How To Get An Entity To Trigger On Round End?
blackjackel
Join Date: 2002-11-01 Member: 2151Members, Constellation
<div class="IPBDescription">Gamestartedstatus dosent! (it should)</div> I read somewhere that gamestartedstatus should trigger entities both on round beginning and on round end.
Instead, it only triggers entities on the beginning of the round.
How do i get entities to trigger on round end? (ie: when you hear the winning or losing music and it says "marines win" or "aliens win")
?
Thanks
Instead, it only triggers entities on the beginning of the round.
How do i get entities to trigger on round end? (ie: when you hear the winning or losing music and it says "marines win" or "aliens win")
?
Thanks
Comments
And for targeting something at the end of the round, I only see a possibility for that in a co map, where you let the "Target on Death" of the cc/hive trigger something.
Can't think of anything else at the moment, maybe after more coffee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: have you tried it at a listenserver or at a dedicated one? because the listenserver behaves very very strangely with entities.
thanks gigabyte =)
its:
gamestartedsequence
gameendedsequence
my bad
but gamestartedstatus definately works...
where did you get gamestarted and gameendedsequence?
I googled it and found absolutely nothing.
either one works, i just use gamestarted / ended sequence for my maps.