Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 74% of all statistics are made up on the spot.
Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 74% of all statistics are made up on the spot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So is that one made up too?
Anyway, web is not always a viable counter as some people CAN mess up and place them in places where they won't ever be used. So web is not a reliable counter.
Acid Rocket and Xeno are pretty much the only reliable base breakers. What's even better is Acid Rocket, Spores, or Bile Bomb combined with Primal Scream.
The only advice I can really give you is to try and lame up as far as you can near their base. They might have sieges, but when they expand, that's when they become vulnerable. JPs are hard to counter unfortunately, and I don't understand why the devs made them CHEAPER than the easier to counter and slower to move heavies.
So in conclusion, when they expand, coordinate your offensive, if AR, Xeno or Spores don't work.
<!--QuoteBegin-SmoodCroozn+Feb 13 2005, 01:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Feb 13 2005, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, web is not always a viable counter as some people CAN mess up and place them in places where they won't ever be used. So web is not a reliable counter.
Acid Rocket and Xeno are pretty much the only reliable base breakers. What's even better is Acid Rocket, Spores, or Bile Bomb combined with Primal Scream.
The only advice I can really give you is to try and lame up as far as you can near their base. They might have sieges, but when they expand, that's when they become vulnerable. JPs are hard to counter unfortunately, and I don't understand why the devs made them CHEAPER than the easier to counter and slower to move heavies.
So in conclusion, when they expand, coordinate your offensive, if AR, Xeno or Spores don't work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly. When they attack, their base will be vulnerable. If you lamed up enough (if you've got all the rts, then a gorge can drop half a dozen OCs in between bile bomb runs), then it will take them a while to get through to one of your hives safely. If you have a gorge/onos biling/goring, then they will either lose the game or have to beacon, setting them back to square one.
Otherwise, have your Lerks spore constantly, using umbra whenever an onos or fade makes a run. Have your Onoses constantly doing charge-devour or hitting their important buildings (obs means they can't beacon; adv. armory will set them back 40 res and a couple minutes; prototype lab if the adv. armory is down, then they won't have heavies, jetpacks, HMGs, or res; arms lab will reduce them to one hit kills with focus; their RT will kill their res intake); basically just hit anything that is vulnerable. Have your Fades constantly blinking in and hitting any lone marines; if they are bunched up in a well protected place, then acid rocket. Have your skulks do xeno every time they spawn. Have your gorges lame up the outside, heal the onoses (the DCs should heal the fades/lerks fine), and bile bomb anything they can reach.
It's really easy to break the marine defenses. All it takes is teamwork.
Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So is that one made up too? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So, how loud was the sonic boom when the joke whizzed by your head? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
If you were in that situation for 45 mins, surely everyone on your team would have at least 75+rez. so why didnt your whole team onos and rush. Believe me it may sound stupid but i have seen it work many times before. On hera the rines were held up well in one of the hives(the one with the long vents down the sides, i havent played in ages so i cant remember). The whole hive was turret farmed with the whole team spamming nades etc. So our whole team of 12 players onos rushed them(this was on a 24 server) and there was just too many onos to take down. sure we lost about 4 but we did break through their seige.
Must be pretty scary seeing 12 onos rush around the corners........
<!--QuoteBegin-Sky+Feb 13 2005, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 13 2005, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, then go ahead and play on servers like NSArmslab (combat or classic). There are several other, too.
And "This is a 20+" server is actually no excuse. Both teams shold actually have the same chances, may it be 6vs6 or 12vs12. Also a balance issue!
<!--QuoteBegin-InSaInE+Feb 13 2005, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InSaInE @ Feb 13 2005, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you were in that situation for 45 mins, surely everyone on your team would have at least 75+rez. so why didnt your whole team onos and rush. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0
<!--QuoteBegin-Hannebambel+Feb 13 2005, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 13 2005, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-InSaInE+Feb 13 2005, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InSaInE @ Feb 13 2005, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you were in that situation for 45 mins, surely everyone on your team would have at least 75+rez. so why didnt your whole team onos and rush. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Hannebambel+Feb 13 2005, 05:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 13 2005, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-InSaInE+Feb 13 2005, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InSaInE @ Feb 13 2005, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you were in that situation for 45 mins, surely everyone on your team would have at least 75+rez. so why didnt your whole team onos and rush. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you had 6 onos and killed 5 marines then there should be 2 left (including comm).
