A Theoretical Question Regarding Ns:s

DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
edited January 2005 in NS General Discussion
<div class="IPBDescription">NOT if we're going to get NS:S</div> I've often heard that Natural Selection pushes the HL engine to it's limits with it's advanced coding and graphics, which in turn might reduce performance (ie: framerates). I was curious: if someone made a straight port to the source engine (ie: the exact same models, textures, sounds, maps etc) would you see those limitations being reduced or removed?

As one example I can think of, if you build all the RTs in the training map ns_bhop - 20 or so are clustered in one room - you can only get around 60 FPS, no matter what you put your resolution at. As in, I don't see a framerate boost when I drop to 800x600 from 1024x768 pixels. Would a straight NS:S conversion grant me a better framerate in this and similar instances?

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    I would beleive so. Source handles high poly counts WAY better than HL1, so unless your computer is rubbish then you should be getting a higher framerate in that situation.
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Most benchmarks suggest Source is still a very CPU-bound engine, due mainly to the physics. So I'm guessing we'll see more CPU usage in the game, not less. This is a good thing though, as the physics will make the game far more atmospheric. It will all be worth it to see the jiggling of the Gorge's belly when he runs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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