Zombie Panic Client Patch Release
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
in Off-Topic
<div class="IPBDescription">0.91d</div> New Client patch for ZP - 0.91d
There is a new patch for Zombie Panic. Both servers and normal players should download this patch. The changelog is listed below:
Zombie Panic! v 0.91d Changelog
- SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.)
- Crowbar damage upped to 35 from 10
- Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total)
- Fixed Satchel duplication bug.
- Fixed Weaponstay "feature".
- Fixed ammo selector text from "9mm" to ".45 cal"
- New versions of:
- zp_clubzombo
- zp_eastside
- zp_thelabs
- zp_town
- zp_paranoid
- New map: zp_rhs22
(Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!)
- Zombie model altered
- Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!)
- Survivor now drops the backpack instead of the HL weapon cannister
- The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up).
- Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!):
- New HUD-font for numbers.
- New Crosshairs for Handgun, .357, Shotgun and Colt 556AR.
- New Voice Communications icon.
- Bullet-casing sounds (when they hit the ground).
Thanks everyone for playing ZP, and keep spreading the word!
-Twilight and Rhone
Download It here:
<a href='http://www.zombiepanic.org/files/ZP-0.91d-patch.exe' target='_blank'>ZP-0.91d-patch.exe</a>
There is a new patch for Zombie Panic. Both servers and normal players should download this patch. The changelog is listed below:
Zombie Panic! v 0.91d Changelog
- SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.)
- Crowbar damage upped to 35 from 10
- Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total)
- Fixed Satchel duplication bug.
- Fixed Weaponstay "feature".
- Fixed ammo selector text from "9mm" to ".45 cal"
- New versions of:
- zp_clubzombo
- zp_eastside
- zp_thelabs
- zp_town
- zp_paranoid
- New map: zp_rhs22
(Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!)
- Zombie model altered
- Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!)
- Survivor now drops the backpack instead of the HL weapon cannister
- The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up).
- Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!):
- New HUD-font for numbers.
- New Crosshairs for Handgun, .357, Shotgun and Colt 556AR.
- New Voice Communications icon.
- Bullet-casing sounds (when they hit the ground).
Thanks everyone for playing ZP, and keep spreading the word!
-Twilight and Rhone
Download It here:
<a href='http://www.zombiepanic.org/files/ZP-0.91d-patch.exe' target='_blank'>ZP-0.91d-patch.exe</a>
Comments
Yay the humans only chance at winning is gone. Between 2 shots minimum to kill zombies and the fact that there's almost no ammo in the maps. This should be wonderful.
Yay the humans only chance at winning is gone. Between 2 shots minimum to kill zombies and the fact that there's almost no ammo in the maps. This should be wonderful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
indded that was the only hope zombieze have 20+ live and even with only 7 shots you still need hope!
Yay the humans only chance at winning is gone. Between 2 shots minimum to kill zombies and the fact that there's almost no ammo in the maps. This should be wonderful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Contrary to popular belief, the object of the game is not to camp the zombie spawn at the start of the game until you're out of ammo. The object is to group up and run AWAY from the zombie (since there is just one) until the ammo respawns. Then group up and blast them all away.
Yay the humans only chance at winning is gone. Between 2 shots minimum to kill zombies and the fact that there's almost no ammo in the maps. This should be wonderful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it takes 1 shot if you shoot them in the head.
Yay the humans only chance at winning is gone. Between 2 shots minimum to kill zombies and the fact that there's almost no ammo in the maps. This should be wonderful. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Contrary to popular belief, the object of the game is not to camp the zombie spawn at the start of the game until you're out of ammo. The object is to group up and run AWAY from the zombie (since there is just one) until the ammo respawns. Then group up and blast them all away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
im not talking bout that i am saying you camp some where with only one entrance or exit and shoot zombie in face..