Hmmmm,possible Or Not...

Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
edited January 2005 in Concepts and Requests
<div class="IPBDescription">think doom3</div> anyone who has played doom 3 or seen the mod for UT2004 for it knows what I'm talking about.

Would it be possible to edit the guns,to show your max ammo/ammo in clip on a small in-weapon HUD like,for example,the Machine Gun from doom 3,is showed how much ammo and clip ammo on a small in-weapon HUD.The ammo in the HUD the player sees is gone when they bring up the weapon.

This possible with the HL system?I know it's easisly possible in UT2004,seen people put a scoreing chart on a flak cannon before <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    it is very possible in the half life engine if you have played the mode firearms you could see a transperant clip slowly empty as you fire bullets this would use the same system but unfortunetly it needs to be coded into the mod and the natural selectioin team hasnt done that (yet?) and without the proper code we cant do this in natural selection at the time
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    so,this would be something POSSIBLE for NS,but we'd have to convince the team to code it in...maybe this should belong as in the "ideas of future versions" forum instead then,because,when ya think about it.This is a bit farther in the future,and it's a,as I understand,simple cosmetic effect that could be done,and look great.It would fit the era of NS fine as well,I think it should be included <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    we have been trying to get them to implement it for a couple years now i believe its just not happening for some reason
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Chrono+Jan 14 2005, 07:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jan 14 2005, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we have been trying to get them to implement it for a couple years now i believe its just not happening for some reason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea i had a big thread about it in suggestions without one neg comment. :/

    All you got to do is add code for sub-models, and make 50 2-poly models that change the ammo count. Its fairly simple, and would be easy to code. But alas, the lazy do nothing for the willing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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