[wip] Beretta.

xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members Posts: 283
Almost done
user posted image

user posted image


I got lots of wasted polies to delete, but its almost done.

Comments

  • TechcasualtyTechcasualty Join Date: 2003-07-27 Member: 18486Members, Constellation Posts: 41
    *humps his monitor.*

    I want.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members Posts: 820
    QUOTE (Techcasualty @ Feb 10 2005, 03:33 PM)
    *humps his monitor.*

    I want.

    Wow dude calm down, i want it too, but breaking your monitor isnt the way to get it... Plus the floopy drive would better suit you... lol j/k.
    image
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members Posts: 736
    looks nice, fix that smoothing and get it meshed smile-fix.gif
    **Grizzly
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation Posts: 5,578 Fully active user
    Definately looks nice, but as Grizzly said, fix that smoothing and it will look super sexy. smile-fix.gif
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members Posts: 5,865
    smoothings not realy broken to be fixed tounge.gif its just there is a total lack of smoothing
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • Spawn_of_ChaosSpawn_of_Chaos REIGN OF CHAOS! Join Date: 2004-10-01 Member: 32036Members Posts: 369 Advanced user
    edited February 2005
    the trigger looks a bit...well..."hooky" to me...it seems more like something I'd expect to see on a paintball marker, not a beretta...lol

    [offtopic]Give me the spinning Master Chief head Chrono, I'll help u revive it![/offtopic]
    image
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members Posts: 4,507
    Good job on the model, I just wanna see a good skin to match.
    image
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members Posts: 283
    Apparently maya doesnt use smoothing groups at all, gonna have to get a tut on how to do whatever maya calls smoothing lol.


    I reduced about 2000 polies off my mode, and its still high poly. 4k polies left.


    Anyways, I'm going to get this model out asap. For the HL1 version It wont be smoothed since objexport **** up the smoothing.


    HL2 will be exported with maya.
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