Movement Tricks

jesusfchristjesusfchrist Join Date: 2004-11-11 Member: 32748Members
edited November 2004 in NS General Discussion
It seems to me that a lot of people don't know about some of the movement tricks in ns, so here's a demo I made. It's not the best, but I hope I made it clear enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


You could test these out yourself. Just make your own server and type sv_cheats 1 and cL_showspeed 1 in the console.

ALso, let me explain what's in the demo.

The strafe-jump(Edit: correction, glide jumping) is the initial jump that people do in a bunnyhop. It helps a lot because it gives you around a 150% speed increase. It works for both marines and aliens, actually.. it works for every game on the half life engine :]. Imo it's the most important skills you need to learn, especially for your marine game. If you've ever seen people do those long backward jumps, well that's they do it.


!!!EDIT!!!: Btw, I realized I didn't make it all that clear in the demo, so to clarify...
The speed boost you gain is from strafing on the ground. You only need to do this for 30 degrees or so, then all you have to do is jump to keep the speed that you gained.


The wiggle walk is basically moving forward while taping strafe left and strafe right rapidly. It gives you a slight speed boost. I use it sometimes as a fade in combat when i'm too lazy to blink, or when I don't want to alert every alien in a 20 yd radius of my prescence while still trying to get some speed.

I think the wall strafing is self explanatory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

I hope this helps, have fun



Edit: I suggest you use scripts to bunnyhop. Let me say this right now, very few people have the ability to time their jumps perfectly, which is necessary to bunnyhop. Mousewheel is another alternative, but if you're just starting out, a jump script is the easiest to learn with.

alias +bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump"
alias -bhop "-jump"



<i> added link to demo, thanks drummerman! </i>

<a href='http://www.rit.edu/~jlh4550/movementtricks.zip' target='_blank'>http://www.rit.edu/~jlh4550/movementtricks.zip</a>
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Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    404'd <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. Darn, that strafejumping bit sounds exactly like what I need - I'm learning to bhop. Can you get another host?
  • jesusfchristjesusfchrist Join Date: 2004-11-11 Member: 32748Members
    You need to copy/paste that link into your browser, I believe.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Ahh, thank you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    edited November 2004
    <span style='color:white'>Be nice.</span>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited November 2004
    <span style='color:white'>Snip.</span>

    Well mech if you are a lazy person use the power of special, it makes bhopping a bit easier.
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    I wouldn't rely on _special, since in Beta6, it's suppose to be refixed, those who use and have been using _special might find it hard to go back to regular button clicking.
  • semtexwarriorsemtexwarrior Join Date: 2004-11-01 Member: 32586Members
    edited November 2004
    What youve described is somewhere between a strafe jump and a glide jump. A strafe jump is simply holding left or right whilst jumping forward. The 30 degree turn part goes someway to increasing speed and therefore the distance of the jump, the maximal or which is a glide jump.

    For a full glide jump you need to add A slight diagonal flick of the mouse from SW to NE on your monitor. This smoothes the 30 degree turn as well as maximizing speed.

    Ofcourse there is also chopping which lets you slide for extended periods silently.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    edited November 2004
    <!--QuoteBegin-semtexwarrior+Nov 16 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semtexwarrior @ Nov 16 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ofcourse there is also chopping which lets you slide for extended periods silently. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This would be tapping/ holding +forwards for short periods of time allowing you to move silently, while not being as slow as just holding +walk?

    or something entirely different?

    edit: spelling
  • semtexwarriorsemtexwarrior Join Date: 2004-11-01 Member: 32586Members
    edited November 2004
    No its repeatedly crouching, comes from the term <b>c</b>rouch <b>hopping</b> -- > chopping. When you crouch your feet lift a little off of the ground, therefore repeated crouch means you hardly touch the ground at all. Therefore friction is reduced and you slide along the ground.

    Not all that useful in NS, i guess maybe for fades if adreniline is low and you need to retain speed from a blink.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Having a good strafe jump is crucial to bhopping, I will look at this demo later but working on a good strafe jump is how you get a big speed boost for the bhop
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    Link doesen´t work, tripod error :/
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Daedalus-+Nov 16 2004, 12:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Daedalus- @ Nov 16 2004, 12:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Link doesen´t work, tripod error :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Copy & paste should fix that. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TmHTmH Join Date: 2004-10-05 Member: 32096Members, Constellation
    I've tried that, didnt work, still got the error <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    <!--QuoteBegin-TmH+Nov 16 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TmH @ Nov 16 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've tried that, didnt work, still got the error <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, same here <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    indeed, dead link, dont use tripod

    how big is the file? if its not that big i can host it
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    in a bunnyhop speed is gained when your *not* in contact with the ground.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    <!--QuoteBegin-@nthony+Nov 17 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Nov 17 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in a bunnyhop speed is gained when your *not* in contact with the ground. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    iirc you actually do gain speed when turning on the ground but it is lost again due to friction, try setting up a listen server setting cheats and showspeed to one and see your speed increase when you turn.

    But yeah you're both right, kind of
  • jesusfchristjesusfchrist Join Date: 2004-11-11 Member: 32748Members
    edited November 2004
    <!--QuoteBegin-semtexwarrior+Nov 16 2004, 08:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semtexwarrior @ Nov 16 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What youve described is somewhere between a strafe jump and a glide jump.  A strafe jump is simply holding  left or right whilst jumping forward. The 30 degree turn part goes someway to increasing speed and therefore the distance of the jump, the maximal or which is a glide jump.

    For a full glide jump you need to add A slight diagonal flick of the mouse from SW to NE on your monitor.  This smoothes the 30 degree turn as well as maximizing speed.

