Looking For 2 Scripts

nInnIn Join Date: 2004-09-20 Member: 31826Members Posts: 52
Hi I was looking for 2 scripts. The first one is the _special script for bhop as a skulk. I have one question on this. Can you still bite, leap, para while the script is active?

The second script is the fast marine script. The one were you run really fast.

Thanks in advance.

Comments

  • taintedbeeftaintedbeef Join Date: 2003-12-05 Member: 23972Members, Constellation Posts: 47
    there is not "bhop script" most of it is done manually, the script you may want is the auto jump script, which is just "+jump;-jump" on your _special, and yes you can do all that

    the fast marine script is jsut strafing left and right on you _special

    i'll let you write them yuourself
    glhf
  • nInnIn Join Date: 2004-09-20 Member: 31826Members Posts: 52
    well that kinda helps. I'm not good at writing scripts, so it doesnt really help me. You answered some of my questions. Looking for the auto jump script and the marine fast walk script. If you have these scripts please post them here.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation Posts: 1,335
    Hm... _special scripts will be totally blocked in b6, so I'd suggest you practice using methods that will stay unblocked (everything else?)...
  • Krazy_GlueKrazy_Glue Join Date: 2003-05-16 Member: 16393Members Posts: 69
    here are the two scripts you wanted

    CODE
    //_special bhop
    alias omgh4x "-attack2; w; +jump; w; -jump; +attack2;"
    alias +vroom "alias _special omgh4x; +attack2;"
    alias -vroom "alias _special; -attack2;"
    bind <key> "+vroom"

    //_special walk faster
    alias specialrun "-attack2; +moveleft; wait; -moveleft; +moveright; wait; -moveright; +attack2;"
    alias +run "alias _special specialrun; +attack2;"
    alias -run "alias _special; -attack2;"
    bind <key> "+run"


    however i do agree with getting used to the non _special scripts (3jump, and normal wigglewalk)
    i used _special bhop, and now im terrible at bhopping normaly sad-fix.gif

    CODE
    //bhop script
    alias j "+jump; w; -jump"
    alias +bhop "+moveup; j;j;j;j;j"
    alias -bhop "-moveup"
    bind <key> "+bhop"

    //walk faster
    alias move "+moveleft; w; -moveleft; +moveright; w; -moveright"
    alias speedup "move; move; move; move; move"
    alias slider "speedup; speedup; speedup; speedup"
    bind <key> "slider"


    (just a side note, i cleaned up the wigglewalk script to make it more readable)
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation Posts: 313
    edited February 2005
    It will work faster if you use an alias switch in the _special loop to avoid using a wait.

    CODE
    //_special bhop
    alias omgh4x "omgh4x=; wait; special"
    alias omgh4x= "omgh4x+"
    alias omgh4x+ "+jump; alias omgh4x= omgh4x-"
    alias omgh4x- "-jump; alias omgh4x= omgh4x+"
    alias +vroom "alias _special omgh4x; omgh4x"
    alias -vroom "alias _special; omgh4x-"
    bind <key> "+vroom"

    //_special walk faster
    alias specialrun "specialrun=; wait; special"
    alias specialrun= "specialrun+r"
    alias specialrun+r "+moveright; alias specialrun= specialrun-r"
    alias specialrun-r "-moveright; alias specialrun= specialrun+l"
    alias specialrun+l "+moveleft; alias specialrun= specialrun-l"
    alias specialrun-l "-moveleft; alias specialrun= specialrun+r"
    alias +run "alias _special specialrun; specialrun"
    alias -run "alias _special; specialrun-l; specialrun-r"
    bind <key> "+run"
  • nInnIn Join Date: 2004-09-20 Member: 31826Members Posts: 52
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members Posts: 383
    as the posters said above i highly suggest you use a 2jump script boudn to mwheeldown and bhop that way. i made the transition back to that when i found out _special was gon e b6.


    as for wiggle walk you should probably just doit yourself because it is possible to get caught off guard and not be able to fire or move the th elft or right right away.
    QUOTE(obuh @ Mar 23 2005, 06:24 AM)
    Cloaking counters fun. lol.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver Posts: 708 Advanced user
    will _special only be blocked only when mp_bs is 1, or even when it's 0?
    Jumping send out a big hank cyclone, it will eddy original location in gallinaceous body, and pinch three times, opponent
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members Posts: 383
    QUOTE (ReK @ Feb 8 2005, 01:24 PM)
    will _special only be blocked only when mp_bs is 1, or even when it's 0?

    _special is owned. as in i dont think the server will accept that command.
    QUOTE(obuh @ Mar 23 2005, 06:24 AM)
    Cloaking counters fun. lol.
  • gameraffiliategameraffiliate Join Date: 2004-04-26 Member: 28204Members, Constellation Posts: 27
    don't use _special for bhopping, its to n00b-i just get used to a 3jump on space bar or mousewheel.
    ()) Wonderful ))>

    #crayon-ns | irc.gamesurge.net
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver Posts: 708 Advanced user
    i never have, and looks like i never will, use _special scripts, but I was wondering.

    I do have a 3jump
    Jumping send out a big hank cyclone, it will eddy original location in gallinaceous body, and pinch three times, opponent
  • i2avi2av Join Date: 2003-12-09 Member: 24190Members Posts: 12
    bind mwheelup +jump - then getskills.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver Posts: 708 Advanced user
    Or:
    bind "SPACE" "+3jumps" - then getskills.

    Just because I press a button instead of flicking a wheel doesn't mean I have any less skill than you. I'm tired of you anti-scripting zealots. If you hate scripting so much, why don't you just not enter this forum?
    Jumping send out a big hank cyclone, it will eddy original location in gallinaceous body, and pinch three times, opponent
  • xxxacexxxxxxacexxx Join Date: 2004-11-13 Member: 32765Members, Constellation Posts: 139
    haha thats true biggrin-fix.gif _special its not gonna be allowed forever marine.gif
    *IMAGE BALEETED.* Sigs are not to exceed 400x75 or 22KB.
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation Posts: 271
    or just bind mouse2 +jump and miss a few jumps now and again biggrin-fix.gif
    IPB Image IPB Image morphz
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver Posts: 708 Advanced user
    lol
    Jumping send out a big hank cyclone, it will eddy original location in gallinaceous body, and pinch three times, opponent
Sign In or Register to comment.