Mod_loadbrushmodel Error
Lightwing
Join Date: 2003-02-18 Member: 13684Members, Constellation
<div class="IPBDescription">HLP!!!</div> i get this error when i run my map from hammer
Mod_LoadBrushModel : maps/ns_ns6c.bsp has wrong version number (571084155 should be 30)
heres form the 'Compile Process Window'
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlcsg.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\ZHLT25~1\hlcsg.exe "c:\hammer stuff\rmf\ns_ns6c"
Entering c:\hammer stuff\rmf\ns_ns6c.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...40%...70%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%... (0.05 seconds)
Using Wadfile: \spel\steam\steamapps\steam@nert.cjb.net\half-life\ns\ns.wad
- Contains 7 used textures, 77.78 percent of map (578 textures in wad)
Using Wadfile: \spel\steam\steamapps\steam@nert.cjb.net\half-life\ns\ns2.wad
- Contains 2 used textures, 22.22 percent of map (296 textures in wad)
Texture usage is at 0.42 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlbsp.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\ZHLT25~1\hlbsp.exe "c:\hammer stuff\rmf\ns_ns6c"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\hammer stuff\rmf\ns_ns6c.prt'
0.17 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlvis.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\ZHLT25~1\hlvis.exe "c:\hammer stuff\rmf\ns_ns6c"
16 portalleafs
22 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
20%...40%...50%...70%...90%... (0.00 seconds)
LeafThread:
20%...40%...50%...70%...90%... (0.00 seconds)
average leafs visible: 6
g_visdatasize:60 compressed from 32
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlrad.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\ZHLT25~1\hlrad.exe "c:\hammer stuff\rmf\ns_ns6c"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
785 faces
Create Patches : 10694 base patches
0 opaque faces
205962 square feet [29658552.00 square inches]
12 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.70 seconds)
visibility matrix : 6.8 megs
BuildVisLeafs:
10%...20%...40%...50%...60%...70%...90%... (13.95 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.22 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.67 seconds)
Transfer Lists : 27700082 : 27.70M transfers
Indices : 1176240 : 1.12M bytes
Data : 110800328 : 105.67M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)
51.78 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\hammer stuff\rmf\ns_ns6c.map" "C:\spel\Steam\SteamApps\steam@nert.cjb.net\half-life\ns\maps\ns_ns6c.bsp"
** Executing...
** Command: C:\spel\Steam\Steam.exe
** Parameters: -applaunch 70 -game ns -console -dev +map "ns_ns6c"
Mod_LoadBrushModel : maps/ns_ns6c.bsp has wrong version number (571084155 should be 30)
heres form the 'Compile Process Window'
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlcsg.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\ZHLT25~1\hlcsg.exe "c:\hammer stuff\rmf\ns_ns6c"
Entering c:\hammer stuff\rmf\ns_ns6c.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...40%...70%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%... (0.05 seconds)
Using Wadfile: \spel\steam\steamapps\steam@nert.cjb.net\half-life\ns\ns.wad
- Contains 7 used textures, 77.78 percent of map (578 textures in wad)
Using Wadfile: \spel\steam\steamapps\steam@nert.cjb.net\half-life\ns\ns2.wad
- Contains 2 used textures, 22.22 percent of map (296 textures in wad)
Texture usage is at 0.42 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlbsp.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\ZHLT25~1\hlbsp.exe "c:\hammer stuff\rmf\ns_ns6c"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\hammer stuff\rmf\ns_ns6c.prt'
0.17 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlvis.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\ZHLT25~1\hlvis.exe "c:\hammer stuff\rmf\ns_ns6c"
16 portalleafs
22 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
20%...40%...50%...70%...90%... (0.00 seconds)
LeafThread:
20%...40%...50%...70%...90%... (0.00 seconds)
average leafs visible: 6
g_visdatasize:60 compressed from 32
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\HAMMER~1\ZHLT25~1\hlrad.exe
** Parameters: "c:\hammer stuff\rmf\ns_ns6c"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\ZHLT25~1\hlrad.exe "c:\hammer stuff\rmf\ns_ns6c"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
785 faces
Create Patches : 10694 base patches
0 opaque faces
205962 square feet [29658552.00 square inches]
12 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.70 seconds)
visibility matrix : 6.8 megs
BuildVisLeafs:
10%...20%...40%...50%...60%...70%...90%... (13.95 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.22 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.67 seconds)
Transfer Lists : 27700082 : 27.70M transfers
Indices : 1176240 : 1.12M bytes
Data : 110800328 : 105.67M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)
51.78 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\hammer stuff\rmf\ns_ns6c.map" "C:\spel\Steam\SteamApps\steam@nert.cjb.net\half-life\ns\maps\ns_ns6c.bsp"
** Executing...
** Command: C:\spel\Steam\Steam.exe
** Parameters: -applaunch 70 -game ns -console -dev +map "ns_ns6c"
Comments
im using ns.wad and ns2.wad , can that be the problem?
** Command: Copy File
** Parameters: "c:\hammer stuff\rmf\ns_ns6c.map" "C:\spel\Steam\SteamApps\steam@nert.cjb.net\half-life\ns\maps\ns_ns6c.bsp"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is the problem - you're copying the .map file instead of the .bsp file.