What Server Variables Are Required?
Boris
Join Date: 2002-12-30 Member: 11636Members
I recently rented a server from a game host provider in Toronto, and I was having problems with performance.
The server was one of their dual CPU machines with over 2GB of RAM, etc. Now, of course they were running other servers on this machine, but they said the resources never went over 40% CPU and 28% Mem. Usage.
I had a 16 Player maximum, and whenever the server reached 14-16 players, especially on NS maps, the server would get quite laggy for all players. Pings started out ~ 10-16 (those close to the server) when only a few players were on the server. After the game had begun with around 14-16 players, the game would steadily increase the pings of all clients and you would start to notice major lag issues. Pings would all reach 200+ and sometimes even 300+ with some spikes every so often of even higher.
Now, when I e-mailed the server host about this, they tell me the computer never goes past the 40% CPU/28% Mem peaks.
Before you start asking about modifications, this was on a BASE server with the only change of mp_timelimit, and maybe the mp_combattime cvar.
My question is: Is there any other cvar settings I need to tweak or add to adjust the way the server responds?
An email I received back from the server host suggested they somehow contacted some NS admins or something and were told that there were "Resource Settings" that I needed to configure. Is this true, or should I be able to make a new server, dump NS on it, change the hlds command to "-game NS +maxplayers 16" and away I go?
Please help, as I am considering another route to hosting my game server, namely a dedicated server rental.
Thanks,
- Boris <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
The server was one of their dual CPU machines with over 2GB of RAM, etc. Now, of course they were running other servers on this machine, but they said the resources never went over 40% CPU and 28% Mem. Usage.
I had a 16 Player maximum, and whenever the server reached 14-16 players, especially on NS maps, the server would get quite laggy for all players. Pings started out ~ 10-16 (those close to the server) when only a few players were on the server. After the game had begun with around 14-16 players, the game would steadily increase the pings of all clients and you would start to notice major lag issues. Pings would all reach 200+ and sometimes even 300+ with some spikes every so often of even higher.
Now, when I e-mailed the server host about this, they tell me the computer never goes past the 40% CPU/28% Mem peaks.
Before you start asking about modifications, this was on a BASE server with the only change of mp_timelimit, and maybe the mp_combattime cvar.
My question is: Is there any other cvar settings I need to tweak or add to adjust the way the server responds?
An email I received back from the server host suggested they somehow contacted some NS admins or something and were told that there were "Resource Settings" that I needed to configure. Is this true, or should I be able to make a new server, dump NS on it, change the hlds command to "-game NS +maxplayers 16" and away I go?
Please help, as I am considering another route to hosting my game server, namely a dedicated server rental.
Thanks,
- Boris <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Comments
However if price is an issue, check around, and you'll probably find something else that may meet your needs.
So 16 players cost $80/mo.
They have dedicated options as well. Here is just a quick copy and paste of some details:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Celeron 2.66Ghz (Recommended for hosting 20-30 players on 1-2 game servers)
512MB PC3200 Ram
200GB HDD 8MB Cache
$49.99 CAD Monthly +GST
One time $49.99 Setup fee
Bandwidth Extra
P4 3.0E (Recommended for hosting 30-50 players on 2-3 game servers, depending on game)
1024MB PC3200 Ram
200GB HDD 8MB Cache
$69.99 CAD Monthly +GST
One time $49.99 Setup fee
Bandwidth Extra
Bandwidth Prices
(a bandwidth package is purchased at the start of the month, going over the limit will incur overuse charges)
0-25GB 0.99C per GB
25-50GB 0.89C per GB
50-75GB 0.79C per GB
75-100GB 0.69C per GB
100-250GB 0.59C per GB
250-500GB 0.49C per GB
500-750GB 0.39C per GB
750-1000GB 0.29C per GB
1000GB-2500GB+ 0.19C per GB
Overuse Bandwidth $1.50 CAD/GB<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was interested in the 1st Package (there are more beyond these 2...but give me a break...we're only talking a 16 man NS)
Doing some simple calculations with other servers and such, I don't think I'll need anymore than say 20GBytes of bandwidth/mo. Another post had 28 Man server taking ~ 175 Gbits/mo (~22GBytes/mo).
What do you think? Sound reasonable and do you think the 2.66 Celeron will handle the 16 man server just fine? This will be the ONLY thing running!
Thanks again,
- Boris <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<a href='http://www.webhostingtalk.com/forumdisplay.php?forumid=36' target='_blank'>http://www.webhostingtalk.com/forumdisplay.php?forumid=36</a>
Just make sure that you do research on the company that you choose, and remember if it seems to good to be true, it probably is.
I don't have anything running on a celeron, so I can't give you an answer to that.
Role Play World?