Abit off topic, but one of my best loveshacks I ever found was on ns_lost. This was in the 2.0 days. It was down the bottom of the shaft in eternal requim. The only way to do this was to get a gorge to build a dc on top of a skulk whilst clinging to one of the walls, then the gorge jumps on the dc while the skulks slowly lowers it down to the bottom. Once almost near the bottom the skulk moves out from underneath and the chamber would fall onto the ground, but not die.
Using this method, more dcs, mts, and scs could be placed down there. With 3 dcs 3 mcs and a sc, the alien would be unfindable(if they had silence and didnt move)
The pit is too black to see anything cloaked down there. The best thing about this is that the comm would never think to scan down there........
Although this is probably an exploit, still it was fun back in the day
<!--QuoteBegin-InSaInE+Feb 19 2005, 06:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InSaInE @ Feb 19 2005, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Abit off topic, but one of my best loveshacks I ever found was on ns_lost. This was in the 2.0 days. It was down the bottom of the shaft in eternal requim. The only way to do this was to get a gorge to build a dc on top of a skulk whilst clinging to one of the walls, then the gorge jumps on the dc while the skulks slowly lowers it down to the bottom. Once almost near the bottom the skulk moves out from underneath and the chamber would fall onto the ground, but not die.
Using this method, more dcs, mts, and scs could be placed down there. With 3 dcs 3 mcs and a sc, the alien would be unfindable(if they had silence and didnt move)
The pit is too black to see anything cloaked down there. The best thing about this is that the comm would never think to scan down there........
Although this is probably an exploit, still it was fun back in the day <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I miss buildign stuctures on top of skulk heads... too bad they took the feature out
<!--QuoteBegin-AvengerX+Feb 22 2005, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 22 2005, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can imagine.... boy.... the fun of love shacks.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you can still build on rines heads..
Nothing like sticking a commchair in the pit on nothing, or the lava on origin... or the bottom of drill shaft in bast... and building it as it falls... and havin someone jump in...
You get a SOF free comm who will last a good 20 minutes before the aliens find him..... even if the marines get uber super **** off
<!--QuoteBegin-SDJason+Feb 22 2005, 02:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 22 2005, 02:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AvengerX+Feb 22 2005, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 22 2005, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can imagine.... boy.... the fun of love shacks.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can still build on rines heads..
Nothing like sticking a commchair in the pit on nothing, or the lava on origin... or the bottom of drill shaft in bast... and building it as it falls... and havin someone jump in...
You get a SOF free comm who will last a good 20 minutes before the aliens find him..... even if the marines get uber super **** off
(note, requires mines to have the rine stand on)
~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I haven't tried that yet.... I'm intrigued... I must test this
The only problem with the other pits on maps different to lost is that you can actually see down them. Eternal requim is pretty much pitch black at the bottom
One bit of fun for the landing pad relocate: have a few people (preferably without equipment to lose) take out thier knives and throw the onos off. It's fun to watch 3-4 onos rush just to get sent to thier doom by a pair of marines holding knives.
Comments
Using this method, more dcs, mts, and scs could be placed down there. With 3 dcs 3 mcs and a sc, the alien would be unfindable(if they had silence and didnt move)
The pit is too black to see anything cloaked down there. The best thing about this is that the comm would never think to scan down there........
Although this is probably an exploit, still it was fun back in the day
Using this method, more dcs, mts, and scs could be placed down there. With 3 dcs 3 mcs and a sc, the alien would be unfindable(if they had silence and didnt move)
The pit is too black to see anything cloaked down there. The best thing about this is that the comm would never think to scan down there........
Although this is probably an exploit, still it was fun back in the day <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I miss buildign stuctures on top of skulk heads... too bad they took the feature out
you can still build on rines heads..
Nothing like sticking a commchair in the pit on nothing, or the lava on origin... or the bottom of drill shaft in bast... and building it as it falls... and havin someone jump in...
You get a SOF free comm who will last a good 20 minutes before the aliens find him..... even if the marines get uber super **** off
(note, requires mines to have the rine stand on)
~Jason
you can still build on rines heads..
Nothing like sticking a commchair in the pit on nothing, or the lava on origin... or the bottom of drill shaft in bast... and building it as it falls... and havin someone jump in...
You get a SOF free comm who will last a good 20 minutes before the aliens find him..... even if the marines get uber super **** off
(note, requires mines to have the rine stand on)
~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I haven't tried that yet.... I'm intrigued... I must test this
Xeno isn't nice tho...