Resource Bug Sugestion! <---- Something New!
Crazy_Dog
Join Date: 2002-11-01 Member: 2701Members
Here is something that I have seen that I think needs to be taken into account.
Tonight playing on a beta patched server the max resources were running at 450. not that’s allot better than the 5000 I have seen in several servers but the game was 5 vs. 5 and the marines were still filthy stinking rich. Now if the server had filled up to its 28 max the marines would have been in a peck of trouble!
What I suggest is that the max resources be set according to the current number of players on that team.
It should be simple to set something like that. You just say X resources per player times number of players. (not programming language but gets the point across no?)
That way on a small server you will still effectively have the same amount of resources as in a big server <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Just my 2 cents on the subject. Flame on <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
>NS Rules my nights!<
Tonight playing on a beta patched server the max resources were running at 450. not that’s allot better than the 5000 I have seen in several servers but the game was 5 vs. 5 and the marines were still filthy stinking rich. Now if the server had filled up to its 28 max the marines would have been in a peck of trouble!
What I suggest is that the max resources be set according to the current number of players on that team.
It should be simple to set something like that. You just say X resources per player times number of players. (not programming language but gets the point across no?)
That way on a small server you will still effectively have the same amount of resources as in a big server <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Just my 2 cents on the subject. Flame on <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
>NS Rules my nights!<
Comments
/step's on the soap box
I've been wondering how an advanced alien species can only use a MAX of 100 point's, and why they're evolve's are so under powered! They have to be semi powerful to get ON A SPACE SHIP ( Since 98% of the map's are ship's or bases ). It's funny to me that ONE ( not 2, 5, or 10 ) HA'd mariens with a HMG can rip aprat 98% of the aliens in one shot. the funny thing is that all he has to do is yell to his commander and the comander can drop 100 health packs in front of him so he doesn't die! THAT SHOULD BE FIXED!
/setp's off the soap box!
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Little delay for that? Like when commander drops a medpack, it would take something like 5-10secs before it appears in front of that marine. Its small delay but in 5-10 secs skulk / horde of skulks can do a massive amount of damage.
B) Learn to play as aliens before you complain that they're weak. I just recently played a game where aliens had three hives twice, then down to one hive, and still won the game (with one hive) against multiple HAs and HMGs/GLs.