Ns_calisto

MidoMido Join Date: 2004-04-05 Member: 27742Members
A map I'm currently working on.

NS_Calisto

I decided to make a thread about it, as I was just wasting space in the screen thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

<img src='http://furiousangel.ninj4.us/ns_calistos1.jpg' border='0' alt='user posted image' />

<img src='http://furiousangel.ninj4.us/ns_calistos2.jpg' border='0' alt='user posted image' />

<img src='http://furiousangel.ninj4.us/ns_calistos3.JPG' border='0' alt='user posted image' />

<img src='http://furiousangel.ninj4.us/ns_calistos4.JPG' border='0' alt='user posted image' />

<img src='http://furiousangel.ninj4.us/ns_calistos5.JPG' border='0' alt='user posted image' />

<img src='http://furiousangel.ninj4.us/ns_calistos6.JPG' border='0' alt='user posted image' />

I have to make hallways their own maps, and then import them into the final when I'm done...
My computer sucks, so compiling a small hallway to test lighting etc. works alot better for me.

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    As i said in the screen thread, you should assign a value (or place a pointlight), for those "hera" lights (i dont know if thats there name, as they look green not blue)

    Other then that, looks good, looks playable, and how easy is it for a lerk to get stuck at the cc, when its doin a end game lerk gas rape? (on the pipe)
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    Eh... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Ns_Calisto? Do you mean one of the Jupiters moons?

    I think it's landscape is icy.. But I don't know.

    Here is something about <b>Callisto</b>:
    <a href='http://www.solarviews.com/eng/callisto.htm#views' target='_blank'>This probably help you (I hope)</a>
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> the ugly texture in the pipe cut in the roof of the last screen are so ugly u using a texture lamp otherwise for the ns.wad {wallhole is better and turn the pipe in a func_wall with fxamount 255 and solid.
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    You stole my idea of lights <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Good job though, I like the darkness and it is scary i thnk. I can already imagine skulk sounds in that darkness.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited November 2004
    I think marine spawn needs another raised platofrm in there, but just keep going for now, consider it a change for later on. Plus the rock texture on the roof is a bit too flat, you can make it more rock looking and then put a clip brush over it so its easy to walk on.
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