Looking For Modellers And Mappers Of Hl Engine

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
I, as the leader of Miasma Entertainment, for our next project, am looking for mappers and modellers.

This will be for our next retail project based on the HL engine.

if you are interested please email: modchaoscontrol@hotmail.com

You must provide:
-A sample
-A small collective of your experience modelling or mapping
-Be willing to give us your full name (for website purposes)


To see what we're all about please visit <a href='http://hivemind.game-mod.net/miasma/site/' target='_blank'>http://www.MiasmaEntertainment.com</a>
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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited January 2005
    Did you ger permission from the Mods to have this thread?

    :edit: BTW, your sig's too big <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    You know, no one will buy anything these days that is based on the Half Life engine. You need to license something less than 7 years old.
  • GlockmeisterGlockmeister Join Date: 2004-04-06 Member: 27754Members
    You might like to try the Source Engine instead.
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    You may want to replace that 900Kb BMP on your front page with something a little more bandwidth friendly.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin- Miasma Entertainment Projects+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Miasma Entertainment Projects)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>deformation</b>  A FPS made by gamers, for gamers. We hope it will redefine the phrase "horror shooter". You're Mark Saison. A mild mannered security officer who worked in a high-security goverment installation, like Area 51, not being told the whole truth. Strange reports from the administrator involving missing persons and malfunctioning equipment keep you on the edge. The instant you find out your
    best friend, Tim Kawasky, who was working in Sector 5-J of the installation,
    has gone missing, you decide to find out what the hell's going on here.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sounds kind of like Blue Shift...
  • marcemarce Join Date: 2004-08-24 Member: 30869Members
    <!--QuoteBegin-Mantrid+Jan 11 2005, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Jan 11 2005, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin- Miasma Entertainment Projects+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Miasma Entertainment Projects)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>deformation</b>  A FPS made by gamers, for gamers. We hope it will redefine the phrase "horror shooter". You're Mark Saison. A mild mannered security officer who worked in a high-security goverment installation, like Area 51, not being told the whole truth. Strange reports from the administrator involving missing persons and malfunctioning equipment keep you on the edge. The instant you find out your
    best friend, Tim Kawasky, who was working in Sector 5-J of the installation,
    has gone missing, you decide to find out what the hell's going on here.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sounds kind of like Blue Shift... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sounds sorta like every fps involving an installation that requires a security detail.

    Think... Doom3.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I also believe your sig's over the limit.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I'm overcritical too!
  • marcemarce Join Date: 2004-08-24 Member: 30869Members
    <!--QuoteBegin-Swiftspear+Jan 11 2005, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 11 2005, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm overcritical too! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You better be! Being undercritical, or even adequately critical is just not acceptable, and certainly not "cool".

    You don't want to be "uncool", do you?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    A retail product based on the half-life 1 engine? Do you realize what foolhardy endeavor this is?
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    you dont know our plans.. trust me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-DOOManiac+Jan 11 2005, 08:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 11 2005, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A retail product based on the half-life 1 engine? Do you realize what foolhardy endeavor this is? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He obviously never read the latest statement by Flayra titled
    "NS, NS retail, NS: Source, NS2, etc.".

    The words "too costly" should have caught the eye.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Wacky alien hijinks at Area 51? Redefining the horror shooting genre? Get Uwe Boll on the line, 'cause I think we got next summer's smash hit on our hands.

    Judging from your team roster it doesn't appear you actually have ANY level designers or modellers. And a quick peek at your front page states that you need an entire roster of people to even begin work on this thing.

    It seems every other week some mod comes out of the woodwork saying "We got this awesome mod, now all we need are modellers, mappers, coders and graphic artists!"

    Not only that, but a complete lack of an real information or even conceptual artwork about your game gets me to thinking this game isn't going to go too far.

    However prove me wrong, but all signs point to 'Yet another one of those mods'
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    edited January 2005
    sorry it aint going to happen.

    however, if you can pull a "I TOLD YOU" in a year, iam sold
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited January 2005
    <!--QuoteBegin-Thursday+Jan 11 2005, 02:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday @ Jan 11 2005, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The words "too costly" should have caught the eye. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For a NS Retail 2 years ago, yes cost may have been a factor. But for this guy, cost has nothing to do with it. Even if the HL1 engine lisence was free, the project would fail on a retail level.

    Why?

    Because its using an ugly 6 year old engine.

    And if it takes say, 2 years, to complete this game that means you'll be using an 8 year old engine by the time the game ships. As much as we all want to go "oh yeah I buy the game for the gameplay, not the graphics", the retail market doesn't work that way. Gamers are shallow. Ugly games don't sell. And as far as liscensing technology goes, it is far more economical to liscence a newer engine because it will help you sell more copies.


