Deathsounds

WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
<div class="IPBDescription">Where are they?</div> I really miss hearing marines scream out really loud when getting killed. I was picturing the burnsounds from Stronghold. I mean, if you have osmething biting your arm or leg off you'd scream pretty bad, I think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

Or getting washed with acid.

Comments

  • Capt_WintersCapt_Winters Join Date: 2002-06-07 Member: 736Members
    Hmm... I haven't really noticed that.
    I do enjoy some of the death sounds as they add to ambience, but their absence hasn't really bothered me too much.
    Still, I think it's something that should be put into the game. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Maby something for V2 hopefully... Some creepy deathscreams of Pain ala alien could sure notch up the fear level for any marines around to hear it.

    there might be some hidden reason for it not being in though.

    By the way, do anyone hear any different sounds when you actually bite a marine and when you dont... like a different more chrunchy/sludgy sound. someone said they do but i sure dont. But id like to.. Maby my Computer is screwing with me??
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    yea it would be awsome to have death screams, moans (whatever just have several differnt ones) when a marine dies. They have alien sounds but no marine ones.

    It would be great ambience to be going down that dark tunnel into maintence only to suddenly here a few bursts of gun fire then a scream from up ahead.
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    I'm guessing this, like marine blood, may be left out to stop parents complaining over the blood-curdling screams filling the house. However, it would be nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    lots of servers are running blood mods, its really cool, not only adds to effect but you can actually tell when u hit a marine now.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, do anyone hear any different sounds when you actually bite a marine and when you dont... like a different more chrunchy/sludgy sound. someone said they do but i sure dont. But id like to.. Maby my Computer is screwing with me?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Do you notice the difference in biting the air and biting a marine structure? If you do, you should notice the difference in air and marine too.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    The blood mod is really cool when its on the walls, but it doesn't look right when its being bled out.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    apparently there is a difference in the sound when you hit or miss with a bite but the volume of the hit sound is set so weak that most of us don't hear it. i have to look at the death messages to tell if i hit someone since the sound is so weak, the blood is nonexistent, and the bodies dissapear so fast, and sometimes when i don't kill someone and they kill me i have to ask them if i injured them at least. this is something that should be addressed since it would be so easy to fix and would improve the game greatly.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    The blood mods can be iritating when you play skulk, when you bite someone the screen turns red and the you die because you couldn't see the marine you were biting. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    Well I belive that the reason of the nonexistant deathsounds are the same as the originaly nonexistant marine blood. But it would add to the gaming experience if there where some screams of agony and pain.
    The hit sound is abit to weak, it should be easier to hear so that those without those supersoundcards (that would be me) could hear them easy.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    the blood mods are tweakable, the server i play has it set very low, but its nice to have a little red spark appear telling you that the parasite was successful
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    agreed to screams, but they must be heard further away than the rest of the sounds.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    I use death sounds.

    But there is a problem. It is not the marine who screams, it is the alien.

    What I mean is that there isnt a marine sound for dying, but there is an alien sound for KILLING. If you change the alien sound for killing for a scream, every time the alien kills something, he will scream. The problem is that if the alien kills an sentry or tf, he will also scream <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    For fun, I like to think that the scream is not from the destroyed sentry, but from the angry commander <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I made the sound. I just screamed in pain over the mic. Then I just changed the name of it to the aliens sound for killing. I dont remember now what sound it is, but it is an alien sound, and every diferent alien have a diferent sound for killing, so you should rename everyone of them.

    Yes, my english sucks, I hope you understood.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    there is an alien sound for killing?
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    <!--QuoteBegin--ViPr+Jun 19 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 19 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is an alien sound for killing? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, there is.

    In C:\SIERRA\Half-Life\ns\sound\weapons there are all the sounds used by weapons. For aliens, weapons count as bite, claws, charge, that kind of thing.

    If you look at the archives names, you will see the following:

    bite
    bite2
    bitehit1
    bitehit2
    bitekill

    These sounds are used in diferent times. Bite and bite 2 are used when you "shoot" (bite) the air, doing no damage. Bitehit1 and 2 are used when you hit something, maybe a marine, a wall or a sentry. Bitekill is used when you "kill" something, that could be a marine, a sentry or an armory.

    So, if you change the bitekill sound to a scream, everytime a skulk "kills" something, it will play the sound. But it is not the marine or the building that screams, it is the skulk. That is a problem when a skulk kills a sentry and you hear a scream. I like to think that it is the commander screaming in anger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    So, if you REALLY WANT a death scream, do what I did. Just choose your favorite scream and change it for the bitekill sounds. If you want to hear screams everytime something is killed, change the following files too:

    chargekill
    clawskill
    leapkill
    swipekill
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    I recommend replacing the death sound (the OOOOOoooom sound) with a Primal Scream kill, very, very neat. Although I use the Xenocide, Charge and Primal scream work as well.

    Note: Be sure to back up all your files in case you need them back.
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