watch your back. When your in enemy territory, its just how I described friendly, only this time your the one flagged for PvP, and the enemy is the one that isnt.
Sorry if that got a bit confusing. Definantly hit WoW up ASAP. There isnt a grind if you dont want one, and like KFS said, the story is decent if you follow it. Tradeskills are also really really fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
prolly go to taurylon or something, as i have friends there
gonna go orc i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And yes, yes, I do know Druids aren't that good, but they aren't horribly gimped, and they CAN keep up with other classes. I feel sorry for Rogues the most, really. They're completely useless in Molten Core and whatnot. No one wants them.
And yes, yes, I do know Druids aren't that good, but they aren't horribly gimped, and they CAN keep up with other classes. I feel sorry for Rogues the most, really. They're completely useless in Molten Core and whatnot. No one wants them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I played a druid to lvl 38, and.. That's not the issue, it's killing speed. Could also use a few more skills in both forms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But in all seriousness.. warriors ftw! Even though we are <i>actually</i> gimped. It isnt apparent at lower levels, but as we level up two of our abilities, if leveled up as well in accordance to your own level, become useless. Our DoT (rend) can be beat by a level 18 priests basic DoT (Shadow Word: Pain I think), which is crazy. Heroic strike no longer doubles the damage that we deal from our weapon, so its quite useless as well.
I've never seen any real high level sword and shield warriors, though, so I wont know if these will be useful for me or not. Sword/shield = trouble for casters.
<b>Shield Bash:</b> Inturrupts spell being cast, and does not allow another spell from that school to be cast for another six seconds. Deadly for priests, because you can continually bash their holy spells. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
One last note, if anyone is on archimonde and horde, drop me a note. Character is Xenth, guild is Legionaires of Chaos (yeah, we wanted to change the name, but at the moment we're recruiting first. That will come -later-). Trying to unite all the non morons of horde under one flag. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Something or another falls in Thunderbluff. Such a cool area.. I stopped and gazed when I stumbled upon this, and it definantly proves that "Hey look, a cave with light comming out it. <i>Lets go inside,</i>" is a good idea.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/visionfallsteal.jpg' border='0' alt='user posted image' />
A vertical shot of myself and my pet demon in Undercity.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/verticaldiabloxenthundercityshot.jpg' border='0' alt='user posted image' />
Kodos crossing the road in front of the great city of Thunderbluff framed by the quiet moonlight.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/thunderbluffkodomooncrossingnight.jpg' border='0' alt='user posted image' />
Standard UI FTW!
edit: Ima get a pic of my character, hold on.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/fruit.jpg' border='0' alt='user posted image' />
My warlock that I no longer play on another server. We were just kind of chilling by the coast line when the murlocs attacked, but then the scarlet crusade joined in and .. you should have heard the reactions on ventrilo is all I can say.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/murlocrunidie.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v621/FischyStyx/murlocrunlaying.jpg' border='0' alt='user posted image' />
Just read the dialog at the bottom of the page, lol.. (by page i mean screen)
<img src='http://img.photobucket.com/albums/v621/FischyStyx/diablocrotch.jpg' border='0' alt='user posted image' />
(current character)
As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow! Never thought of that! :O
Gonna have to ask our guild druid to stop "farking off" and come with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
As you'll know when you have a tank holding some badguys they usually won't hit them all; they'll just have some beating on them because they were infront when you encountered the monsters. Problem is these monsters have no aggro on your tank so the minute you cast a heal you'll pull these extras off the tank instantly ^^;
Thorns however if used mainly on the tank prevents this as the monsters will take damage from hitting the tank and the thorn-damage aggro is linked to the person getting hit: the tank! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow! Never thought of that! :O
Gonna have to ask our guild druid to stop "farking off" and come with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but then, consider that a level 3 thorns spell will deal out 10 damage per hit to an attacker. That's just weaksauce - and as a druid I can back that up with experience.
Hell, I don't even cast it on myself anymore.
<img src='http://xs17.xs.to/pics/05081/Foxtrot.JPG' border='0' alt='user posted image' />
All due copyrights belong to Bill Amend, Foxtrot's writer, yadda yadda yadda....
The AI isn't smart enough (or the whole system in a sense) that the more challenging encounters allow for much depth. I went into the Scarlet Monastery Library with a less than optimal party, survived a 7-pull(!) because everyone knew what to do, but it didn't really seem that we used much ingenuity in our tactics. The strategy is almost non-existent, you just create your talents/equipment in a specific way, and there isn't much that you can, or will, change to match a special situation. I spent several dozen hours getting to a high enough level to go to the Scarlet Monastery, and I don't want to spend 10x that amount of time to get to a high enough level (and to find a good guild) so that the challenges become more interesting.