    Ofcourse there is also chopping which lets you slide for extended periods silently. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for the correction

    drummerman, do you have aim? It's only around 1-2mb so it's not that big

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in a bunnyhop speed is gained when your *not* in contact with the ground.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's not true at all. The whole point of jumping is to negate the friction.. once you allow yourself to contact the ground, you start losing speed.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> iirc you actually do gain speed when turning on the ground but it is lost again due to friction, try setting up a listen server setting cheats and showspeed to one and see your speed increase when you turn.

    But yeah you're both right, kind of<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well with that method, you're only relying on gliding on the ground to gain speed. Gliding will only get you to 400 max, you'll never reach the max speed of 500(for skulks).
  • jesusfchristjesusfchrist Join Date: 2004-11-11 Member: 32748Members
    edited November 2004
    nvm, thx drummerman
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    mirror:

    <a href='http://www.rit.edu/~jlh4550/movementtricks.zip' target='_blank'>http://www.rit.edu/~jlh4550/movementtricks.zip</a>
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited November 2004
    <!--QuoteBegin-Anderval+Nov 16 2004, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Nov 16 2004, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-semtexwarrior+Nov 16 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semtexwarrior @ Nov 16 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ofcourse there is also chopping which lets you slide for extended periods silently. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This would be tapping/ holding +forwards for short periods of time allowing you to move silently, while not being as slow as just holding +walk?

    or something entirely different?

    edit: spelling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    for moving silently... Just press the crouch button down, and do a jump forward with strafe keys and such to gain speed. You have to time it so it's after the time when crouch makes you silent, but before the time when crouch makes you slow... there's a delay between the two.

    I think I've seen nadagast do it once or twice in matches... but no one else I know knew about it, i figured it out on my own. It's kind of hard to explain...

    edit: because of the movement tricks involved with the actual jump, it goes a bit faster than a regular walking marine, but it's completely silent
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Dragon_Mech+Nov 16 2004, 01:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 16 2004, 01:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Darn, that strafejumping bit sounds exactly like what I need - I'm learning to bhop. Can you get another host? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its easy to make the engine do it. Just before you enter a jump, swing the mouse until you are looking 45 degrees to the left from where you intend to jump, at the same moment hit the right strafe key (with the forward key) a millisecond before you hit jump. As you are leaving the ground, swing your mouse so you are looking roughly in the direction you are moving. This technique, when done properly, exploits the messy alien movement code to shoot you from 0-120% speed instantly. Hold your air as if you were bunnyhopping (ie, not letting ground physics slow your character down) and each time before you hit the ground repeat the original steps (it works in either direction) and you should hold an air speed of around 120-140% max ground speed, not only that but the tecnique is alot easyer to do then proper bunnyhopping, and you don't get hurt nearly as much from accidentally timing wrong since you are holding the strafe key in the direction you want to go at the moment you touch down, so even if you jump signifigantly late you still hold a high momentum in the direction you want to go, and you aren't really hurt in starting a new jump.

    I use this the vast majority of the time in most HL mods. Way easier to do in bendy hallways then bunny hopping.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Faskalia+Nov 16 2004, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Nov 16 2004, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well mech if you are a lazy person use the power of special, it makes bhopping a bit easier.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually.... I have a little 'h4x' that does the trick sans the use of _special:
    <img src='http://images.belkin.com/F8GFPC100/FUL1_F8GFPC100.jpg' border='0' alt='user posted image' />


    <3 the macro software that came with this. ^_^
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited February 2005
    How to execute a forward strafe-jump, in simple terms:

    <b>While running forward, press a strafe key</b> (this will increase your speed for an instant until it is lost to friction), <b>and an instant later, jump</b> (to avoid friction). This works in any direction, of course. It also does not require the use of two directional commands; it would work just as well to turn 45 degrees in an instant while holding forward, but this is unpractical.

    The boost this provides is less than that provided by most other techniques, but it is extremely simple to execute.


    The technique experienced bunnyhoppers use to initiate a bunnyhop is a circle strafe jump, or glide-jump. To execute a forward glide-jump, in simple terms:

    <b>While running forward and strafing left</b> (for instance), <b>turn</b> (move the mouse) <b><i>gradually</i> but <i>not slowly</i> to the left</b> (this will increase your speed as long as you maintain the movement; however, friction will also be working to decrease it, so the speed you can attain is limited), <b>and then jump</b> (to avoid friction). The mouse movement required for this move is difficult to learn from a verbal explanation; it is best to experiment with cl_showspeed 1 (requires sv_cheats 1). I'd recommend starting with a rather wide swing of the mouse (perhaps 90 degrees ingame; this is pretty sure to get you a significant speed boost), and then working down from there. Also note that no vertical mouse movement is required, but vertical movement can help you execute the maneuver more comfortably.

    Like the previous technique, this works in any direction (forward+left was for example), and does not require the use of two directional commands.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Also, the further you turn while you strafe, the more speed you pick up.

    However, the more you turn, the more you end up going not straight.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Swift Idiot+Nov 17 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Nov 17 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, the further you turn while you strafe, the more speed you pick up.

    However, the more you turn, the more you end up going not straight.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also, the speed you can attain is limited, because as long as you remain on the ground, friction will be working to bring your speed back to the base speed.

    (I said all this in my post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    In the air I mean.

    So if you're falling, you keep speeding up in a larger circle. In freefall, there would be no limit?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Ah, I see. But there is a limit. The limit for horizontal speed in the air is 3*base speed. This is the speed achieved by blinking Fades, flying Lerks, and leaping Skulks (though normally more than one leap is required to reach it).
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
    edited November 2004
    <span style='color:white'>Be nice.</span>
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    i thought that max speed is tapped.
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