Hmmmm,possible Or Not...
Chubi_Chan
Join Date: 2004-08-26 Member: 30924Members
<div class="IPBDescription">think doom3</div> anyone who has played doom 3 or seen the mod for UT2004 for it knows what I'm talking about.
Would it be possible to edit the guns,to show your max ammo/ammo in clip on a small in-weapon HUD like,for example,the Machine Gun from doom 3,is showed how much ammo and clip ammo on a small in-weapon HUD.The ammo in the HUD the player sees is gone when they bring up the weapon.
This possible with the HL system?I know it's easisly possible in UT2004,seen people put a scoreing chart on a flak cannon before <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Would it be possible to edit the guns,to show your max ammo/ammo in clip on a small in-weapon HUD like,for example,the Machine Gun from doom 3,is showed how much ammo and clip ammo on a small in-weapon HUD.The ammo in the HUD the player sees is gone when they bring up the weapon.
This possible with the HL system?I know it's easisly possible in UT2004,seen people put a scoreing chart on a flak cannon before <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Comments
Yea i had a big thread about it in suggestions without one neg comment. :/
All you got to do is add code for sub-models, and make 50 2-poly models that change the ammo count. Its fairly simple, and would be easy to code. But alas, the lazy do nothing for the willing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->