Viewdistance?

FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
<div class="IPBDescription">Worldspawn not working! :(</div> Ok, i have my side of the map (kyliegirls making the other)

On mine i have the marine side, and the readyroom.
From the readyroom, if i look down i get around 2000 wpolys, because its registering not only everything i see in the RR but the whole of marine side.

How can i make it so it doesnt do that?!
so it only renders around 500 infront? (or there abouts .. whatever is good)

Also

When i put the worldspawn ent in my map, it compiles fine, no errors whatsoever.
However, i go to play it, create server, it loads, fades from black to the map, stops for a second, then crashes back to ns main menu

any ideas?

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    it sounds like your map isnt compiling correctly. also worldspawn = all brushes that are not entities (all solid geometry) so if your putting a point entity in the map and calling it worldspawn, thats not a good idea.
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    ok i got rid of worldspawn
    it compiles fine. well .. no errors show up
    (i use hammer to compile. dont know how to use BC)

    is it MEANT to show the w_polys from the other side of the map :S
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    its meant to show the wpolies?

    could you explain that a bit more? How are you palnning on showing the polies without leaking?

    Keep in mind that the engine will start dropping polies. Further, having 2000 wpoly in the ready room with a possible 31 players visable is asking someone's PC to explode.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    so your saying once you get far enough away from a wall, the game stops rendering it? like if it looks like its going null, your max viewdistance is too low.

    to increase your view distance, goto the map menu, then go down to the map properties . from there, look at the "max viewable distance" setting, and change it from 4096 to something alot higher. 8192 or 16384 are good values. just expirement with the values untill you get something that works just right.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Keep in mind that the engine will start dropping polies. Further, having 2000 wpoly in the ready room with a possible 31 players visable is asking someone's PC to explode.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    on the ns armslab MvM combat server, when they used to have the glow plugin, the e_polys would frequently exceed 150,000 and i still got a decent 60 fps.
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    ok whats happening is (picture attached)

    The 2 views are front and topdown.

    RR is the green box up the very top and to the right of marine side.
    When in the rr, i look downwards from a corner so its as if im looking at the marine side through the walls (omg wallhax!)

    the wpoly count will add everything in the readyroom, then everything in the marine spawn, even though im so VERY VERY far away from marine side.

    I played a map last night (ns_thief) which was fairly large, and it seemed as if the separate parts of the map were "separated" so that the wpolys only counted up in a certain area. because i'd look through the wall at the other side of the map and only get around 500 max, yet on mine if i do that i get around 2000.

    kylie just got the same on hers, 3000 looking from one side to the other. :S

    how do i stop it from adding wpolys that are so far away?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Try compiling with -full VIS. Then, enter gl_wireframe 2 in console, and see if it's rendering useless polies. If it is, and you've compiled with -full, something must be really wrong with your map... Try posting the compile log here.

    Oh, and GiGaBiTe, epolies != wpolies. I can render 200 000 epolies ok, but try that with wpolies and you'll crash. So yeah, they're definately different. 2000 epolies is a very low value, while 2000 wpolies is a very high value.
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    thanks for your help guys

    vis worked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> duh stupid me
    the max wpoly i get at all now is 1000 JUST
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    [sg5]alt made a remake of canyonwars, and he used terragen to make some decent looking mountains. w_polys >= 2500 and still getting good fps.

    but in his case, there is something wrong with his map compile
Sign In or Register to comment.