Doom 3 Marines

RedIRedI Join Date: 2004-08-09 Member: 30478Members
<div class="IPBDescription">Helmeted D3 rines in NS</div> I posted a while ago about having the helmeted marines you see around the mars base converted and put into NS, someone said that the D3 guy was already put into ns but because it was from the leak is was removed from all sites <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Can someone do this, i know everyone will love to see it. And i heard someone say it would look crap without bump mapping, well add some effects to the textures silly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    A great idea! Too bad I can't...
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I'd do it... but i dont feel like assigning that many bones D:
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-RedI+Jan 15 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jan 15 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And i heard someone say it would look crap without bump mapping, well add some effects to the textures silly  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It would look crap because HL1&NS Doesn't support normal-mapping. And there's a big difference with and without normal-mapping.
    Actually so big that IMO that is not worth the time you have to put in to it.
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