Hitreg/blood Issues?

grepdashvgrepdashv Lord of the Bugs Join Date: 2002-11-13 Member: 8487Members, Retired Developer, NS1 Playtester
In 3.0 beta 6, there have been several reports of possible issues with hit registration / false blood, but no one has yet offered a specific method for reproducing these symptoms (of a possible underlying problem). If anyone has information on how to consistently cause blood to be drawn when a player takes no damage from an attack --or-- cause shots to sound like they hit (but with no damage/blood), please let us know. Posts of a speculatory, vague, inane, or off-topic nature will not be tolerated, so please only reply if you have something truly useful to add.

Comments

  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    To say the least, I've played beta 6, and it's definately worse than b5... I'm not a new player, I've been playing competitively for 3 seasons, each with finalist teams.. Oss, and sU... anyone who has played with me in the beta under the name of 'soundtrack' 'the hole' or 'Prodigy ^_^', they know I'm a good player....

    anyway, i'll record some pubbing tonight when I get home... and try to pluck anything I can from it and post images/videos here, as well as their corresponding demos.
  • grepdashvgrepdashv Lord of the Bugs Join Date: 2002-11-13 Member: 8487Members, Retired Developer, NS1 Playtester
    edited January 2005
    Demos are of some use, but they're an extra step removed from reality, since they don't completely accurately capture what the client experienced, and the client doesn't always accurately capture what the server experienced (e.g., player dies after going around a corner). Of equal importance to any demo itself is the context in which the demo was captured. What server was it on, and what was the server OS? Were there any mods running? Was the player using any customizations? What were the network conditions like at the time? Did other players agree that such-and-such seemed to be happening? etc.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    For me at least, shotgun blasts can fail to hit skulks alltogether when the sparks hit the model (or behind it rather) for laggy skulks, shotgun blasts at 2-3 feet range should normally kill a skulk in 2 shots, whereas I can empty the shotgun, pistol, and knife into moving (bunnyhop/jumping around like crazy) skulks and not have them die.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    The biggest problem I've noticed in b6, which I spotted in the first game I played... was clipping..

    As a fast mover, I clip through marines upon trying to bite them, and the same goes with me when I try to knife, so I'm pretty sure it has nothing to do with speed, because obviously, marines are slow...

    I'm home now, so... I'll do what I can.
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
    I was reading the other thread, and if everything they said is true than you might not want to released beta 6 untill its cleared up. (think of how the forums would be....)
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    An additional thing that makes me sad is the fact that upon testing hitboxes, we sometimes noticed that you could shoot at a single, still standing skulk with a full clip, see blood, hear the hits but no damage was taken.

    That is, sound and hit animations were played for both the skulk and the marine, but no damage was taken. Next, upon reloading, with neither player moving and the aim not shifting at all, the bullets would hit normally.

    This was with tournement mode off, cheats not on and on the surftown server. I dont know any more specifics at the time, but it should be rather easy to repeat for anyone who might want to.
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    Could someone possibly post some specifications as to HOW the hitbox was changed? Also, just a speculation but, maybe it isn't the actual hitbox itself...maybe it's something else that was changed that is effecting the new hitboxes. excuse me if that's too vague to understand.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> hey man, bugged like a beetle! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    (ps. Prodigy "thehole" you never played for sU. )
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    Sorry, xen.. who I didn't play a season for..

    sU, different name...

    Anyway, off to get demos.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83575' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=83575</a>

    I think this is the code that was implemented, supposedly it allows the hitboxes to be the same shape as the models so no more shooting at models and not getting a hit, plus the new code also takes into account model rotation

    The two main problems i've seen so far

    1. The skulk hitbox seems to be very temperamental, im not sure what is intented but it seems like sometimes you can shoot inbetween the models legs of underside and reg a hit, while sometimes you just hear the bullet hitting the model but no bullet reg, this can be pretty easily replicated - either way the effect is to make the skulk hitbox significantly smaller, perhaps too small given lmg spread

    2. All hitboxes sometimes seem to randomly dissapear or dissociate from their models, this happens rarely as far as i can tell maybe only a couple of times per game for a short time, but not so rare as to make it unimportant. What makes this so strange is that no shots will register at all for a long enough time to make it easily noticeable