6 onos 1 lerk
And wanna know why the onos isn't "uber-powerful" anymore? It's because now you can actually hit the damn thing. The hitbox used to be the size of a fade.
<!--QuoteBegin-TOmekki+Feb 13 2005, 06:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 13 2005, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you tried to rush a position defended by 11 marines and turrets? with hive-1 aliens? :S <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Did you even read the thread? They were hive-3 aliens.
Did the oni have umbra and primal scream support? Was <b>anyone</b> on the team using acid rocket to wear down all of their structures?
<!--QuoteBegin-im lost+Feb 13 2005, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Feb 13 2005, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Feb 13 2005, 06:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 13 2005, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you tried to rush a position defended by 11 marines and turrets? with hive-1 aliens? :S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Did you even read the thread? They were hive-3 aliens.
Did the oni have umbra and primal scream support? Was <b>anyone</b> on the team using acid rocket to wear down all of their structures? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nope, but Onos sounds like OHNOES so they should scare the rines into loseing, who the hell needs teamwork
<!--QuoteBegin-Hannebambel+Feb 13 2005, 06:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 13 2005, 06:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Feb 13 2005, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 13 2005, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, then go ahead and play on servers like NSArmslab (combat or classic). There are several other, too.
And "This is a 20+" server is actually no excuse. Both teams shold actually have the same chances, may it be 6vs6 or 12vs12. Also a balance issue! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You should never talk about balance issues, ever. The game is balanced for 6v6. To complain about a crap game where you couldn't assault a group of 12 marines with heavy weapons and upgrades.....OF COURSE YOU COULDN'T! The game isn't meant to be played like that. The marines' power grows massively with each additional player, while the aliens' for the most part remains the same. Most alien attacks require them to be right next to the marine, but in a group of 12 you're more likely to block each other than kill anyone. If umbra stacked, then aliens would have a chance to break standoffs in large games, but I mean it's common knowledge that aliens are disadvantaged in large games. And no, it's not possible to balance for both large and small games, unless alien stats were variable depending on the number of people in the server.
Also, about the statisitics comment, I was pointing out the fact that you did not cite where you got those stats from, and as such I think you're just pulling them out of your ****. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sky+Feb 13 2005, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 13 2005, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The game isn't meant to be played like that. The marines' power grows massively with each additional player, while the aliens' for the most part remains the same. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This was not always the situation and actually it should not be it.
In the old days also every additional alien player was a huge advantage for the team.
<!--QuoteBegin-Hannebambel+Feb 11 2005, 07:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 11 2005, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Today I played 5 co maps and 1 NS map.
The 5 I played as alien and all ended with a dozen jetpackers shredding the hive with shottie, HMG and GL.
Then some players start to complain and a guy, who always played marine in these 5 games answered: "Do you think you can win as alien?"
Well I then left the server and joined a server with an NS map. I played alien and my team managed to get all 3 hives and all Res nodes beside the one in the rine base. Normally - in good old days - the Alien team would then just overrun the marine HQ, but actually this was impossible, as HMG and GLs made it impossible -even for a group of Onos- to enter.
While waiting outside for the rines to leave their base to make an attempt to conquer a hive they stayed in base and with only one Res Tower left, they managed to get a bunch of heavy armor and enough TFs sentries and Sieges to make their base impenetratable. No alien even dared to enter, not even Onos, who simply would have died one second after entering without any chance to destroy something and without the chance that redemption would actibate in time.
After more than 45 minutes of stalemate, the rines finally made their way to "access" and secured that hive and by that time I quit.
What - in Gods name - has this Mod become into? I don´t know and I do also not know how this should make fun, but one thing I know. This MOD was better once (1.04), and as long as it does not become of that quality again, I will waste my time with other things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then some players start to complain and a guy, who always played marine in these 5 games answered: "Do you think you can win as alien?"
