Requesting Help
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">To find a couple of bugs I can't squish</div> Okay... I have tried for a couple of weeks now to find and fix some bugs in my map (mainly invalid brushes and such... but 1 saw into leaf error and a bad surface extent)
I was wondering... would anyone be willing to take the time to go thru my .rmf and find it for me? I'll supply the .rmf, the compile log, and any other info they need... I just NEED to figure out WTH is going on... and I'm at the end of my rope... I can't think of anything else but to restart the ENTIRE map... and it's come such a long way too.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I was wondering... would anyone be willing to take the time to go thru my .rmf and find it for me? I'll supply the .rmf, the compile log, and any other info they need... I just NEED to figure out WTH is going on... and I'm at the end of my rope... I can't think of anything else but to restart the ENTIRE map... and it's come such a long way too.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Comments
carioca.carioca@gmail.com
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -hullfile "C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5"
Loading hull definitions from 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt'
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 695
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 700
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 720
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 722
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 740
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 742
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 744
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 1221
(29.63 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(10.83 seconds)
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_eclipse.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_eclipse.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_hera.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_hera.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_lost.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_lost.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_metal.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_metal.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\ns_nancy.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\ns_nancy.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\co_rebirth.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\co_rebirth.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\co_snow.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\nsp\co_teabag.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\nsp\co_teabag.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.55 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 63 used textures, 34.43 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 37 used textures, 20.22 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 66 used textures, 36.07 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.55 percent of map (1 textures in wad)
Using Wadfile: c:\sierra\half-life\valve\halflife.wad
- Contains 13 used textures, 7.10 percent of map (3116 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\cg_texturepack.wad
- Contains 2 used textures, 1.09 percent of map (121 textures in wad)
added 13 additional animating textures.
Texture usage is at 6.57 mb (of 8.00 mb MAX)
42.97 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5587 (1.22 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4963 (1.88 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3632 (1.67 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5698 (3.66 seconds)
20.94 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5"
2203 portalleafs
6838 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(20.91 seconds)
LeafThread:
(186.73 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2062 and 2099:
(-1161.666 -2246.159 -274.227)
(-1161.680 -2246.168 -274.116)
(-1106.932 -2207.089 -252.071)
(-1106.932 -2207.089 -252.174)
(-1109.045 -2208.597 -253.040)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2068 and 2072:
(-1120.027 -2151.962 -245.000)
(-1120.310 -2152.163 -244.000)
(-1127.044 -2156.939 -244.000)
(-1127.044 -2156.939 -248.000)
average leafs visible: 160
g_visdatasize:101033 compressed from 608028
208.11 seconds elapsed [3m 28s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-nopaque -bounce 1 -estimate -texdata 8192 -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a5"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
Warning: Duplication of texlight 't_lightred2' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 'light_newwhite' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
Warning: Duplication of texlight 'lostlight3' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'!
[52 texlights parsed from 'C:\Documents and Settings\Owner\Desktop\maplights.txt']
11181 faces
Create Patches : 49535 base patches
0 opaque faces
287599 square feet [41414280.00 square inches]
6978 direct lights
BuildFacelights:
Error:
for Face 8365 (texture floor_mettile1) at
(-1097.000 -2195.000 -248.000) (-1099.000 -2196.000 -248.000) (-1124.000 -2161.000 -248.000) (-1122.000 -2159.000 -248.000)
Error: Bad surface extents (13 x 230)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It doesn't find two-dimensional solids though, maybe that's his problem?
I just can't see what the problem is with them... 0o' It's saying a square wall is invalid 0-o
I just can't see what the problem is with them... 0o' It's saying a square wall is invalid 0-o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
send to me the map source.
send to me the rmf.
i wanna help u.
Open the map in hammer
Click on the menu "Map" then "Go to brush #"
Enter "Entity 0, Brush 695" into the form of the dialog box
click ok
look if the brush is damaged/fix it/rebuild it/delete it
This works in 90 % of all cases when i get invalid brush errors
And, even tho they show as the same colour in the 2d build views, they are NOT all tied together. I don't know why they have the same vis colour, but they shouldn't.
Also, for the last time
<span style='font-size:30pt;line-height:100%'> THERE IS NOTHING APPARENTLY WRONG WITH THE BRUSH- IT IS A 6 SIDED RECTANGLE!!!!!</span>
<span style='font-size:30pt;line-height:100%'> <span style='color:red'> IT ISN"T THE FLIPPING BRUSH! IT IS A DAMN RECTANGLE! I HAVE DELETED AND REBUILT IT NUMEROUS TIMES AND IT KEEPS COMING BACK!!! AIGHT? UNLESS 6 SIDED FIGURES OF THE POLYGONAL NATURE ARE NOT ALLOWED...</span></span>
I'm sorry... just this is **** me off... I have MANY other rectangular brushes that pose NO problem... hell, even the brush on the opposite side (an EXACT mirror copy) doesn't bug... so why would this one?/?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->?
i always had terrible problems with 1 unit thick brushes, they never work right. try making it at least 8 or 16 units thick at the minimum.
if you still have problems i can take a gander at the rmf, just post it on my forums in the mapping section and ill take a look. link is in sig.