Hlrad Error
Dictator
Join Date: 2004-02-02 Member: 26005Members
<div class="IPBDescription">can't find error</div> Here is the compile process, and it doesn't tell me whats wrong:
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "c:\my documents\ns maps\ns_industry"
Entering c:\my documents\ns maps\ns_industry.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.93 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.82 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 13 used textures, 15.12 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_ayumi.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns.wad
- Contains 58 used textures, 67.44 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_metal.wad
- Contains 3 used textures, 3.49 percent of map (13 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_nancy.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_nothing.wad
- Contains 1 used texture, 1.16 percent of map (5 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns2.wad
- Contains 11 used textures, 12.79 percent of map (296 textures in wad)
added 4 additional animating textures.
Texture usage is at 2.76 mb (of 4.00 mb MAX)
18.13 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "c:\my documents\ns maps\ns_industry"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\my documents\ns maps\ns_industry.prt'
20.82 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "c:\my documents\ns maps\ns_industry"
1791 portalleafs
5536 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (68.60 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1274.05 seconds)
average leafs visible: 223
g_visdatasize:114148 compressed from 401184
1343.36 seconds elapsed [22m 23s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: c:\MYDOCU~1\NSMAPS~1/NS_IND~1
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE c:\MYDOCU~1\NSMAPS~1/NS_IND~1
>> There was a problem compiling the map.
>> Check the file c:\MYDOCU~1\NSMAPS~1\NS_IND~1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\my documents\ns maps\ns_industry.bsp" "C:\Program Files\Steam\SteamApps\kazjag\half-life\ns\maps\ns_industry.bsp"
** Executing...
** Command: C:\PROGRA~1\STEAM\STEAM.EXE
** Parameters: -applaunch 70 -game ns -console -dev +map "ns_industry"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "c:\my documents\ns maps\ns_industry"
Entering c:\my documents\ns maps\ns_industry.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.93 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.82 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 13 used textures, 15.12 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_ayumi.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns.wad
- Contains 58 used textures, 67.44 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_metal.wad
- Contains 3 used textures, 3.49 percent of map (13 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_nancy.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns_nothing.wad
- Contains 1 used texture, 1.16 percent of map (5 textures in wad)
Using Wadfile: \program files\steam\steamapps\kazjag\half-life\ns\ns2.wad
- Contains 11 used textures, 12.79 percent of map (296 textures in wad)
added 4 additional animating textures.
Texture usage is at 2.76 mb (of 4.00 mb MAX)
18.13 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "c:\my documents\ns maps\ns_industry"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\my documents\ns maps\ns_industry.prt'
20.82 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: "c:\my documents\ns maps\ns_industry"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "c:\my documents\ns maps\ns_industry"
1791 portalleafs
5536 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (68.60 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1274.05 seconds)
average leafs visible: 223
g_visdatasize:114148 compressed from 401184
1343.36 seconds elapsed [22m 23s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: c:\MYDOCU~1\NSMAPS~1/NS_IND~1
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE c:\MYDOCU~1\NSMAPS~1/NS_IND~1
>> There was a problem compiling the map.
>> Check the file c:\MYDOCU~1\NSMAPS~1\NS_IND~1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\my documents\ns maps\ns_industry.bsp" "C:\Program Files\Steam\SteamApps\kazjag\half-life\ns\maps\ns_industry.bsp"
** Executing...
** Command: C:\PROGRA~1\STEAM\STEAM.EXE
** Parameters: -applaunch 70 -game ns -console -dev +map "ns_industry"
Comments
looks kind of strange with all the ~ and the / hum
other then that, all looks okay. maybe try updating to a newer version of the compilers?
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE c:\MYDOCU~1\NSMAPS~1/NS_IND~1
>> There was a problem compiling the map.
>> Check the file c:\MYDOCU~1\NSMAPS~1\NS_IND~1.log for the cause.
----- END hlrad ----- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Did you check the log?
Wordpad should do the trick -- if there's nothing else in the log, then you have a silent crash.
You're probably hitting the internal limit on light memory, which causes a buffer overflow and crash without any explanation in old versions of HLRAD. I used to update these tools and if you look around there are newer versions that (1) up the maximum light memory and (2) throw an explicit error instead of causing a buffer overflow.
Search for ZHLT p13 on google if you want the last stable release, or check out th e ZHLT 3.0 thread in the main Mapping forum here for the latest beta version.
EDIT: or just go here... <a href='http://www.zhlt.info/download-zhlt.html' target='_blank'>http://www.zhlt.info/download-zhlt.html</a>
HLRAD doesn't deal with leaks, and if he did have a leak HLBSP would have reported it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
not in this case. i have the same zhlt version he has, and it will compile and run the map no matter how big the leak is, the only way i know that theres a leak in the map is that its fullbright and that hlrad reports it had an error.
dictator, click on the map menu and load the point file. if theres a bunch of lines going around the map that slowly turn from blue to red, then you have a leak in your map.
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE c:\MYDOCU~1\NSMAPS~1/NS_IND~1
>> There was a problem compiling the map.
>> Check the file c:\MYDOCU~1\NSMAPS~1\NS_IND~1.log for the cause.
----- END hlrad ----- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did you check the log? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Possible fix/something to check:
In your compile settings (the 'Run Map [Advanced] box), for your $light_exe $path/$file do you have the box labelled 'use long filenames' checked? It seems it's only taking folder and file name lengths 6 characters long, but only in the hlrad section (which is kind of strange, because I thought the limit was 8 - which makes me think you might have a misplaced tilde for some reason).
...Anyway, check to make sure you have 'Use Long Filenames' checked for every compile tool.
If that doesn't help, try setting up your map compiler again (mine screwed up ocasionally too, in the past).
[And if that helps you somehow; you can thank my university's IT department for being complete crap - since I didn't even mean to go to this forum <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ]
I guess I can put a giant box around my map, if all else fails.