Well I then left the server and joined a server with an NS map. I played alien and my team managed to get all 3 hives and all Res nodes beside the one in the rine base. Normally - in good old days - the Alien team would then just overrun the marine HQ, but actually this was impossible, as HMG and GLs made it impossible -even for a group of Onos- to enter.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You play in a server where aliens are noobs. Here on all the server alines usually wins....
<!--QuoteBegin-ikir+Feb 16 2005, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ikir @ Feb 16 2005, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You play in a server where aliens are noobs. Here on all the server alines usually wins.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Haha!
Like I would play onthe same server all the time.
Thanks man, you explained it all to me. HAHAHAHAHAHAHAHAH!
Every fortified marine base can be broken and if you’re not able to do it it’s the lack of teamwork. Save resources till you can go Onos and save again till you got another 75 resources for the second attack. Take carapace. I have nearly never seen any fortified marine base can handle a two waves of Onos rush
On my server there's a pretty good ratio of alien wins on classic ns-maps. I think its nearly balanced.
Comments
No.
Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
74% of all statistics are made up on the spot.
No.
Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
74% of all statistics are made up on the spot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So is that one made up too?
Anyway, web is not always a viable counter as some people CAN mess up and place them in places where they won't ever be used. So web is not a reliable counter.
Acid Rocket and Xeno are pretty much the only reliable base breakers. What's even better is Acid Rocket, Spores, or Bile Bomb combined with Primal Scream.
The only advice I can really give you is to try and lame up as far as you can near their base. They might have sieges, but when they expand, that's when they become vulnerable. JPs are hard to counter unfortunately, and I don't understand why the devs made them CHEAPER than the easier to counter and slower to move heavies.
So in conclusion, when they expand, coordinate your offensive, if AR, Xeno or Spores don't work.
Acid Rocket and Xeno are pretty much the only reliable base breakers. What's even better is Acid Rocket, Spores, or Bile Bomb combined with Primal Scream.
The only advice I can really give you is to try and lame up as far as you can near their base. They might have sieges, but when they expand, that's when they become vulnerable. JPs are hard to counter unfortunately, and I don't understand why the devs made them CHEAPER than the easier to counter and slower to move heavies.
So in conclusion, when they expand, coordinate your offensive, if AR, Xeno or Spores don't work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly. When they attack, their base will be vulnerable. If you lamed up enough (if you've got all the rts, then a gorge can drop half a dozen OCs in between bile bomb runs), then it will take them a while to get through to one of your hives safely. If you have a gorge/onos biling/goring, then they will either lose the game or have to beacon, setting them back to square one.
Otherwise, have your Lerks spore constantly, using umbra whenever an onos or fade makes a run. Have your Onoses constantly doing charge-devour or hitting their important buildings (obs means they can't beacon; adv. armory will set them back 40 res and a couple minutes; prototype lab if the adv. armory is down, then they won't have heavies, jetpacks, HMGs, or res; arms lab will reduce them to one hit kills with focus; their RT will kill their res intake); basically just hit anything that is vulnerable. Have your Fades constantly blinking in and hitting any lone marines; if they are bunched up in a well protected place, then acid rocket. Have your skulks do xeno every time they spawn. Have your gorges lame up the outside, heal the onoses (the DCs should heal the fades/lerks fine), and bile bomb anything they can reach.
It's really easy to break the marine defenses. All it takes is teamwork.
No.
Just because somthing happened to you doesn't mean that's what allways happens.
You were playing aginst a good marine team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong!
In the last three weeks the marine win ratio was at least 5:1
That means marines won 5 out of 6 games I have played at any given day. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So is that one made up too? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So, how loud was the sonic boom when the joke whizzed by your head? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Must be pretty scary seeing 12 onos rush around the corners........
74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, then go ahead and play on servers like NSArmslab (combat or classic).
There are several other, too.
