Ns_calisto
Mido
Join Date: 2004-04-05 Member: 27742Members
A map I'm currently working on.
NS_Calisto
I decided to make a thread about it, as I was just wasting space in the screen thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://furiousangel.ninj4.us/ns_calistos1.jpg' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos2.jpg' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos3.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos4.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos5.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos6.JPG' border='0' alt='user posted image' />
I have to make hallways their own maps, and then import them into the final when I'm done...
My computer sucks, so compiling a small hallway to test lighting etc. works alot better for me.
NS_Calisto
I decided to make a thread about it, as I was just wasting space in the screen thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://furiousangel.ninj4.us/ns_calistos1.jpg' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos2.jpg' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos3.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos4.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos5.JPG' border='0' alt='user posted image' />
<img src='http://furiousangel.ninj4.us/ns_calistos6.JPG' border='0' alt='user posted image' />
I have to make hallways their own maps, and then import them into the final when I'm done...
My computer sucks, so compiling a small hallway to test lighting etc. works alot better for me.
Comments
Other then that, looks good, looks playable, and how easy is it for a lerk to get stuck at the cc, when its doin a end game lerk gas rape? (on the pipe)
I think it's landscape is icy.. But I don't know.
Here is something about <b>Callisto</b>:
<a href='http://www.solarviews.com/eng/callisto.htm#views' target='_blank'>This probably help you (I hope)</a>
Good job though, I like the darkness and it is scary i thnk. I can already imagine skulk sounds in that darkness.