[rel]usp Hack
Shiroh
Join Date: 2003-01-27 Member: 12852Members
<div class="IPBDescription">added a LAM, laser and flashlight</div> There're 3 types of it : nothing, Laser and Flashlight
choose what you want and put them into
I also include some recolored skins textures(Black, Blue, Brown, Green)
You can choose whatever you want and put them together using HLMV
I was planned to make a p_ model too,
but I messed up with the bones again...
so sorry guys, no p_ mdl <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
And of coz, Thx Dr_FUZZY for converting this baby to NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://tinypic.com/jzwnl' target='_blank'>Screen</a>
<a href='http://www.freewebs.com/otacon2801/LAMUSP.rar' target='_blank'>DL here</a>
choose what you want and put them into
I also include some recolored skins textures(Black, Blue, Brown, Green)
You can choose whatever you want and put them together using HLMV
I was planned to make a p_ model too,
but I messed up with the bones again...
so sorry guys, no p_ mdl <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
And of coz, Thx Dr_FUZZY for converting this baby to NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://tinypic.com/jzwnl' target='_blank'>Screen</a>
<a href='http://www.freewebs.com/otacon2801/LAMUSP.rar' target='_blank'>DL here</a>
Comments
stuff like flashlights, scopes n all, those have to be coded in
stuff like flashlights, scopes n all, those have to be coded in <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, but still, take a look at the HLMV screenshot, it looks like some parts are going to be transperent ingame, creating an illusion of a working laser/flashlight.
until then, all I can judge it by is the HLMV shot, and it looks good from there, even though you should be using Jed's HLMV so that you can set the additive option on so you don't have the black edges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*edit* <a href='http://drfuzzy.nsarmslab.com/ns/models/usp/LAM.rar' target='_blank'>Download</a>
Maybe it's just me but I think NS handguns need to be big and powerful..
no, qc's have nothing to do with inputs, it only deals with the display of the model.
as well that flashlight is ok, but dude, smoothshade the sides, there's no reason to have them all flat shaded..
theres no need. it'll give you like 1/10th of an extra frame in your framerate.