And "This is a 20+" server is actually no excuse. Both teams shold actually have the same chances, may it be 6vs6 or 12vs12. Also a balance issue!
6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0
6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
6 Onos went in (including me) and those 6 Onos died in 5 seconds, killing maybe 5 rines.
The Onos is nothing to fear any longer. Not since 3.0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you had 6 onos and killed 5 marines then there should be 2 left (including comm).
6 onos
1 lerk
And wanna know why the onos isn't "uber-powerful" anymore? It's because now you can actually hit the damn thing. The hitbox used to be the size of a fade.
Did you even read the thread? They were hive-3 aliens.
Did the oni have umbra and primal scream support? Was <b>anyone</b> on the team using acid rocket to wear down all of their structures?
Did you even read the thread? They were hive-3 aliens.
Did the oni have umbra and primal scream support? Was <b>anyone</b> on the team using acid rocket to wear down all of their structures? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nope, but Onos sounds like OHNOES so they should scare the rines into loseing, who the hell needs teamwork
74% of all statistics are made up on the spot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, then go ahead and play on servers like NSArmslab (combat or classic).
There are several other, too.
And "This is a 20+" server is actually no excuse. Both teams shold actually have the same chances, may it be 6vs6 or 12vs12. Also a balance issue! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You should never talk about balance issues, ever. The game is balanced for 6v6. To complain about a crap game where you couldn't assault a group of 12 marines with heavy weapons and upgrades.....OF COURSE YOU COULDN'T! The game isn't meant to be played like that. The marines' power grows massively with each additional player, while the aliens' for the most part remains the same. Most alien attacks require them to be right next to the marine, but in a group of 12 you're more likely to block each other than kill anyone. If umbra stacked, then aliens would have a chance to break standoffs in large games, but I mean it's common knowledge that aliens are disadvantaged in large games. And no, it's not possible to balance for both large and small games, unless alien stats were variable depending on the number of people in the server.
Also, about the statisitics comment, I was pointing out the fact that you did not cite where you got those stats from, and as such I think you're just pulling them out of your ****. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This was not always the situation and actually it should not be it.
In the old days also every additional alien player was a huge advantage for the team.
The 5 I played as alien and all ended with a dozen jetpackers shredding the
hive with shottie, HMG and GL.
Then some players start to complain and a guy, who always played marine in these
5 games answered: "Do you think you can win as alien?"
Well I then left the server and joined a server with an NS map.
I played alien and my team managed to get all 3 hives and all Res nodes beside the one in the rine base. Normally - in good old days - the Alien team would then just overrun the marine HQ, but actually this was impossible, as HMG and GLs
made it impossible -even for a group of Onos- to enter.
While waiting outside for the rines to leave their base to make an attempt to conquer a hive they stayed in base and with only one Res Tower left, they managed to get a bunch of heavy armor and enough TFs sentries and Sieges to
make their base impenetratable. No alien even dared to enter, not even Onos, who simply would have died one second after entering without any chance to
destroy something and without the chance that redemption would actibate in time.
After more than 45 minutes of stalemate, the rines finally made their way to "access" and secured that hive and by that time I quit.
What - in Gods name - has this Mod become into?
I don´t know and I do also not know how this should make fun, but one thing I know. This MOD was better once (1.04), and as long as it does not become of that quality again, I will waste my time with other things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then some players start to complain and a guy, who always played marine in these
5 games answered: "Do you think you can win as alien?"
Well I then left the server and joined a server with an NS map.
I played alien and my team managed to get all 3 hives and all Res nodes beside the one in the rine base. Normally - in good old days - the Alien team would then just overrun the marine HQ, but actually this was impossible, as HMG and GLs
made it impossible -even for a group of Onos- to enter.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You play in a server where aliens are noobs. Here on all the server alines usually wins....
You play in a server where aliens are noobs. Here on all the server alines usually wins.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Haha!
Like I would play onthe same server all the time.
Thanks man, you explained it all to me.
HAHAHAHAHAHAHAHAH!
On my server there's a pretty good ratio of alien wins on classic ns-maps. I think its nearly balanced.