[req]maps With Civilians!
Restrik
Join Date: 2003-08-10 Member: 19392Members, Constellation
I love all the NS maps, but the one thing that's lacking is the Civis!!
the TSA goes in for protection...so where are the civilians they're protecting? NS_Siege007 has barny, so I don't see why these places don't have civilians you have to protect (that'd be an interesting new feature for NS....protect the civilians, or get the civilians to safty)
Welp...time to go back blasting karahh scum <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
the TSA goes in for protection...so where are the civilians they're protecting? NS_Siege007 has barny, so I don't see why these places don't have civilians you have to protect (that'd be an interesting new feature for NS....protect the civilians, or get the civilians to safty)
Welp...time to go back blasting karahh scum <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Comments
It's just a really bad idea overall. You do realise it's not really up to the mappers, do you? You would've been better off in the I&S forum. Well, maybe not. As it's still a dumb idea, no matter where you post it. IF this idea actually were to be used, all the mappers would have to do is place some "hostage" ents (and almost completely re-build the map in order not the screw up the gameplay). You'll need models, new code and other crap.
You've won the "worst idea of the year" award. Already.
probably
*ignoring the flame for a second*
wouldn't scientists make more sense than civilians, since i doubt that civilians would have much contact with aliens
-edit-
don't compare the TSA with the TSA Frontiersmen!
The frontiersmen were especially found to fight the kharaa! So it's a special unit owned by the TSA. The regular TSA forces have nothing to do with fighting the kharaa.
civilians and scientists should have enough time to hide in the beginning since the kharaa detect humans as easily in the beginning without upgrades
Frontiersmen are immun to these bacteria due to some medical stuff (dunno the name of it). This would explain why there are no survivors in the ns maps.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is this really cool game called Counter Strike. Well, it's not that cool. But seriously though, I don't really see a point other than screwing up the gameplay in a horrible way. These "hostages" either will be completely forgotten or be used in one or another way to rape the gameplay.
It's just a really bad idea overall. You do realise it's not really up to the mappers, do you? You would've been better off in the I&S forum. Well, maybe not. As it's still a dumb idea, no matter where you post it. IF this idea actually were to be used, all the mappers would have to do is place some "hostage" ents (and almost completely re-build the map in order not the screw up the gameplay). You'll need models, new code and other crap.
You've won the "worst idea of the year" award. Already.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
and i think this one is a little bit to much! Cant we just leave the flaming aside and talk about it like *choke* *choke* normal people
Nanites olo
and allso a game_end enity to make it possible to create more intresting singelplayer type of maps
i woud like that, hell yeah
and allso a game_end enity to make it possible to create more intresting singelplayer type of maps
i woud like that, hell yeah <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats a multiplayer mod, you know? ever saw a multiplayer mod capable of single player "action"?
the entities to create any kind of npc or sequence had been removed from the fgd for a purpose, although removin sequences wasnt a wise decision in my eyes...
Maybe I've been playing WOW to much lately I dunno <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon9.gif' border='0' alt='user posted image' />
Not enough I say!
Not enough I say! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Tell that to the end of the Korean beta also I don't feel like starting over in the european beta to be robbed of me lvls and equipment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nah I'm waiting for the real thing to hit the shelves here in Dutchland
Back on topic, even if it's an unpopular one:
Newt would be detected by the hive I think, I pitty them aliens from the alien movies since they don't have an all seeing hive.
Another thing, this would need code side work from the devs, I say let them figure out how to get ns over to hl2, go Flayra, artsquirrels and codemonkeys!
but in all seriousness, it's a horrible idea... who hasn't had the fun of having hostages FALL to their death -_-;
Its an idea, just not one i support...
Also the objective of the Aliens would be a TS style stop the marines from taking the hossi...'ahem' scientists to the rescue point.
Why would they even attempt to stop them, they would be torn apart just like everyone else if not more so since they are unarmed scientists.