    This is an example of bug #2 that i managed to get on demo, but i'm certain that i've experienced this a few other times as well over the past few days, and that many other people have too...so i find it unlikely that we're imagining it (hopefully D:)
    <a href='http://mrben.thezazi.net/demos/ventbug.mpg' target='_blank'>http://mrben.thezazi.net/demos/ventbug.mpg</a>
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    edited January 2005
    I"ve posted about this topic in this thread: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86247&st=30' target='_blank'>http://www.unknownworlds.com/forums/index....pic=86247&st=30</a>

    I was playing on 69.93.245.7:27018 earlier today, aka TheGamerPlanet.com |NS|Constellation|B6|, when I noticed labalicious complaining that his hits weren't registering. This was in a Classic NS game, and his hits weren't registering on skulks, OCs, sensories, and the hive.

    I switched to Spectator and watched him play. I only caught a demo of his hits failing to damage the hive, but I personally witnessed him attacking an OC, sensory, and skulks without effect.

    Now, I cannot tell (since I didn't get a demo from the alien's perspective) that his hits weren't causing any damage, but I can tell that the client side damage effects were failing to display. According to labalicious, it seemed as if his HMG did little or no damage, which appeared so when he was attacking the smaller structures and the skulks. I can't tell if his gun failed to hurt the Hive, however, since other marines attacked and successfully destroyed the hive while he was shooting at it, but from the following demo you can clearly see that something is wrong with either the Client side blood effects or the actual damage. Also, it appears that this bug may be bound to specific players.

    <a href='http://members.cox.net/liquidscript/reg.dem' target='_blank'>http://members.cox.net/liquidscript/reg.dem</a>

    More should be done to investigate this issue in a controlled environment. Perhaps a bug testing server should be set up?
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Just to add.

    The first time I played B6, I couldn't ask for better hit reg. All my shotgun blasts were hitting leaping skulks, and I was able to gun down anything better than I had before. 10 ping.

    The second time I played, it seemed like I was either completely hitting or completely missing sometimes I hit that skulk, sometimes he would take 4 shotgun blasts. It doesn't seem like the hitbox is slightly misaligned either. It seems it either is rendered properly or is nowhere near the player model. In this game I had 110 ping.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    edited January 2005
    It seems very dependent on ping.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I have no idea what causes this but I do seem to be getting less hits than in b5. It most likely has something to do with the registery of the hits.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  It seems very dependent on ping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  I have no idea what causes this but I do seem to be getting less hits than in b5. It most likely has something to do with the registery of the hits.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Geniuses... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited January 2005
    <!--QuoteBegin-liquidscript+Jan 13 2005, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (liquidscript @ Jan 13 2005, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I"ve posted about this topic in this thread: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86247&st=30' target='_blank'>http://www.unknownworlds.com/forums/index....pic=86247&st=30</a>

    I was playing on 69.93.245.7:27018 earlier today, aka TheGamerPlanet.com |NS|Constellation|B6|, when I noticed labalicious complaining that his hits weren't registering.  This was in a Classic NS game, and his hits weren't registering on skulks, OCs, sensories, and the hive. 

    I switched to Spectator and watched him play.  I only caught a demo of his hits failing to damage the hive, but I personally witnessed him attacking an OC, sensory, and skulks without effect. 

    Now, I cannot tell (since I didn't get a demo from the alien's perspective) that his hits weren't causing any damage, but I can tell that the client side damage effects were failing to display.  According to labalicious, it seemed as if his HMG did little or no damage, which appeared so when he was attacking the smaller structures and the skulks.  I can't tell if his gun failed to hurt the Hive, however, since other marines attacked and successfully destroyed the hive while he was shooting at it, but from the following demo you can clearly see that something is wrong with either the Client side blood effects or the actual damage.  Also, it appears that this bug may be bound to specific players. 

    <a href='http://members.cox.net/liquidscript/reg.dem' target='_blank'>http://members.cox.net/liquidscript/reg.dem</a>

    More should be done to investigate this issue in a controlled environment.  Perhaps a bug testing server should be set up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have had a similar problem like this:

    Usually it happens when phasing through to a destination and when I fired Nothing happens, I really mean nothing. The client side animations happen but no bullet holes/marks/registration.

    It even happend after I phased into a destroyed Hive and I went to do cleanup crew. No bullet registration on the RT and Movement chamber or the skulk that needless to say eventually killed me.

    Happend three times so far and they all accured after phasing and with a shotgun.

    BTW, windows server, no mods and serverside fps of 130
Sign In or Register to comment.