How Do You Make Scripts
POHF
Join Date: 2004-10-11 Member: 32207Members
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> hey champs... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
how many good scrpits can you... and how do you make them...
how many good scrpits can you... and how do you make them...
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Comments
Summary:
The most commonly used scripts are the Pistol script and the 3Jump script. Both are blocked by blockscripts_1, and can be moved to mousewheels instead.
Other scripts (of questionable use) are knife scripts, comms scripts, and structure binds.
On bs_0 servers you can also seriously exploit _special functions, but these will not be posted here, as it's against board rules. _Special should be fixed in beta6. (/me runs off to check. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
bind a cheese
alias cheese "say Ya Hewwww!!!;snaphot"
cheese <- can be any name for an alias
in the alias you put in commands and such for it to play, ; semicolons are used to seperate commands like a command in sentences.
Easier when you know what commands are what and you are using to binding. and such
Oh, and you don't have to use a config file, you can do your scripting in the console. Except it doesn't get saved unless you also use a command to create the config file....I think. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I hope that helps.