Resource Bug Sugestion! <---- Something New!

Crazy_DogCrazy_Dog Join Date: 2002-11-01 Member: 2701Members
Here is something that I have seen that I think needs to be taken into account.

Tonight playing on a beta patched server the max resources were running at 450. not that’s allot better than the 5000 I have seen in several servers but the game was 5 vs. 5 and the marines were still filthy stinking rich. Now if the server had filled up to its 28 max the marines would have been in a peck of trouble!

What I suggest is that the max resources be set according to the current number of players on that team.

It should be simple to set something like that. You just say X resources per player times number of players. (not programming language but gets the point across no?)

That way on a small server you will still effectively have the same amount of resources as in a big server <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Just my 2 cents on the subject. Flame on <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


>NS Rules my nights!<

Comments

  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    souunds like a great idea... but even say if the marine has 2 players and a bunch of resources.. it's not like they can spend it all...
  • CreepCreep Join Date: 2002-11-03 Member: 6705Members
    Sound's about right to me!

    /step's on the soap box

    I've been wondering how an advanced alien species can only use a MAX of 100 point's, and why they're evolve's are so under powered! They have to be semi powerful to get ON A SPACE SHIP ( Since 98% of the map's are ship's or bases ). It's funny to me that ONE ( not 2, 5, or 10 ) HA'd mariens with a HMG can rip aprat 98% of the aliens in one shot. the funny thing is that all he has to do is yell to his commander and the comander can drop 100 health packs in front of him so he doesn't die! THAT SHOULD BE FIXED!

    /setp's off the soap box!
  • peakpeak Join Date: 2002-11-03 Member: 6463Members
    <!--QuoteBegin--Creep+Nov 5 2002, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Creep @ Nov 5 2002, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the funny thing is that all he has to do is yell to his commander and the comander can drop 100 health packs in front of him so he doesn't die! THAT SHOULD BE FIXED!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Little delay for that? Like when commander drops a medpack, it would take something like 5-10secs before it appears in front of that marine. Its small delay but in 5-10 secs skulk / horde of skulks can do a massive amount of damage.
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    time the commander spends giving health to some marine who wandered off on his own and got into trouble is time he's not supporting the rest of the squad or putting up structures. In general I just disagree with the consensus that easier to play == more powerful. It'll just take time for people to learn the alien forms.
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    Actually, I think that is a good idea. Fair enough, let the commander back up the marines. But at least make the marines have to use a little skill and kill a skulk or hide from it for a while before the healing takes place. I guess with enough RP's and a fast clicking commander, a marine could stand still and let a gorge spit at him, or a lerk spike him and never die. Making the nano tech take a few seconds to "fade" in would probably make a good difference in battles. The aliens would need to KEEP applying pressure if the marine was getting assistance from the comm or the marine would have to use some skill in a fight to avoid dying. Worth trying out for a future patch if you ask me.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    A) Resources *do* scale by the number of players.

    B) Learn to play as aliens before you complain that they're weak. I just recently played a game where aliens had three hives twice, then down to one hive, and still won the game (with one hive) against multiple HAs and HMGs/GLs.
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