Ns_incubus

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">oh god...</div> well, I think the picture says it all... I have a LOT of work to do on this bad boy with re-texturing... hopefully with my new rig I can make it better ( yay, no more s****y software renders XD ) and such... a BIG shoutout to GiGaByTe for having kept this on his PC for so long- you saved my arse a LOT of work bud! Thank you!

And now, I sleep, for tomorrow... it begins....
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Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    So, what's the point of showing us screenshots of your map without the proper textures, from above and not even done.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    you are just the expert of whining jezpuh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    but yeah, you got a point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    so...

    <span style='font-size:14pt;line-height:100%'>WHAT</span> is it anyways? o_0

    and answers like "a map." doesnt count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    that is the smoldering remains of my map that... er... WTHh... I have Samus as my Calendar icon at the top right of my screen 0o'

    Anyway, yeah, without my old wad file, i need to retexture most of my map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> so... yeah... lol. I'm going to re-do the overlook area because that is where most of my errors were coming from (probably the roof and wall designs... 2 of the walls are like, 300 pieces each 0o' )
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Do you want feedback or something? No offence, but I'm having a hard time determining the point of this thread.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    well, as I do more and more, this is where I will post the screenshots and such

    I could use a quick tip about the general layout- is it just me, or is it too linear?
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    question:

    where do you wanna put 3 hiveareas in there??? it's way to small!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Oh it's not done yet <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Still a WIP, but I'm worried about my layout now so that's why I'm asking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    the Observation Room is going to be a hive (hopefully) for the combat release (so i can get what I have beta tested) then after 2 or 3 beta combat releases I'll release it as the first NS version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Unless you draw out a complete layout it's going to be hard to give any feedback on your layout. For an NS map, you should really draw out a layout (even if it's a very rough one) as a matter of course, so that you have an idea of where everything will be and how your map will work.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    aight, when I get home I will (at school right now)

    I've re-downloaded a lot of textures to use, so I'll see what I can do
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    and what exactly is the point of having 2 or 3 combat releases? does the map SUDDENLY transform into a ns map? that might be funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    no, serious. I wouldnt recommend releasing combat versions of the map just to release anything. and co maps doenst have much in common with ns maps, you know. so take your time. THEN it will kick ****!!! and btw, this is not a layout, these are some rooms connected by hallways. so we havent seen anything yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> layout should be a drawing at LEAST!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    will do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    well that sounds very good! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    especially the name <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    I'm a fan of incubus
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited January 2005
    "Too linear"? You'd really need to get us some real screenshots for that. This is just an unfinished vhe shot. We can't judge this. It's ok to post screenshots and all. We don't care. But then just wait untill you have actually got something to show us and THEN make the thread, instead of now.

    edit: Incubus, the band, sucks btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-BulletHead+Jan 14 2005, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jan 14 2005, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, as I do more and more, this is where I will post the screenshots and such

    I could use a quick tip about the general layout- is it just me, or is it too linear? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Make a layout and post it for comments and criticisms, that makes alot more sense than showing your map in hammer from a strange outside perspective <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. I did that for eon (debatable if it helped <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Why isn't the outside textured with null?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Align+Jan 14 2005, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 14 2005, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why isn't the outside textured with null? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats why.
    what should it be good for anyways? more important question: how the hell a custom wad file can get lost o_0 backups are your friend....
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited January 2005
    the reason you were getting so many errors compiling your map, wasnt from the complexity, it was from having brushes textured wih extremely small values (between -1 and 1)

    try not to shrink textures down that small and you wont have all of those problems.


    i played the parts of the map that were done, some of it is ok while other parts were confusing. having a door over the command chair room with only a button inside the room is dumb.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited January 2005
    the smallest I ever use is .5 0o' where do I have em at .1 and -.1? Cause if they are, that's a MAJOR bug! XD

    Also, Jezpuh- I was going for Incubus from Egypt... there is Anubis and Incubus, but I may rename this by the time it's done.. lol

    And Gigabyte... there is a button on the rear left pillar <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Aight, I think I've got everything back up to speed... once I set up batch compiler again and run a compile on it, I can show you what I've got

    Found-
    All my textures (yay!)
    old sketch design (damn it's all torn up though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
    my sounds (kewl)

    Still needs-
    Major reworking of the architecture (a lot of the stuff seems to have moved .25 units to the side 0o' I may just re-create it all *shrug*)
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-BulletHead+Jan 14 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jan 14 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, Jezpuh- I was going for Incubus from Egypt... there is Anubis and Incubus, but I may rename this by the time it's done.. lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not that I hate the name, it's just that I dislike the band with a passion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    both (the band and the map) kickass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    heh, I might have hit a stopper- for some reason BC refuses to work... I THINK I've set it up right... but nothing happens <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Can someone send me their batch compiler's setup file?
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Aight, back in business...


    sorta...

    I got Batch Compiler working now, but... I seem to be way over the texture memory limit 0o' Damn this sucks... I have less than 2 weeks to get this thing into shape, compiled, and running smooth before the expo... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Is there any way I can "break" the limit???
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    4mb is more than enough to create a decent map, isnt it?
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin-Align+Jan 14 2005, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 14 2005, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why isn't the outside textured with null? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because faces outside of the map are not drawn anyway?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2005
    <!--QuoteBegin-UKchaos+Feb 15 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Feb 15 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Jan 14 2005, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 14 2005, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why isn't the outside textured with null? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    because faces outside of the map are not drawn anyway? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd it's say it's more because outside faces are automatically deleted on compile.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    to increase the amount of memory for textures, add this option to bsp, rad, vis and csg

    -texdata 8192

    that will give you 8 MB of texture memory.

    now if you break that limit, your using way too many textures.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    wait, so are we talking about the band, the egyptian figure or.. the actual defenition?

    I dont know if I want to play a map that has intercourse with me while im sleeping.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited February 2005
    <!--QuoteBegin-BulletHead+Jan 16 2005, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jan 16 2005, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still needs-
    Major reworking of the architecture (a lot of the stuff seems to have moved .25 units to the side 0o' I may just re-create it all *shrug*) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're working with Hammer, it's a good idea to make sure that every vertex of every brush is on the grid -- when items are dragged in Hammer, the bounding box of the selection is snapped to the current grid.

    If there is an off-the-grid selection boundary (caused by a single off-the-grid vertex on the edge of the selection), the program will snap all properly aligned geometry off of the grid when it moves the selection boundary. This is probably what happened to your architecture, and is also one of the most common sources of tiny cracks that cause leaks.

    If I implemented the selection drag code, the selection would move in exact multiples of the grid size without any snap to keep this from happening--but Hammer is a closed source program <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
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