Hl1 Zp Version 0.92 To Be Released Today

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
edited January 2005 in Off-Topic
<div class="IPBDescription">Zombie Panic</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The 0.92 patch for ZP should be released around noon (-7GMT/MST) today.

This is a (not-quite) final changelog for 0.92:

Zombie Panic! v 0.92 Changelog

Fixes:

- Fixed and added zombie ambient sounds. In 0.91d there were 10 zombie ambient sounds that played randomly every so often, except that 6 of those were at 44K and Stereo, which meant the HL engine wouldn't play them. It also meant that zombie sounds played about half as often as they should, since the other half of the time, the sounds were chosen, but not played. Additionally, 6 more ambient zombie sounds were added, meaning you'll hear 15, not 4 as in 0.91d.

- Made satchel charges intangible (So you can't block vents with them anymore).

- Fixed satchel duplication bug.

- Fixed "spawn on break" unlimited weapon bug. This requires a new .FGD file, which is included with this release. If you have no entities that spawn things upon breaking, you will not need to recompile your maps.

- Joining midgame will actually let you join now, instead of just spectating until the next round.

- Fixed the exploit where you could respawn as a zombie with retry even when no lives were left.


Changes:

- Added zp_waste. This is an old Playtest map we threw in for old time's sake. Thanks Toph!

- Zombie model reverted to 0.91a (pre-skeletal) version.

- Correct version of zp_paranoid added. It was correct in 0.91a, but I goofed in 0.91d and put in a much older, buggier version. This version is the right one, and much better... Sorry about that Jezpuh!

- New version of zp_town. Thanks brute_force!

- New version of zp_eastside. Thanks KungFuDiscoMonkey!

- Twilight<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

We're coming to the end of updating ZP on Half-Life. There are still a few things that need to be added, perhaps one or two more patches, and then thats it. Zombie Panic: Source all the way. Rhone as already started Coding with the current SDK (a painfull experience) and some maps and models are being put together. Stay tuned. Things should get interesting soon enough.

Comments

  • HeliosHelios Join Date: 2005-01-07 Member: 33105Members, Constellation
    Awesome, I can't wait until you guys port it over to Source though, now THAT will be fun!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Yea, ZP:S will be the pwn ^_^

    Those new zombie ambient sounds will add <i>a lot</i> to the atmosphere <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    *Braaains*
    <_<
    >_>
    /me hides
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Oh that's right, now that I've gots the internets back, I need to try out ZP. Are there any servers up for it at all?
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Righty let me begin
    No server running new update at time of wrtting

    They are awaiting release of hl2 deathmatch sdk thingy before they can even work on source zp

    and zp new ver is out

    AND ZP ROCKS WOO!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Sub zer0+Jan 16 2005, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Jan 16 2005, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They are awaiting release of hl2 deathmatch sdk thingy before they can even work on source zp <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, work has already started on ZP:S. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    0.92 is out by the way.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-Supernorn+Jan 15 2005, 07:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Jan 15 2005, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Changes:
    ...
    - New version of zp_eastside. Thanks KungFuDiscoMonkey!

    - Twilight<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They changed Twilight?! But I liked Twilight...
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-Mantrid+Jan 16 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Jan 16 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Supernorn+Jan 15 2005, 07:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Jan 15 2005, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Changes:
    ...
    - New version of zp_eastside. Thanks KungFuDiscoMonkey!

    - Twilight<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They changed Twilight?! But I liked Twilight... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, we are now on Twilight v1.14. This version has improved efficiency in making seizure inducing box maps that only use 4 textures <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Hey, don't knock Test17. You didn't complain when thats all we had, or were you around then?
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