A Theoretical Question Regarding Ns:s
DragonMech
Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
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<div class="IPBDescription">NOT if we're going to get NS:S</div> I've often heard that Natural Selection pushes the HL engine to it's limits with it's advanced coding and graphics, which in turn might reduce performance (ie: framerates). I was curious: if someone made a straight port to the source engine (ie: the exact same models, textures, sounds, maps etc) would you see those limitations being reduced or removed?
As one example I can think of, if you build all the RTs in the training map ns_bhop - 20 or so are clustered in one room - you can only get around 60 FPS, no matter what you put your resolution at. As in, I don't see a framerate boost when I drop to 800x600 from 1024x768 pixels. Would a straight NS:S conversion grant me a better framerate in this and similar instances?
As one example I can think of, if you build all the RTs in the training map ns_bhop - 20 or so are clustered in one room - you can only get around 60 FPS, no matter what you put your resolution at. As in, I don't see a framerate boost when I drop to 800x600 from 1024x768 pixels. Would a straight NS:S conversion grant me a better framerate in this and similar instances?
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