Beta 6 Prebuild 3 Changelog!

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Comments

  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-urinalcake+Feb 12 2005, 06:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Feb 12 2005, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haawwttnnesss..
    I like the new readyroom.

    The old one always made me puke, but it was fun to sit in the corners with your flashlight and change the colors of the wall.

    Other than that, its always made me dizzy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't do <s>drugs</s> to much NS
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    how about the bug when you repsawn and your weapon slots stop working? or the spectator bugs in some of the co maps?
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-Foxtrot Uniform+Feb 12 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot Uniform @ Feb 12 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about the bug when you repsawn and your weapon slots stop working? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is fixed in Beta6(in an older changelog)
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    they said they were going to revert to the hitboxes in beta5 till they could fix the problem more definatly. cause the ones in b5 are pretty good
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Jezpuh+Feb 12 2005, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Feb 12 2005, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Feb 12 2005, 12:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 12 2005, 12:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sava was updated too, but the changelog for it was exactly one line, so... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    - Added more goats <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh yeah - they goats are great. 5,000 hitpoints (they take 1/10th damage from bullets too) and everyone on your team gets level 10 XP if you kill one. They're fast little buggers - hard to hit 'em, but worth it. =3
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Yeah those goats are awesome.

    But remember, if they touch you you turn green and take 50 damage/second.



    Seriously, core's ready room is awesome.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Is there a complete changelog for b6 somewhere? Not only for the 3rd prebuild, but for all of them together?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    is that ready room merkaba's work or has the original author returned?
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    I shot the goats a lot and they fired a rocket launcher at me!!! does that mean b6 will have rocket launcehrs?!?!?!!? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-TOmekki+Feb 13 2005, 10:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 13 2005, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is that ready room merkaba's work or has the original author returned? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's merkaba's work.
  • MadMonkeeMadMonkee Join Date: 2005-02-17 Member: 41476Members
    So when is NS:Source coming out?
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    <!--QuoteBegin-blueback+Feb 11 2005, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueback @ Feb 11 2005, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed structure build restriction radius from 60 to 30 units (Means that you can now drop multiple structures within viewing range of each other.).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What does dropping multiple structures "within viewing range of each other" mean?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i'd like to know that, too... <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
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