<div class="IPBDescription">Help ;E</div> K I S S (Keep it simple stupid) How are HL modifications like NS, DoD and so made? What are the files that need to be tweaked ?
You'll have to download the Software Development Kit (SDK) for HL1. It contains all the source files you'll need. There should be a solution included, just open it in Microsoft Visual Studio .NET, and then edit whatever file you want. As for making mods like NS and DOD, it requires some more; modelling, mapping, sounds, textures, etc. You don't need the SDK to make maps or models or sounds or textures.
Note: I've only made a mod and looked at the SDK for HL2, but I assume it's the same for HL1.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
In the SDK you will have the basics of HL, and alot of those can simply be tweaked to work for your mod (the FoV change for skulks and others was already there, it just had to be implemented)
You can just gank all the weapon code (I think), however then you game will simply feel like HL.
To make a TC (total Conversion, aka DoD, NS etc) you will need to make models, maps, skins, animations etc etc as well as coding in your weapons, items, abilities etc etc etc.
it takes alot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
Note: I've only made a mod and looked at the SDK for HL2, but I assume it's the same for HL1.
You can just gank all the weapon code (I think), however then you game will simply feel like HL.
To make a TC (total Conversion, aka DoD, NS etc) you will need to make models, maps, skins, animations etc etc as well as coding in your weapons, items, abilities etc etc etc.
it takes alot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<a href='http://www.valve-erc.com/srcsdk/MyFirstMod.htm' target='_blank'>http://www.valve-erc.com/srcsdk/MyFirstMod.htm</a>
It's pretty simple and nothing special. But it's a start.
If anyone has any similar tutorials (HL1 or HL2, doesn't matter) then please share.