Implementation Of Detail Textures?
ColdPenguin
Join Date: 2004-01-30 Member: 25772Members
Since CZ was released, half life has supported detail textures in Open GL mode, they look very nice when implemented for example in the CS Realism Update, and prevent low resolution textures from appearing bland. Any chance of detail textures being implemented by the team?
Comments
Ideally we would have a set of official detail textures and an official detail texture list file which has all the correct scales and everything for the official textures and can just be copied and renamed to whatever your map is called. you would only have to consistency check the detail textures themselves, see to it that people can't use them on models and everything would be absolutely peachy.
I didn't know about the exploit. Isn't it fixable?
I didn't know about the exploit. Isn't it fixable? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
By making mp_consistency your friend.
That's not how they work and there is a smarter way to do it. They are multiplied into the original texture component wise, you cannot remove the original textures and use detail textures instead for this and other reasons(e.g. not having access to the HL renderer).
You can use the original textures and put a detail texture on top to simulate higher colour bit depth and resolution, but that means you NEED to get your hands on source images in a higher resolution and bit depth to generate such detail textures. But NS textures were made in the resolution you see them in game, there are no better quality versions(other than same resolution and 32-bit presumably), this is why it wasn't done, performance has nothing to do with it. If we had higher quality source textures we could simply have made the detail textures(with guspaz program) and users that can use detail textures may choose to do so, users that can't can just turn them off and nothing bad will happen.
It didn't used to check for alot of other stuff too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> but they fixed that, same could be done with detailed textures?
Not that i really want detailed textures...i enjoy having 100fps!
That's one of the beautiful things about DTs - they barely affect your framerate at all. I never went below 60 FPS on my old laptop with them enabled. My new laptop could have them at 100 FPS no problem.