Half-life 2 And Gyroscopes
<div class="IPBDescription">Something I discovered</div> A couple days ago I downloaded gary's mod for Half-life 2. In it you can attach spinning wheels and thrust generating cannisters to opjects. After a few hours of playing around I decieded to attach a spinning barrel to a high thrust cannister. To my amasement the barrel acted as a gycscope and stabalized the container.
Now I wonder if the programmers had intended for high rotaional speed opjects to act as a gyroscope or was this an accidental side effect of a well programed physics engine.
Now I wonder if the programmers had intended for high rotaional speed opjects to act as a gyroscope or was this an accidental side effect of a well programed physics engine.
Comments
As for the programming... From my experience there are two ways to approach a problem, high level and low level (also used in console emulation).
Anyway, a high-level approach to physics would be to code in all the kinematics of objects (how fast things move, how they slow down, etc). A low level approach would be to code in the DYNAMICS. In other words, why things move the way they do. Making a universal set of heuristics for such a complex problem is difficult, and probably processor intensive. I'm sure in the early physics engines (like Max Payne2) things like this were impossible. Now, it seems that the methods have been refined quite a lot.
HL2 used a greatly modified Havok 1 (I'm guessing they requested so many great modifications it effectively became havok 2 with some added stuff of their own)
It does AFAIK.
It does AFAIK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, it doesn't and saying it does is spreading misinformation akin to propoganda. It uses a modified version of Havok 1.
Sorry, I take it personally.
It does AFAIK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it doesn't and saying it does is spreading misinformation akin to propoganda. It uses a modified version of Havok 1.
Sorry, I take it personally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You need to go outside and explore.
It does AFAIK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it doesn't and saying it does is spreading misinformation akin to propoganda. It uses a modified version of Havok 1.
Sorry, I take it personally. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You need to go outside and explore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I did. All I found was hate and ignorance.
Now I stay inside correcting people's misconceptions about physics engines in computer games. Much happier this way!
It does AFAIK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it doesn't and saying it does is spreading misinformation akin to propoganda. It uses a modified version of Havok 1.
Sorry, I take it personally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm seeing the "HL is based on quake" "NO QUAKE2" argument all over again...
It does AFAIK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it doesn't and saying it does is spreading misinformation akin to propoganda. It uses a modified version of Havok 1.
Sorry, I take it personally. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You need to go outside and explore. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did. All I found was hate and ignorance.
Now I stay inside correcting people's misconceptions about physics engines in computer games. Much happier this way! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And talking about Star Wars. Don't forget the star wars.
On topic. Did you record a demo of it or something, or can you reproduce it? Can't play HL2 on this computer (yet...)
No kidding.
Time to choose on your side!
I'll go with "Modified Havok 2" since it seems more atune to what Valve would do.
No kidding.
Time to choose on your side!
I'll go with "Modified Havok 2" since it seems more atune to what Valve would do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No! NO! Wrooong! I feel forsaken!
Valve started Source back when Havok 1 was all the rage. They would have to rewrite a bunch of it if they wanted to integrate with Havok 2 instead.
Mwah. Source is custom made but they can't write a whole physics thing on top of that. To that end they licensed Havok. Havok THE ORIGINAL.
Yeah, the DOOM 3 physics engine molested me, too. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->