    /me awaits KFS to come into the thread and either confirm my statements and/or prove everyone wrong. :P

    [edit]
    I don't try to sound like I'm damning your project. Its just that when you show up on a forum and start trying to recruit employees for your retail game (and what are you even going to pay them with?), there is a higher level of critism involved than simply someone making their own mod.
    [/edit]
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-DOOManiac+Jan 11 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 11 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me awaits KFS to come into the thread and either confirm my statements and/or prove everyone wrong. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can I try and do a KFS? Pwease? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    *Confirms DOOManiac's Statements*
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    /me sends box map

    Retail games on the HL1 engine that aren't basically mods are doomed to fail. Ever heard of Nightfire? 007 game based on an upgraded version of the HL1 engine(presumably in order to leech of HL1's success; I only got it because we got to choose 3 old games to recieve for free when we got a new computer some time ago), and...bad.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I wanted to try and somehow convey my support for new projects while simultaneously scolding those who sounded so harsh in the previous posts.

    Then when I tried to get more information I got this dead link:

    <a href='http://deformation.miasmaentertainment.com/' target='_blank'>http://deformation.miasmaentertainment.com/</a>
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    Listen, sites still being built, blah blah blah, DOOManiac, we're enhancing the graphics ALOT. Also, modellers and mappers for the Source engine are HARD TO FIND! It's going to be a lot easier to find them for HL1, and even if there are quite a few source engine guys, who said their work is ABSOLUTELY ASTOUNDING??

    Also, cost = major factor

    HL engine license - 10k
    Source engine license 250k

    quite a difference.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited January 2005
    <!--QuoteBegin-ModChaosControl+Jan 11 2005, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ModChaosControl @ Jan 11 2005, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Listen, sites still being built, blah blah blah, DOOManiac, we're enhancing the graphics ALOT. Also, modellers and mappers for the Source engine are HARD TO FIND! It's going to be a lot easier to find them for HL1, and even if there are quite a few source engine guys, who said their work is ABSOLUTELY ASTOUNDING??

    Also, cost = major factor

    HL engine license - 10k
    Source engine license 250k

    quite a difference. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If cost is a major factor then money is a factor. Here's something to mull over, moneywise:

    Nobody except a complete braindead moron is going to pay more than $15-20 for something based on the Half-Life engine. And it would have to be of extraordinary quality (better than NS and CS) for you to get people to pay that much. Why would they EVER buy anything from you when they could get Far Cry or something (or even Deus Ex 2) from a bargain bin and get a graphics engine that isn't older than they can remember back?

    Edit: That said, if it gets done I can't wait. A horror shooter set in a mysterious government facility sounds crazy and mold breaking. Something I'd want to try.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    One suggestion, if you plan to make money on this, make it a console game, then you can dumb down the graphics and it'll still look good like ETM, which was also a HL engine game (barley, lots of modifying that engine)

    Downside, you have to pay for the platform SDK's.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-ModChaosControl+Jan 12 2005, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ModChaosControl @ Jan 12 2005, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, modellers and mappers for the Source engine are HARD TO FIND! It's going to be a lot easier to find them for HL1, and even if there are quite a few source engine guys, who said their work is ABSOLUTELY ASTOUNDING?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, HL1/Source have the basic principles and well try <a href='http://www.thesnarkpit.com' target='_blank'>The Snarkpit</a> and you will see some astounding screenshots of DM maps sent off to Valve for the competition.

    Although I think that competition, is extremely exploitive there are some good designers entering for the prize.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit: That said, if it gets done I can't wait. A horror shooter set in a mysterious government facility sounds crazy and mold breaking. Something I'd want to try. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not sure if you're being sarcastic

    This whole thing (we're enhancing the graphic, surviving in a secret facility where all hell broke lose) is so damn cliche.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Did I tell you about my game i'm making? The main character is called Bobrick Shepson. One day he was working at his job like always when suddenly all walls...

    *is dragged off and beaten by the mods*
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Nil IQ+Jan 12 2005, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Jan 12 2005, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did I tell you about my game i'm making? The main character is called Bobrick Shepson. One day he was working at his job like always when suddenly all walls...

    *is dragged off and beaten by the mods* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THE LIFE IS LIKE A TETRIS UP AND DOWN
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Nil IQ+Jan 12 2005, 07:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Jan 12 2005, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did I tell you about my game i'm making? The main character is called Bobrick Shepson. One day he was working at his job like always when suddenly all walls...

    *is dragged off and beaten by the mods* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HAVE A ORANGE SUMMER
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Whilst I can understand everyone's cynicism, give the guy a break. Even if his dreams are just that, <i>dreams</i> it doesn't make you look wise or sophisticated to take a big crap on them.

    Yes, I know this is the internet. That's not really an excuse kids.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Mendasp+Jan 12 2005, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 12 2005, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HAVE A ORANGE SUMMER<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Jimmeh+Jan 12 2005, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Jan 12 2005, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Nil IQ+Jan 12 2005, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Jan 12 2005, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did I tell you about my game i'm making? The main character is called Bobrick Shepson. One day he was working at his job like always when suddenly all walls...

    *is dragged off and beaten by the mods* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    THE LIFE IS LIKE A TETRIS UP AND DOWN<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ROFL. Oh god you guys have to stop. My lungs... air...
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    YOU BIG BLUE DACK!

    You don't need air!
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