Which takes longer to destroy an elect TF OR RT ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Tf`s have actualyl quite less hp compared to Rt`s so never electrf Tf`s you allways have rt there which you can elec and put tf next to it if you must.
<!--QuoteBegin-Scrap+Jan 13 2005, 06:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scrap @ Jan 13 2005, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would say tf because rts have more health than tfs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what do u mean? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin-SLizer+Jan 13 2005, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jan 13 2005, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tf`s have actualyl quite less hp compared to Rt`s so never electrf Tf`s you allways have rt there which you can elec and put tf next to it if you must. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Do u know exactly what hp of tf and rt are?
An RT. A RT has 6,000 hits. A TF has 4,000 hits, and so does an advanced TF. If you are going for pure survivability, then yes, the RT would last longer. However, electrifying RTs is generally a bad idea unless you are confident you can hold an area, or need it for local defense (defending a phase gate). Dropping a PG near a node then electrifying a node still stops skulks, but is more cost effective then a TF and turrets.
<!--QuoteBegin-SLizer+Jan 13 2005, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jan 13 2005, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tf`s have actualyl quite less hp compared to Rt`s so never electrf Tf`s you allways have rt there which you can elec and put tf next to it if you must. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but you can put tf on more strategic point's so they'll do way more damage
<!--QuoteBegin-Kevin+Jan 29 2005, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kevin @ Jan 29 2005, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If u bite behind an unelectrified TF with an electrified RT, would u get shocked? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It all depends on your radius to the electrified building. The electricity has a range and will scorch the 2 closest player within its range.
Rt's take longer to destroy than Tf's. (good to see you know the lingo) As for electrifying,it's probably best to do so in an area where the enemy is unlikely to hit n run said structure...like near your base for example. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> WHO WILL DESTROY THE HIVE FIRST?
If a building is placed at a minimum distance to another building, and one of those two buildings is electrified, then the first building and all adjacent buildings are protected by the electricity. This means it's theoretically possible to defend most of the buildings in your base with one elect TF - and is a strat I don't see nearly enough of.
Comments
but my feeling says rts are harder to destroy, i could be wrong though...
what do u mean? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Do u know exactly what hp of tf and rt are?
A skulk's bite does 75 damage, for scale.
but you can put tf on more strategic point's so they'll do way more damage
It all depends on your radius to the electrified building. The electricity has a range and will scorch the 2 closest player within its range.
As for electrifying,it's probably best to do so in an area where the enemy is unlikely to hit n run said structure...like near your base for example.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> WHO WILL DESTROY THE HIVE FIRST?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> hive <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> WHO WILL DESTROY THE HIVE FIRST? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends on guns/upgrades <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->