Game Message Text
SgtBarlow
Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
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<div class="IPBDescription">Help</div> I tried setting up a func_prescence so when you stand init it targets game_message but nothing happens. is game_message right entity to use? It must be cause it's only one I can find that looks like it's supposed to print out messages.
I only want the message to appear on the screen of the * Activator *..,
Does func_precense work for this or will it only work with a func_button ?
I only want the message to appear on the screen of the * Activator *..,
Does func_precense work for this or will it only work with a func_button ?
Comments
It isnt working.
Does is matter?
For your game_text, you might want to make sure it has the "All Players" flag checked. It might be working, just not showing up to you.
a better way to trigger a game text is to use a trigger_multiple.
Does is matter?
For your game_text, you might want to make sure it has the "All Players" flag checked. It might be working, just not showing up to you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn it, Yes All Playes flag made it work. It's not what I want at it to do at all though.
I guess that means a func_precence must not be coded to send data on who the *Activator* is for it to be able to target the client who triggered it?
heres an example for the message showing to the person that triggered it
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->create a trigger_multiple
set these keys on it:
target message1
delay 0
wait 0
then create a game_text
set these keys on it
targetname message1
message "bla bla bla"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Did you actually read the posts properly?
I know your trying to help but you really shouldnt answer unless you are sure.
I setup a trigger_presence targeting a game_text but only shows a message when "All Players" is set. So it indicates that you <u>cannot</u> have a trigger_presence trigger a game_text to display a message to the persone who triggered it.
I aint gonna bother with it now scince it does not work.