I've played games with little to no PvP (Diablo 2) or no multiplayer (Final Fantasy Tactics) and were incredibly easy if you knew what you were doing (both of them). You were able to impose restrictions on yourself in order to make the battles fun and interesting (beating FFT in an SSCC is difficult, regardless of class, requires ingenuity unless you read up on the tactics of people who have done it before, and is a lot of fun)(playing Diablo 2 in Ironman mode (no talking to vendors at all, except for quests, so you can't buy potions, equipment, or repair; I believe you have to be a barbarian, although some other classes would probably be challenging) or with insane restrictions (beating the game as a Firebolt only Sorceress, for exampe) is fun and doable). Those are both excellent games, with lots of depth and several layers of complexity. This is kind of silly in a MMO game, however, since you won't be able to get into an instance group if you're gimped like that.
The PvP sucks. You're screwed if you face an Undead rogue as a warlock. You're screwed if you face a druid as a warrior. You're screwed if you face a paladin as a warrior. You're screwed if you face a priest as a druid. There's way too much rock-paper-scissors, too little strategy (most strategy involves setups that don't change(talents), are obvious and easy (spider belt), or take lots of time and luck (epic equipment) to acquire), and too obvious tactics. Only some classes (warlock, for example) take lots of ingenuity and tactics, but that is because the warlock lacks many capabilities, but has some very strong techniques and a wide variety of utility spells to use (a fire protection potion + shadow resistance + a way to dispel Soul Link will destroy every single warlock, no matter what kind of build or equipment they have; most people either haven't acquired those things yet, or haven't figured it out yet). This level of strategy/tactics only takes place in duels. Out in the wild, random gankings aren't any fun, there isn't much of a way to stop them, unless you are a specific class, and even then it's pretty easy to tell who will win, based upon class combination, equipment, talents, and who was surprised, assuming equal skill and level (this means that everything depends on what configuration you set up before battle, or insane crit/resist luck, not on any kind of tactics).
Group PvP is a joke. You walk into an enemy town, start dropping AoEs everywhere, wait a couple minutes for the lag to die down, and hope that you killed all the town guards and enemy players before they killed you. Maybe with Battlegrounds, they will fix it, eventually, but for now, it sucks. I can't imagine what it must be like to attack Orgrimmar or Ironforge at peak hours, on a High pop server.
It's an amazing game, that looks and runs great, with lots of fun. However, you either need to be a casual player, have some great people to play with, invest a LOT of time doing boring things, or love that type of game play. I don't have any of those things, so I hate it.
I'm sort of in between games right now, playing some FFT and NS, and thinking of playing through KOTOR1 again, so I can't really give you any suggestions.
If you can stomach dated graphics and aren't concerned about the legal issues with playing abandonware games, then there are a HUGE number of old games (SNES, mostly) that are some of the best games of all time (Final Fantasy-most everything put out by square falls somewhere between 8/10 and best game of all time, Mario-most everything put out by shigeru miyamoto (nintendo guy behind Zelda, Mario, Metriod(?)) is just as good, along with hundreds of other games by other developers). You can play basically every NES, SNES, Genesis game with 0 problems on a pentium2. If you've got a fast connection (for any game on a CD-ROM) and a decent computer (like P3 or above), then you can do N64 and PSX games (although those are still easily available to buy so you may have some slight moral reservations about it).
nope not again..
i LOVED CoH... i called in sick to work twice one week at an old job, to play some missions...
i was actually GOOD at coh... i was known by a fair few on my server, to be the lifeguard. of perez park, because perez is a GREAT place to level if you are a noob, so i would fly above it, and anyone who got into grief, i would drop the hydras around them in no time, i wasnt even grouped with them, i had a script to fast display there health.. and i would save them all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> rofl
also i was there one day when we found a Krakken (a hydra monster) at lvl 20.. it took me and half my supergroup + around 30 more to drop it. was bloody huge
Bah, I down pallys like a fat man downs krispy kreams.
Bah, I down pallys like a fat man downs krispy kreams. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As a lvl 52 paladin, I cant agree that they are overpowered. We have the worst DPS in the game once you get to the higher levels. If you decide to run, we cannot make you stay and play. Period. We have one stun every minute, which mages can blink out of. If we are protection specced, then we also have a 20yrd 5 second stun which breaks the second we hit you. Once those two are gone, that's it, you're home free. We cant stop you. What are the odds that the class with the worst dps in the game is going to be able to kill you within those 10 odd seconds?
