<!--QuoteBegin-Olmy+Nov 9 2004, 04:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Nov 9 2004, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shame that feature is not functional in hammer ATM. It is also pretty limited as to what you can do because you can only use blend materials and there is only one alternative texture that you can paint on (ie you rub off the texture to reveal another one as someone said). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Half Life 3 might give us 3? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Once it's fully functional, it'll be a cool feature, limitations aside.
I can't wait to start fooling around with teh new Hammer!
Comments
I'll get the SDK when HL2 comes out and I get my physical copy (I dont have it preordered VIA steam)
Half Life 3 might give us 3? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Once it's fully functional, it'll be a cool feature, limitations aside.
I can't wait to start fooling around with teh new Hammer!