Gl, Shotteh Sprites

john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
<div class="IPBDescription">my first shot at this</div> Two sprites, basically. The shotgun sprite is basically a value-added <b>TyrNemesis^</b> edition, but the GL was a product of an hour's worth of calibration and another half-hour of work.

Shotgun Crosshair (ver. 3):
<img src='http://m.1asphost.com/johnsheu/xhair/shotteh3.gif' border='0' alt='user posted image' />
As I said, basically a value-added work of somebody else. The inner circle is a direct copy, but I've made the outer 5 points less distracting, as well as added a 100% hit probability indicator. If you're feeling brave, hold off on the trigger finger until the skulk fills the entire circle <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. This is version 3, because I've tested it in a couple of rounds (nothing like a battle-test to iron out the kinks); version 1 had no outer ring, and version 2 had an outer ring that I felt was a bit too distracting. I'll chunk you the old versions if you really want them, for some reason.

GL Crosshair (ver. 3):
<img src='http://m.1asphost.com/johnsheu/xhair/nade3.gif' border='0' alt='user posted image' />
Ah, one of those gimmick range-calibration crosshairs for the GL, calibrated for level ground. Actually, it's pretty accurate (well, at least I think so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->). It's modeled after the gun-mode dogfight HUD of what I recall of the various F16 flightsims I played (and I was into flightsims before I found FPS games). This crosshair is calibrated for a defensive chamber; what you do is you slide the base of the DC down the "funnel" until it just "wedges", then fire. If it's big enough that it overflows, that indicates that you're in your own blast radius. For other structures/lifeforms, just use it as a guide. This is, again, version 3; version 1 was completely different, and version 2 did not have the box on top. This box I added because I found that when panic-firing the GL, I had a tendency to use the middle of the whole sprite shebang as the aimpoint and not the top, where the origin really is. Hopefully the box will make things more top-heavy.

Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


Download link <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/customisation/&file=xhair3.zip' target='_blank'>here</a>.

Comments

  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    These are some awesome sprites, good job.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Wow. Good job. These are the most incredibly useful crosshairs I've seen.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Very nice - I'll give the two of these a shot. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    mmm love the gl one, probably use that one. but that outer circle on the shotgun one is a bit too fancy for me. 1.04 xhairs ftw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    nice job though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    Thank you brother, looking forward to what you'll be doing next.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    wow simply amazing gl sprite i am for shure using it.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I'd love to use that GL sprite, but I lost the default .txt... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Yeah yeah, it's awesome etc. etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Any criticisms?
  • ShirohShiroh Join Date: 2003-01-27 Member: 12852Members
    <!--QuoteBegin-john_sheu+Nov 18 2004, 05:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Nov 18 2004, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah yeah, it's awesome etc. etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Any criticisms? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    um.....
    lack of a weapon_nadespammer.txt or weapon_shotty.txt for the sprite?
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    why? do you think you need them?

    foolish human, deliver your soul
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