Viewdistance?
Fury
Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
<div class="IPBDescription">Worldspawn not working! :(</div> Ok, i have my side of the map (kyliegirls making the other)
On mine i have the marine side, and the readyroom.
From the readyroom, if i look down i get around 2000 wpolys, because its registering not only everything i see in the RR but the whole of marine side.
How can i make it so it doesnt do that?!
so it only renders around 500 infront? (or there abouts .. whatever is good)
Also
When i put the worldspawn ent in my map, it compiles fine, no errors whatsoever.
However, i go to play it, create server, it loads, fades from black to the map, stops for a second, then crashes back to ns main menu
any ideas?
On mine i have the marine side, and the readyroom.
From the readyroom, if i look down i get around 2000 wpolys, because its registering not only everything i see in the RR but the whole of marine side.
How can i make it so it doesnt do that?!
so it only renders around 500 infront? (or there abouts .. whatever is good)
Also
When i put the worldspawn ent in my map, it compiles fine, no errors whatsoever.
However, i go to play it, create server, it loads, fades from black to the map, stops for a second, then crashes back to ns main menu
any ideas?
Comments
it compiles fine. well .. no errors show up
(i use hammer to compile. dont know how to use BC)
is it MEANT to show the w_polys from the other side of the map :S
could you explain that a bit more? How are you palnning on showing the polies without leaking?
Keep in mind that the engine will start dropping polies. Further, having 2000 wpoly in the ready room with a possible 31 players visable is asking someone's PC to explode.
to increase your view distance, goto the map menu, then go down to the map properties . from there, look at the "max viewable distance" setting, and change it from 4096 to something alot higher. 8192 or 16384 are good values. just expirement with the values untill you get something that works just right.
on the ns armslab MvM combat server, when they used to have the glow plugin, the e_polys would frequently exceed 150,000 and i still got a decent 60 fps.
The 2 views are front and topdown.
RR is the green box up the very top and to the right of marine side.
When in the rr, i look downwards from a corner so its as if im looking at the marine side through the walls (omg wallhax!)
the wpoly count will add everything in the readyroom, then everything in the marine spawn, even though im so VERY VERY far away from marine side.
I played a map last night (ns_thief) which was fairly large, and it seemed as if the separate parts of the map were "separated" so that the wpolys only counted up in a certain area. because i'd look through the wall at the other side of the map and only get around 500 max, yet on mine if i do that i get around 2000.
kylie just got the same on hers, 3000 looking from one side to the other. :S
how do i stop it from adding wpolys that are so far away?
Oh, and GiGaBiTe, epolies != wpolies. I can render 200 000 epolies ok, but try that with wpolies and you'll crash. So yeah, they're definately different. 2000 epolies is a very low value, while 2000 wpolies is a very high value.
vis worked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> duh stupid me
the max wpoly i get at all now is 1000 JUST
but in his case, there is something wrong with his map compile