Best Upgrades Monrey Can Buy!

DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
Post here what you think the best upgrades (in combat maps) that money can buy. Give reasons
Mine

Silence.
They can't hear you, so they get attacked and they don't know whats happening or where you are.
«1

Comments

  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    Silence is nice sometimes... but generally I find getting celerity first and next ability second or vice versa is best. It lets you get around the map quickly with the skulk and kill marines faster and take less damage. Plus, these 2 abilities are good with any of the lifeforms so you won't be wasting a point. Silence is mostly useless on an onos...
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    2: save
    3: Focus
    4: regen
    5: save
    6: save
    7: Fade
    8: redemption
    9: carapace
    10: celerity
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    ew :/


    sof: knowledge is power <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • motsewmotsew Join Date: 2003-10-26 Member: 22001Members
    CO upgrades...

    Next Ability (leap)
    adrenaline
    celerity
    regeneration
    carapace
    silence
    fade

    OR
    stay skulk with focus
  • voiallvoiall Join Date: 2005-01-09 Member: 34095Members
    celerity
    carapace
    silence
    focus
    regeneration
    fade
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    save
    lerk
    redemption
    save
    onos
    celerity
    cara
    regen
    adrenaline

    Rushing to get to lerk seems to work well. It allows you to clear mines (by running into them) and to be early support for the rest of your team by sporing the marines, which really helps focus skulks. I also try to get onos as fast as possible. A redemption onos will probably get pulled out of the fight after killing one marine, so the marines don't get xp and I get back to the fight at full health faster. Adrenaline at the end is in case I go gorge to heal the hive.
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    Good point.
    Lerks allways are the second unit i get. With silence they are deadly, as no one can hear you flap or fire sopores, so you hide in a vent and they wil;l never know you are sporing them. Also this allows you to fly straight into single marines and feast on their innards very silently.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    I usually get celerity first. Then the rest depending what I'm going to be.
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    Personally, i like this set up:

    Cloaking (for fast EXP)
    save
    save
    FADE ^^
    metab
    celerety
    regen
    save
    focus

    ^-- baisicly all you'd need as a fade (accept cloaking, that stops after i get fade)
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    I nearly allways do this order of upgrades:
    Silence
    regen
    carapace
    save
    lerk
    unlock next ability
    Die, then fade
    adrenaline
    redemption.

    however if its a game with more rines than aliens from the start i stick cloaking in instead of silence and stick silence on the end. I never go onos so it doesn't matter, as they are too fat and get stuck around corners and on ladders and are just too slow for anything useful.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> which is <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> kills all <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited January 2005
    Leap
    save
    Fade
    Carapace
    focus
    Adrenaline or Celerity
    Celerity or Adrenaline

    alt

    Leap
    save
    Fade
    Carapace
    Adrenaline or Celerity
    Celerity or Adrenaline
    SoF
    Regen

    Why's every one getting regen as skulk? it's totaly worthless, takes 2 ticks to even heal enough for only 1 bullet hit (lvl 0 lmg 10 damage). 3 ticks for a SG hit (lvl 1 18 damage 7hp per tick) i may have messed up the values.
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    Regen as skulk is perfectly worthless yes, But if you run at a marine who knows you're coming he will shoot you at least 5 times before he dies, in other words regen is useufull for hit and run attacks, where you actually have time to regen.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    edited January 2005
    <u>Super Fade/Onos build</u> (I got 64-4 once with this build for onos):
    1) leap
    2) save
    3) focus
    4) save
    5) save
    6) fade
    7) cel
    8) cara
    9) regen
    10) adren or onos

    <u>Noobicide skulk:</u>
    1) leap
    2) save
    3) xenocide
    4) SOF
    5) cel
    6) cara
    7 and up) anything you want

    <u>Lerk build</u>
    1) leap
    2) save
    3) lerk
    4) regen
    5) adren
    6) cel
    7) save
    8) focus (you can get this earlier but your main job is to spore. By this time they'll have jetpacks so get ready to counter or else the hive is going down)
    9) cara
    10) SOF

    <u>Permagorge</u> (Hard to say, but don't get focus. You can gorge any time you want actually so this build isn't really optimal.)
    1) leap
    2) save
    3) xeno
    4) cel
    5) adren
    6) gorge (by abouy level 4-6 the marines might be hitting your hive so gorge any time then because you'll have web to stop them by then)
    7) regen
    8) cara
    9) cloaking (??)
    10) SOF

    Also really depends on how good you are with each life form. These builds aren't guaranteed to make you invincible. They are just suggested builds that I've seen a lot of good people that know how to control fades, lerks, and onos.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    Upgrades are dependant on what job you do. and also if its NS or CO.
    For example in NS if you job is to go around munching RTs Regen, and/or adrenline is best for you. Regen because you may get shot at, but as RT muncher yu not supsosed to engage anyways.

    If your a scouting skulks, celerity, regen SOF. are great upgrades. since you job is to parasight incoming marines to the fades can home in on them.

    Just like redemption is the choice of a one hive onos. (usualy) while regen is a great choice for 2 hive and up onos.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    edited January 2005
    I also got some marine builds. Not optimal but suggested..

    1) resupply
    2) damage 1
    3) shotgun
    4) armor 1
    5) armor 2
    6) save
    7) jp
    8) damage 2
    9) hmg, damage 3, or gl

    here's another:

    1) resupply
    2) armor 1
    3) armor 2
    4) save
    5) jp
    6) damage 1
    7) shotgun
    8) gl, hmg, or damage 2
    9) gl, hmg or damage 3
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    edited January 2005
    this topic is about CO maps. Ns maps have a max per player of 3 upgrades, 1 movement, 1 sensory and a defence upgrade, which oi spretty small compared to co maps where ytou can have upto 10 (9, or 8 depending on focus or unlock next ability 2). maybe someone should start up a NS map thread.
    also
    start a rine thread please, so people don't fill this thread with marine stuff.


