Question On Natural Selection Hl2/cs:s Mod

SharpSnooterSharpSnooter Join Date: 2004-11-14 Member: 32786Members
edited November 2004 in NS General Discussion
Hey all,

I've got a question for the NS makers,

Q: Will you bring out Natural-Selection for Half-Life 2 or Counter-Strike : Source?



Sincerly Sharp-Snooter <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->









<a href='http://www.natural-selection.org' target='_blank'>NS RULEZ!!! OVER YOU!!</a>

Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited November 2004
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=35' target='_blank'>http://www.unknownworlds.com/forums/in...hp?showtopic=35</a>

    Please read the FAQ.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q: Will you port this game to the Source or another engine? Will there be a Natural Selection: Source?
    A: we've got several answers from staff members on this:
    QUOTE ("joev")
    The simple answer is that *we* don't know.  Sure, we see the potential, and are told by VALVe that porting is "easy", but at this point there is no SDK. Before we can even consider the idea, we need to see what is in the SDK. At that point we will determine if it's possible/feasible to do.

    Quote edited to remove irrevelant content. Original Interview

    Nemesis Zero's earlier answer: There're multiple things to say on this, because some issues are easily mixed up here:


        * As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
        * Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
        * So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.

    So, in case you feel as though you've just read a hugely bloated 'No comment.', you are correct wink-fix.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    To be fair, at this point there <i>is</i> an SDK.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Look I realize that new people are supposed to read the FAQ but can we please PLEASE get a bolded sticky thread about this stuff? I mean people aren't that smart. You can see this by reading half the threads on this board.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-RandomEngy+Nov 14 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Nov 14 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To be fair, at this point there <i>is</i> an SDK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, there is not.

    The SDK "tools" were released. Compile tools, hlmv2, hammer2 and some other stuff but nothing else. No SDK for the developers to look at and see if it's a possibility.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    As Wither pointed out, the released parts of the SDK give us little insight in the effort of porting the game's code. Until this can be asserted, all we can give you are the comments in the FAQ.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.