Avro Heavy Combat Rifle

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">WIP - HMG</div> Greetings all!

One of my good friends, (LaserBeams) decided to model my most recent concept:

<img src='http://stupidsid.250free.com/weaponconcepts/Avro60calHMGP7.png' border='0' alt='user posted image' />

Into this: (BEHOLD! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)

<img src='http://stupidsid.250free.com/weaponconcepts/avro16render02.jpg' border='0' alt='user posted image' />

Notice how the drum mag seems "flipped" from the concept? Well, think of it this way: since this weapon is a Bullpup with a Drum Mag right behind the main grip, you'd think that your wrist would bump it when holding the gun, eh? Not to mention that the Marine's hand would clip through the mag in NS - and feel very uncomfortable, too. But now since the Magazine now "flows" with the gun, none of that would happen.

And ontop of that, it would also work in real life. (Now, I'm no Sheena, but I do know roughly what I'm talking about).
For the bullets to get aligned with the barrel, this HMG would use the same technique that the P90 uses. Smart, eh? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

Alright - I hear you say, "But Sid - something that Sexy must weigh SO MANY polies!!"

Get ready for this...
Are you ready?
Sexyness cost: 2402 polies. No joke.

About the Gun:
-.60AE Caliber, 125 hollowpoint rounds
-Drum Magazine
It's a HMG replacement, with a heavy frame surrounding the gun to support it, and a built-in shock absorber in the Stock. (Notice the spring?)

Much props to LaserBeams for doing such a great job on the model.

Anybody want to take a crack at compiling this? Then the skinning can begin!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

P.S. What is the most perferred model format for you guys? (Besides .ms3d). This model was created with "Rhinoceros" - and it can export into just about any other model format. Please say which format you would like and I can see what I can do. =D

Thanks for your time,
-Sid
«13

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i can't believe someone actually did something worth-while in rhino! o_O it's nice; and yeah i can tell it's not too HP :-p it's nice though ^_^
  • LaserBeamsLaserBeams Join Date: 2004-08-26 Member: 30915Members
    Hehe, I've been using rhino since early beta testing in 1996 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I use it for almost all of my modeling.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-LaserBeams+Feb 4 2005, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LaserBeams @ Feb 4 2005, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hehe, I've been using rhino since early beta testing in 1996 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I use it for almost all of my modeling. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well my hat's off to you for your skill; I tried it in late 97 and was confused to hell by it. So, good job mate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Great detail for that poly count <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    edited February 2005
    SOMEONE COMPILE IT!

    Can you maybe make it into a DoGA file? I may be able to at least skin it then...

    First person who ridicules me for using DoGA gets a good old flame.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <span style='color:purple'>*Morphs into UT announcer*</span>


    <span style='color:red'><span style='font-size:17pt;line-height:100%'><b><i><u>WICKED SICK!!!!</u></i></b></span></span>
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Four sided polygons or triangles?

    I'm inclined to believe it's the former.

    In that case, double the polycount, and that's what the HL engine will use.

    Rhino....I used to use it, until I figured out you weren't supposed to. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rapier7+Feb 4 2005, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Feb 4 2005, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Four sided polygons or triangles?

    I'm inclined to believe it's the former.

    In that case, double the polycount, and that's what the HL engine will use. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why do you think that? If you don't know much about modelling don't assume things. Some people are good at conserving polygons, and It's quite possible that it's only 2402. Sure it's not insane, but it's a good deal, and a good number for such a model. Also there's no need to double the polycount; the model already is in great shape and once it has a skin, no more detail will be needed. Polies are not everything.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    BAshh, perhaps you didn't get the point:

    I used Rhino before, and its default file uses quadrilateral polygons, not the triangles that we're accustomed to seeing with the HL engine (practically every game engine processes triangle polygons since they are always planar). If you wanted to convert the model into a .smd file, you'd have to convert the Rhino .3dm file and at least double its polygons (from quadrilaterals into triangles).

    That, was my point.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rapier7+Feb 4 2005, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Feb 4 2005, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BAshh, perhaps you didn't get the point:

    I used Rhino before, and its default file uses quadrilateral polygons, not the triangles that we're accustomed to seeing with the HL engine (practically every game engine processes triangle polygons since they are always planar). If you wanted to convert the model into a .smd file, you'd have to convert the Rhino .3dm file and at least double its polygons (from quadrilaterals into triangles).

    That, was my point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok, yes so you had half a point, but you must remember who you're talking about; sure it was modelled in rhino (dur i have too, and I know it's quads) but the vast majority of us here know that polys for HL = TRIs. And that gun very likely has only 2400 tris
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Wow, that's smexy. That's the first time I want a weapon model that's not a high poly version.
  • LaserBeamsLaserBeams Join Date: 2004-08-26 Member: 30915Members
    Wow, I'm flattered by the response this got! ^___^ Thanks!

    As for technical details... Yes, the 2400 count is in triangles. A few quads must have snuck in there somehow, it's actually 2408. I left out a few little details (safety, fire selector, etc., plus I noticed a few glitches, so it would prolly end up around 2450, but definitely less than 2500. Included is a mesh render for those who want to see what it looks like that way:
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    VERY nice, although i suggest adding more polies to the drum kinda like <a href='http://models.firearmsmod.com/?p=showdetails&id=762&menu=machine' target='_blank'>this</a> drum that christian made. It would add a bit more detail than any skin could.

    Keep it up, I wana see this finished.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    can you guys stop now and make this gun a hmg so I can stop using SpecOps HMG?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thanks for all the awesome replies, guys. All me need is a mesher, then someone can skin this! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    After that GL and Rifle that tweek and I are doing, we could put this in our schedule as well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin-Thatamos+Feb 5 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Feb 5 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After that GL and Rifle that tweek and I are doing, we could put this in our schedule as well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is so awesome! Thanks so much!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Unless of course, Bashh wants to do it to make me look bad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Thatamos+Feb 5 2005, 03:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Feb 5 2005, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless of course, Bashh wants to do it to make me look bad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what are you talking about. I'm helping you animate your HMG, that's all. I never agreed to anything else. Aside from that I'm too busy to do anything else sorry.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I need to go get you a sarcasm monitor for easter or something...

    I meant what I said in a way that if you did it as appose to me i'd look nub <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    oic. yeah, nublar <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    jus kidding
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    yeah...I wanna see an in-game model/skin.A great model is nothing when it has no use <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • HDBorrisHDBorris Join Date: 2004-03-04 Member: 27115Members
    The drum looks like it can hold more than 125 bullets wot the MM on the bullets again ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i like realism <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    if u need animtion help that rember i told u aboot that animtor he might help ill make him if he dosnt do this I WANT THIS! arg soo amny nice guns wip...
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    If we get a mesher, we could see this in game soon.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    yah dont rely on me and tweek.....we're so busy right now so someone PLEASE pick thsi up!!
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    hello?

    anyone?

    no one knows how to convert it to a DoGA file?

    damn...
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    DoGA? I'll see what I can do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
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