Cs To Ns Model Conversion

Lieutenant_wootLieutenant_woot Join Date: 2005-01-07 Member: 33641Members
<div class="IPBDescription">as in how to ^^</div> I heard there was a way to convert CS models to NS ones. I want to use a US Navy Seal CS model for my marine NS model, but the formats are different, how can I convert vtf (or whatever the CS format is) to mdl (NS)?

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    First off, you post in the right forum. Second, read stickys.
  • Smexy_WolfySmexy_Wolfy Join Date: 2004-05-20 Member: 28790Members
    Its mdl to begin with, i could be wrong, but i do belive you have to replace the cs skeleton with the ns skeleton, giving it the animations, sorry if im wrong.
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    edited January 2005
    <!--QuoteBegin-Smexy Wolfy+Jan 16 2005, 09:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smexy Wolfy @ Jan 16 2005, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its mdl to begin with, i could be wrong, but i do belive you have to replace the cs skeleton with the ns skeleton, giving it the animations, sorry if im wrong. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The hitboxes too I believe. And the anims you have to be renamed to fit NS. This is all from using HLMV so if I'm wrong I'm sorry.

    EDIT
    1) VTF is Source
    2) VTF is the skin texture. not the model.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited January 2005
    You decompile the .mdl file, change the $sequences around to match that of the <b>ORDER</b> of the animations (not the names), and possably change some minor things, such as $origin. Thats just a basic convert. To make it look right, its best to go into milkshape, import the default NS skeleton, and assign the bones to the vertexes, then save the ref and compile with default ns animations.

    And try saying CS:S instead of cs, their 2 completely diffrent engines.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    yes that is hl2... you cant, or at least not atm i dont think, convert a source model to hl1 engine
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-Ratonetwothreetwoone+Jan 17 2005, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jan 17 2005, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes that is hl2... you cant, or at least not atm i dont think, convert a source model to hl1 engine <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Isn't most of the problem due to weights associated to the models?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Ratonetwothreetwoone+Jan 17 2005, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jan 17 2005, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes that is hl2... you cant, or at least not atm i dont think, convert a source model to hl1 engine <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes you can, it's just not practical, and *WILL* result in legal action from teh forum moderators/administrators *AND* from Valve itself.
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    but you can convert a model from hl1 engine to hl2/source engine
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Delarosa+Jan 17 2005, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jan 17 2005, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ratonetwothreetwoone+Jan 17 2005, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jan 17 2005, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes that is hl2... you cant, or at least not atm i dont think, convert a source model to hl1 engine <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes you can, it's just not practical, and *WILL* result in legal action from teh forum moderators/administrators *AND* from Valve itself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    unless it's just for personal use and you actually own HL2, then i believe it's perfectly legal
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    hmm...what a question...I wanted to use the Desert Eagle for my NS pistol...lol...could someone please convert that for me? Or has it already been done?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Spawn of Chaos+Jan 17 2005, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Jan 17 2005, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm...what a question...I wanted to use the Desert Eagle for my NS pistol...lol...could someone please convert that for me? Or has it already been done? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=447' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=447</a>

    better one than the CS one
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    thanx! yeah...but I kind of liked the chrome on the CS one...lol...NS DEAGLE RULEZ!
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    request forum !!!!!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-BAshh+Jan 17 2005, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jan 17 2005, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spawn of Chaos+Jan 17 2005, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Jan 17 2005, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm...what a question...I wanted to use the Desert Eagle for my NS pistol...lol...could someone please convert that for me?  Or has it already been done? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=447' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=447</a>

    better one than the CS one <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I really did a bad compile on that
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    so u made that? could u please put the CS skin on it? or maybe the CS:S skin? that would be L337!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    i compiled it...it already has a cs skin.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    o. lol. ok thx. I'll use it, though it kind of doesn't go along with my Jin-Roh Pack...lol
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