    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> + <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> = Dead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-Anbu+Jan 10 2005, 02:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anbu @ Jan 10 2005, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, i like this set up:

    Cloaking (for fast EXP)
    save
    save
    FADE ^^
    metab
    celerety
    regen
    save
    focus

    ^-- baisicly all you'd need as a fade (accept cloaking, that stops after i get fade) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You should rethink oyour strat, making one upgrade usless means its a waste of a level that you could use on something useful. Instead of cloak try Silence or SoF.

    My usual path is

    2. Cele
    3. Save
    4. Save
    5. Fade
    6. Cara
    7. Save
    8. Focus
    9. Regen
    10. Redempt or Meta depending on the situation.
  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    edited January 2005
    B5:

    2: Leap
    3: Save
    4: Focus
    5: Silence
    6: Save
    7: Save
    8: Fade
    9: Cara
    10: Adren
    11: Regen [+10level systems]


    B6:

    2: Silence
    3: Save
    4: Focus
    5: Leap
    6: Save
    7: Save
    8: Fade
    9: Cara
    10: Adren
    11: Regen [+10level systems]
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    I'd like to remind everyone here that you only receive nine(9) upgrade points.
  • TmHTmH Join Date: 2004-10-05 Member: 32096Members, Constellation
    B5:
    2: Celerity
    3: Safe
    4: Safe
    5: Fade
    6: Cara
    7: Regen
    8: Meta
    9: Safe
    10: Focus

    (sometimes I go fade first, then get cele, then 6-10)

    B6:
    2: Cloaking
    3: Silence
    4: Celerity
    5: Safe
    6: Lerk (30% visable lerks when flying are just evil <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)
    7: Safe
    8: Focus
    9: Cara
    10: Regen
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    true, But some servers operate 12 level systems.
  • SnakestylesSnakestyles Join Date: 2005-01-07 Member: 33308Members
    b6 lifeform
    save
    save
    lerk
    adren (maybe gorge for min or two)
    cara
    fade
    regen
    if really needed
    meta and sent of fear or focus

    or for super skulks

    silence
    celerity
    carapice
    leap
    sent of fear
    focus
    xeno
  • gtccoldgtccold Join Date: 2005-01-10 Member: 34609Members
    Here's mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    1. lvl 1 weapon
    2. shotty
    3. save
    4. 2 cybernetic upgrades
    5. another cybernetic
    6. cypernetic
    7. catalyst
    8. resupply
    9. cybernetic
    10 cybernetic

    With lvl 6 cybernetic you can pretty much out run anything when catalyzed.
    Also your ROF will increased dramatically. Like 8 shots in less than 4 seconds.


    I'll make a video of me going 10 times faster than a skulk when my pc is back up.

    Damn mobo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I am against this kinf of lists. Going the same way does not teach you anything plus you get bored. Idea of co_ is to expierement different kinds of upgrds.

    I say about upgrades only that you should never go higher lifeform without any upgrades not even lerk you are just free exp.

    Carpace is definitely the best upgrd you can have. Every second marine nowdays is like WTH H4x because you didnt die. Same goes for classic those upgrades are for use....
  • SnakestylesSnakestyles Join Date: 2005-01-07 Member: 33308Members
    mmmm i go early lerk and it rocks,much harder to kill a lerk than a skulk,that is if the lerk knows how fly n stuff.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    argh... another "Write down your CO builds" thread <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i normaly get a buffed skulk then fade

    cel
    carp
    leep
    regen
    save
    save
    fade
    save
    focus
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    <!--QuoteBegin-gtccold+Jan 11 2005, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gtccold @ Jan 11 2005, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    1. lvl 1 weapon
    2. shotty
    3. save
    4. 2 cybernetic upgrades
    5. another cybernetic
    6. cypernetic
    7. catalyst
    8. resupply
    9. cybernetic
    10 cybernetic

    With lvl 6 cybernetic you can pretty much out run anything when catalyzed.
    Also your ROF will increased dramatically. Like 8 shots in less than 4 seconds.


    I'll make a video of me going 10 times faster than a skulk when my pc is back up.

    Damn mobo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    First of all, there is 9 upgrades
    and servers that run those extra upgrade-modifications (e.g. cybernetics like you mentioned) have at least 12.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Cheese+Jan 12 2005, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Jan 12 2005, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh... another "Write down your CO builds" thread <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Best is that they often have too many/less upgrades and some really funny plug-upgrades.


    PEOPLE just forget lists look the round and adapt to it, have a lifeform in your mind nothing more.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--QuoteBegin-gtccold+Jan 11 2005, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gtccold @ Jan 11 2005, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    1. lvl 1 weapon
    2. shotty
    3. save
    4. 2 cybernetic upgrades
    5. another cybernetic
    6. cypernetic
    7. catalyst
    8. resupply
    9. cybernetic
    10 cybernetic

    With lvl 6 cybernetic you can pretty much out run anything when catalyzed.
    Also your ROF will increased dramatically. Like 8 shots in less than 4 seconds.


    I'll make a video of me going 10 times faster than a skulk when my pc is back up.

    Damn mobo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea i've seen gtccold play on co maps and he rox with his ups. He gets like shotty and cat pack, which seems to be really effective if you can aim..

    What the heck are you referring to when you say cybernetics. And I noticed that you run super fast with cpacks (faster than anything I've seen).
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