Tweak Guide?

CurveCurve Join Date: 2003-12-17 Member: 24475Members, Reinforced - Shadow
<div class="IPBDescription">Couldnt Find one</div> Well i searched the forums and i couldnt find a guide on how to tweak your ns for best results so if any one knows of one or would like to post their own guides please be my guest.

Comments

  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    yeah im looking for one too, i kno in the past they had fps tweak guides now cant find them
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I think I used a guide on <a href='http://www.tweak3d.net' target='_blank'>tweak3d</a>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Not a real guide, but some console commands, that spring to my mind:

    cl_updaterate 30
    ex_interp 0
    cl_rate 9999
    rate 20000
    cl_cmdrate 60
    hud_fastswitch 1
    cl_autohelp 0
    gl_max_size 256
    fps_max 101
    net_graph 3

    switching the v-models for the v-models, where the animations actually match the reload time (thread must be somewhere on the forum)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2005
    then there is:

    gl_texturemode ....
    gl_texturemode "GL_NEAREST" // Simple
    gl_texturemode "GL_LINEAR" // Simple
    gl_texturemode "GL_NEAREST_MIPMAP_NEAREST" // Bilinear
    gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // Bilinear
    gl_texturemode "GL_NEAREST_MIPMAP_LINEAR" // Trilinear
    gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" // Trilinear

    and:

    cl_cmdbackup "60"
    cl_dlmax "128"

    More important than this variables is a/the correct MiniGL driver for your System/video Card.
    HL is really old and the OpenGL driver you get by default just has a lot of unnecessary stuff (OpenGL effects the HL engine does not use) slowing down performance.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    What is the correct MiniGL driver for an ATI card? :o
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Assorted
    direct 0; alias direct ""
    lightgamma -1; alias lightgamma ""
    vid_d3d 1;alias vid_d3d ""
    texgamma 0; alias texgamma ""
    gl_overbright 15
    gl_lightholes 99999
    brightness 99999
    gamma 99999
    m_filter 0
    volume .5

    //[-GFX-]
    developer "0"
    fps_max "100"
    fps_modem "0.0"
    gamma "99999"
    ati_npatch "0"
    ati_subdiv "0"
    d_spriteskip 1
    lightgamma "0"
    texgamma "0"
    hud_saytext_time "3"
    vid_d3d "1"
    r_mmx "1"
    direct "0"
    fastsprites "2"
    max_shells "0"
    room_type "0"
    gl_d3dflip "0"
    gl_texsort "0"
    gl_flipmatrix "0"
    gl_monolights "0"
    gl_round_down "4"
    gl_playermip "1000"
    gl_picmip "0"
    gl_ztrick "1"
    gl_overbright "99999"
    gl_polyoffset "4"
    gl_keeptjunctions "0"
    gl_clear "1"
    gl_cull "1"
    gl_dither "1"
    gl_lightholes "0"
    gl_spriteblend 1
    gl_ztrick "1"
    gl_round_down "1000"
    gl_wateramp "0"
    gl_max_size 256
    r_mirroralpha "0"
    r_mmx "1"
    r_decals "0"
    cl_dynamiclights "0"
    cl_download_ingame "0"
    cl_himodels "0"
    cl_allowupload "0
    //GL_TEXTUREMODE "GL_NEAREST" //Fastest, Lowest quality
    //GL_TEXTUREMODE "GL_LINEAR" //I use second fastest
    //GL_TEXTUREMODE "GL_NEAREST_MIPMAP_NEAREST"
    GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"  //Min pre tnt
    //GL_TEXTUREMODE "GL_NEAREST_MIPMAP_LINEAR"
    //GL_TEXTUREMODE "GL_NEAREST_MIPMAP_LINEAR"
    //GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR" //Slowest, Highest quality


    //Sound
    s_automax_distance "60.0"
    s_automin_distance "6.0"
    s_bloat "2.0"
    s_distance "120"
    s_doppler "10"
    s_eax "0"
    s_leafnum "0"
    s_max_distance "20000"
    s_min_distance "10"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_a3d "0"
    s_reverb "1"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    voice_modenable "1"
    voice_scale "1"
    voice_fadeouttime "0"
    voice_dsound "0"
    voice_forcemicrecord 1
    voice_enable 1
    voice_scale 1.2
    voice_maxgain 3
    voice_loopback 1
    cl_musicdelay "0"
    cl_musicdirectory ""
    cl_musicenabled "0"
    cl_musicvolume "0"
    ambient_level "0"
    ambient_fade "0"
    loadas8bit "0"
    s_a3d "0"
    s_buffersize 99999
    suitvolume .00015
    s_reverb "0"
    s_eax "0"
    s_occfactor 0 //.25

