Force-autoassign-ns Metamod Plugin (v0.1)

hulluhullu Join Date: 2002-11-02 Member: 5289Members
<div class="IPBDescription">Plugin that forces autoassign teams</div> Just made this small plugin for my server (win32/linux binaries included).. maybe someone else want to try it too:
<a href='http://hullu.xtragaming.com/files/force-autoassign-ns.zip' target='_blank'>http://hullu.xtragaming.com/files/force-au...toassign-ns.zip</a>

comes with one cvar:
force-autoassign-ns_on 0/1

sources:
<a href='http://hullu.xtragaming.com/files/force-autoassign-ns-source.zip' target='_blank'>http://hullu.xtragaming.com/files/force-au...n-ns-source.zip</a>

Comments

  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    does metamod work on win32 with NS?
  • hulluhullu Join Date: 2002-11-02 Member: 5289Members
    Metamod 1.13.1 has NS support.. <a href='http://www.metamod.org/' target='_blank'>http://www.metamod.org/</a>
    (Yes, it works on linux&win32)
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    Cool! I'm going to try installing it on my server right now.
  • saiyrsaiyr Join Date: 2002-11-03 Member: 5653Members
  • saiyrsaiyr Join Date: 2002-11-03 Member: 5653Members
    Wow. That's a small plugin that requires like 80 files? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I WAS gonna try to learn Metamod addons, but uhh. No. I'm not that good with C/++.
  • wilsow3wilsow3 Join Date: 2002-11-03 Member: 5841Members
    Cool plugin, threw that thing into my linux ded server and suddenly I don't have to babysit my server to prevent those annoying 12vs5 games from taking place. Thanks
  • hulluhullu Join Date: 2002-11-02 Member: 5289Members
    edited November 2002
    <!--QuoteBegin--saiyr+Nov 6 2002, 01:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (saiyr @ Nov 6 2002, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow. That's a small plugin that requires like 80 files? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I WAS gonna try to learn Metamod addons, but uhh. No. I'm not that good with C/++.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    4 files actually.. or was it 5 .. I just like including some of the hlsdk headers with my plugin sources <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • XvarionXvarion Join Date: 2002-11-06 Member: 7281Members
    Is this still useful/necessary with the new patch that doesn't allow more than a 2-player imbalance between teams?
  • Cha0sCha0s Join Date: 2002-11-05 Member: 7104Members
    Curious about this one myself... has anyone had any experience testing the new built in team balance feature?
  • Jackson_DaneJackson_Dane Join Date: 2002-11-01 Member: 2354Members
    Not sure how the new auto-balance works, but from what I have seen on my server, there hasn't been an overstacked team since the patch.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Heh. Leave it to "the community". How does this work? Does it rip you off a team and onto a team while you're playing, or only while you're dead? Please keep us posted to see if people hate it or not.
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    From looking at the source it seems that it turns all the join ents into random team joins
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    The autobalancing built-in seems to work fine. People can't join a team if its unbalanced... and if people leave a team and it becomes unbalanced the server gives the stacked team less resources and the other team more.
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