I Can't Hit That Skulk!
bmdavll
Join Date: 2004-09-13 Member: 31682Members
<div class="IPBDescription">...and half the marine team can't aim!</div> Here's a question for you marines with killer aim: do you think it's better to "lead"--move your xhair where you expect an alien to be--or "follow"--you try to react quickly enough to catch up to an alien's movement? ...taking into account lag, movement speed of the faster aliens (bhopping/leaping skulk, blinking fade), and weapon choice (lmg, hmg, pistol) Or is it all intuitive and there's no way to *improve* aim?
Comments
Other times just aim for the body and hope to god you hit it.
eg
tribes: need to lead alot,
but in NS the bullets appear to be 'instant hit'
so i'd just aim for the skulk.
However, hitboxes tend to lag, and aiming directly at an enemy may not be aiming at where the game thinks they are.
Shoot at the skulk when you got a good ping, shoot behind them when you dont,
if there is server lag, you shouldnt even be there.
I think doing things like aiming behind or ahead of it when it's not necessary actually makes aiming harder
The vast majority of decent players move in predictable patterns based on how it is efficient for them to move. You can generally only memorize this subconsciously by playing a lot and being critical.
If you have a thirst to learn and adapt and aren't completely ignorant and brain dead, it shouldnt be too much of a problem with the skill difference, and dieing probably helps the process as you can see what the better players are doing and learn from them.
It accelerated me out of my "skill rut" and made me a better player...
hope that helps some <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
and do not reload after you kill one skulk unless you are absolutely sure that there are no more around. especially if you have 25 bullets left in your lmg.
aim directly where your hand moves, i wouldnt try to force compensating. if your pin gis bad just complain or move to a different server. dont try to shoot with 200 ping or over ;D
There will always be lag and with skulks that move as fast as they do i dont think you could ever get the hitbox to where its supposed to be to what your seeing....
This is explained by saraph here <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83527' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=83527</a>
anyway id think youd be safe aiming behind or toards the back end of the skulk
takes 9 bullets and it takes 16 bullets to end a skulk.
You got 50, may I suggest you just start sprayig from behind and then move up forwards? from 50 in a clip 16 are bound to hit em. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
From that basis, experiment with leading shots, or lagging shots. Narrow it down from there. With a regular server you can be sure that the only factor is your aim. If you keep changing servers then you will be changing ping, player skill, etc etc.
Another tip is try to face aliens from the front/rear, that way you'll always hit regardless of lag or other circumstance. Ideally the rear, as you won't last long in FRONT of most aliens, hehe.
i aim for the hat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Keeps your screen unobstructed by muzzel flash, conserves ammo, and many more advantages!
Keeps your screen unobstructed by muzzel flash, conserves ammo, and many more advantages! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You're kidding, right :o
Since there is no recoil, I'm going to use the pistol which has no spread as an example. If you fire 10 bullets they will go exactly where your crosshair is and deal 200 dmg (20 x 10) But, sometimes your ping, or even your FPS can effect this. That's how you get shot around corners and what not...
the diffirence between Hitscan and projectile is that with hitscan, your bullets hit instantly, where as projectile, time + distance + curver plays a role.
Keeps your screen unobstructed by muzzel flash, conserves ammo, and many more advantages! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You're kidding, right :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I hope you mean to stop shooting when he leaves your FOV. If not... I'm not sure how lowering your overall dps is a good thing. My advice is simply to aim directly at the skulk unless they have celerity/blink/flying lerk. In which case you usually have to aim a tad behind them (use hit animation as an indicator).
you can even go for the negatives if you like feeling drunk when you play ns
HAHAHAHA!! HAHAHAHAHAHA!!! I know what I'm trying after the Stoly tonight.
VS skulks: I get my back to a wall and can normally hold off as many skulks that attack me till I hafe to reload.
VS fades: I fire at them till they get close (they close the distance pretty dang fast!) then go into a circle maneuver, I am fine unless hes a real dang good fade, often predicting my circle maneuver and turning around the opposite way and pwning me.
VS onii: similar to the fade technique, but if I ever face these its normally in HA, so I stay back, backpedaling as I open fire on the onos, if he gets close, which happens most at a marine base or outpost, I attempt to direct his interest to a building, normally the stupider onii will head for the TF, which is where I like to put my mines.
VS lerks: take em like they are aircraft: lead them and make sure all the vents are secure.
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
I guess an importent thing to is aiming with your pistol, lets not forget your 100 pin point mid range sniper , that little side arm in the rines arsenal can do wonders when ambushing a skulk running around the corner, just kill em with that and if you miss and have to swith to your lmg, then just hose em down with that