The only reason people are really whining is because when they lame you while you're killing a mob, you can finish the mob, shield and heal, then deal with them on equal terms. Today, I was suprised by an equal level 52 shaman, and I managed to kill him, but only because I had a better healing potion than he did. The day before that I got the drop on a mage 2 levels below me and he killed me. Its skill - how you play you character depends on whether you win or not. Unless you're a warrior, then you're pretty much screwed no matter what happens.
Bah, I down pallys like a fat man downs krispy kreams. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As a lvl 52 paladin, I cant agree that they are overpowered. We have the worst DPS in the game once you get to the higher levels. If you decide to run, we cannot make you stay and play. Period. We have one stun every minute, which mages can blink out of. If we are protection specced, then we also have a 20yrd 5 second stun which breaks the second we hit you. Once those two are gone, that's it, you're home free. We cant stop you. What are the odds that the class with the worst dps in the game is going to be able to kill you within those 10 odd seconds?
The only reason people are really whining is because when they lame you while you're killing a mob, you can finish the mob, shield and heal, then deal with them on equal terms. Today, I was suprised by an equal level 52 shaman, and I managed to kill him, but only because I had a better healing potion than he did. The day before that I got the drop on a mage 2 levels below me and he killed me. Its skill - how you play you character depends on whether you win or not. Unless you're a warrior, then you're pretty much screwed no matter what happens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed, I've got a lowly 27 paladin and they're not too great offensively, they can just survive a very long time if they want to. (Even longer if they're so desperate to use lay on hands)
Even though the damage is low it's really funny when you're soloing with thorns on and something with a high attack speed comes after you XD
CoH was fun for a while then I suddenly just stopped enjoying it :o
Perhaps I would've gotten more out of it if I'd not read the forums (they can really destroy your enjoyment of a game with all their negativity and whining :/ ).
I also couldn't find a class I could really 'gell' with. Defender was fun for a while as empathy (didn't really have much love for the other types) but as I got higher and the teams got better I often found myself not having to heal at all <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Controllers and some of the other defender types make the game dull by removing most of the challenge, With a good bubble-fender or a well-played controller you were almost never at risk; it's like playing with god mode on -.-
Blasters were far too easy to play. They weren't so bad back in beta when they died easily but then some bright-spark decided they needed an HP boost and suddenly it became all too simple to just unload everything and kill all the baddies before they could even reach you while your now boosted hp allowed you to survive the incoming gunfire.
Scrappers were just frigging slow. Thanks to the animation times almost any of the primaries except darkmelee attacked like a sloth, and that's not even touching on not being able to hit runners and stuff.
On the bright side I hear they've really reworked it a lot and now scrappers can even hit runners :o
Might be worth another look... I'm still worried about controllers and things like bubble-fenders wiping out all element of risk but who knows huh? :3
Even though the damage is low it's really funny when you're soloing with thorns on and something with a high attack speed comes after you XD
CoH was fun for a while then I suddenly just stopped enjoying it :o
Perhaps I would've gotten more out of it if I'd not read the forums (they can really destroy your enjoyment of a game with all their negativity and whining :/ ).
I also couldn't find a class I could really 'gell' with. Defender was fun for a while as empathy (didn't really have much love for the other types) but as I got higher and the teams got better I often found myself not having to heal at all <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Controllers and some of the other defender types make the game dull by removing most of the challenge, With a good bubble-fender or a well-played controller you were almost never at risk; it's like playing with god mode on -.-
Blasters were far too easy to play. They weren't so bad back in beta when they died easily but then some bright-spark decided they needed an HP boost and suddenly it became all too simple to just unload everything and kill all the baddies before they could even reach you while your now boosted hp allowed you to survive the incoming gunfire.
Scrappers were just frigging slow. Thanks to the animation times almost any of the primaries except darkmelee attacked like a sloth, and that's not even touching on not being able to hit runners and stuff.
On the bright side I hear they've really reworked it a lot and now scrappers can even hit runners :o
Might be worth another look... I'm still worried about controllers and things like bubble-fenders wiping out all element of risk but who knows huh? :3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think you're out of touch with the game recently.
Scrapper is now the ONE. People considered them the most uber. They have damage that actually exceed blasters now, but with defense (when maxed out) of a tank.
Blaster have been whining due to one-shot killed and people with lvl45-50 blasters are usually considered skilled. Zero defense. Really hard to play post 40. Unless it's one of those jerks in Wolf Herding mission.
I was killed so many time before respec as a blaster that I have become indifferent to debt.