Question On Natural Selection Hl2/cs:s Mod
SharpSnooter
Join Date: 2004-11-14 Member: 32786Members
Hey all,
I've got a question for the NS makers,
Q: Will you bring out Natural-Selection for Half-Life 2 or Counter-Strike : Source?
Sincerly Sharp-Snooter <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
<a href='http://www.natural-selection.org' target='_blank'>NS RULEZ!!! OVER YOU!!</a>
I've got a question for the NS makers,
Q: Will you bring out Natural-Selection for Half-Life 2 or Counter-Strike : Source?
Sincerly Sharp-Snooter <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
<a href='http://www.natural-selection.org' target='_blank'>NS RULEZ!!! OVER YOU!!</a>
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<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q: Will you port this game to the Source or another engine? Will there be a Natural Selection: Source?
A: we've got several answers from staff members on this:
QUOTE ("joev")
The simple answer is that *we* don't know. Sure, we see the potential, and are told by VALVe that porting is "easy", but at this point there is no SDK. Before we can even consider the idea, we need to see what is in the SDK. At that point we will determine if it's possible/feasible to do.
Quote edited to remove irrevelant content. Original Interview
Nemesis Zero's earlier answer: There're multiple things to say on this, because some issues are easily mixed up here:
* As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
* Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
* So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
So, in case you feel as though you've just read a hugely bloated 'No comment.', you are correct wink-fix.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, there is not.
The SDK "tools" were released. Compile tools, hlmv2, hammer2 and some other stuff but nothing else. No SDK for the developers to look at and see if it's a possibility.
<span style='color:red'>***Locked.***</span>