    //Tracers
    tracerred 1
    tracergreen 0
    tracerblue 0
    traceralpha 1
    tracerspeed 6000
    tracerlength 1
    traceroffset "100"
    cl_bob "0"
    cl_bobcycle 0
    cl_bobup 0
    cl_quickselecttime 0
    hud_drawhistory_time 2
    con_notifytime 1
    lambert -1.01; alias lambert ""  //-1.01
    r_lightmap 3; alias r_lightmap ""

    pausable 0

    //Stuff
    //cl_movespeedkey 0.095
    cl_anglespeedkey 0.67
    fs_lazyprecache 1
    r_drawentities "1"
    cl_solid_players 1


    //Rates
    cl_nosmooth "1"
    cl_smoothtime "0"
    cl_vsmoothing ".05"
    cl_nopred "0"
    ex_correct 0
    alias "ex_correct" ""
    //cl_cmdrate "101"
    //cl_updaterate "101"
    cl_updaterate 30
    cl_cmdrate 75
    ex_interp ".05"
    ex_extrapmax "1.2" //2
    cl_gaitestimation "0"
    cl_resend "6"
    net_graph "0"
    net_graphpos "2"
    net_scale "5"
    cl_dlmax "128"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_download_ingame "1"
    cl_lc "1"
    cl_lw "1"
    rate 20000
    cl_rate 9999
    ex_maxerrordistance 0
    alias "ex_maxerrordistance" ""
    cl_cmdbackup 0
    cl_upspeed 320


    alias hax1_cl "cl_nopred 1; cl_nosmooth 1; cl_smoothtime 0.1; cl_vsmoothing 0.05"
    alias hax1_x1 "ex_interp 0.0085; ex_minvelocity 0; ex_maxerrordistance 0"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Where can I find a MiniGL driver for my Nvidiacard? :x
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Actually there IS a guide on the forums. If you look in the Tech Support FAQ <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86729' target='_blank'>here</a>, Flayra points you to <a href='http://www.unknownworlds.com/forums/index.php?showtopic=8100' target='_blank'>this</a> guide. Enjoy!
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    <!--QuoteBegin-Faskalia+Apr 21 2005, 02:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Apr 21 2005, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not a real guide, but some console commands, that spring to my mind:

    cl_updaterate 30
    ex_interp 0
    cl_rate 9999
    rate 20000
    cl_cmdrate 60
    hud_fastswitch 1
    cl_autohelp 0
    gl_max_size 256
    fps_max 101
    net_graph 3

    switching the v-models for the v-models, where the animations actually match the reload time (thread must be somewhere on the forum) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    cl_updaterate 30
    ex_interp 0
    rate 20000
    cl_cmdrate 60

    ignore this it depends on you connection and you should never use ex_interp 0
    you should base it on your ping for example if your ping is 100 set it to ex_interp 0.1 if your ping is 50 set it to 0.05 etc.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-evidence+Apr 21 2005, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_updaterate 30
    ex_interp 0
    rate 20000
    cl_cmdrate 60

    ignore this it depends on you connection and you should never use ex_interp 0
    you should base it on your ping for example if your ping is 100 set it to ex_interp 0.1 if your ping is 50 set it to 0.05 etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Garbage.
    <a href='http://www.usaklig.net/rates.html' target='_blank'>http://www.usaklig.net/rates.html</a>
    <a href='http://www.foom.net/fortressfiles/netcode.htm' target='_blank'>http://www.foom.net/fortressfiles/netcode.htm</a>
    <a href='http://www.fortress-forever.com/fpsreport/' target='_blank'>http://www.fortress-forever.com/fpsreport/</a>
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    ok none of thos pages actually explain the correct ex_interp to use. Only the last one suggests that to change it is somehow hacking. While that might have been the case in tfc the issues relating to "rate hacking" have been fixed with the capping of ex_interp etc. The reason ex_interp was unlocked for ns was due to the speed of the skulk not experianced in tfc.

    With slow models the hitboxes have a chance to catch up so its not such a big deal and modding interp was not needed. However in NS the skulk moves so fast by the time the server recieves the next update the skulk is some distance from the hitboxes.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Reading comprehension would help.
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    perhaps you can point me to what in particular you are talking about?
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    <!--QuoteBegin-evidence+Apr 21 2005, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> perhaps you can point me to what in particular you are talking about? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The first link, under recommendations for online play, under ex_interp, in the first two sentences it tells you what it should be. Which is 1/your updaterate.

    The second link is outdated/wrong and the third is about fps.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-RBS+Apr 21 2005, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RBS @ Apr 21 2005, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-evidence+Apr 21 2005, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evidence @ Apr 21 2005, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> perhaps you can point me to what in particular you are talking about? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The first link, under recommendations for online play, under ex_interp, in the first two sentences it tells you what it should be. Which is 1/your updaterate.

    The second link is outdated/wrong and the third is about fps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The second link covers a few different things some of which are outdated but some of which are still in use.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <a href='http://www.falconfly.de/minigl.htm' target='_blank'>miniGL for 3Dfx</a>
    for everything else just search fpr "minigl" and whatever.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    i just have mine all set to default.. cause im too lazy to change stuff.
    I get a 50-80 ping on 90% of servers anyways.
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