Fatal Lighting Error

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">exeeded max luxels</div> Well, for the first time i tried to make a sky for my map, wich should shine throung some windows and light areas.
I stuck completly to the tutorial, so i thought it should work.
The compile went fine, but when i try to start the map i get a fatal error (crashing hl in the prozess) wich says that a texture has exeeded its "luxelmap" (whatever that is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->), it has an value of 340 and may only have 328 or something.

So what is this luxelmap, what is the error and how can i fix it?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    How are you lighting your sky? light_environment?

    Also, do you have a skybox all around your map or do you only have brushes right outside the windows?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    yes, im lighing with light_enviroment, and the skybrushes are only out of the window
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Pithlit+Nov 3 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Nov 3 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, im lighing with light_enviroment, and the skybrushes are only out of the window <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try compiling with -chart (on all tools) and post your log here.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited November 2004
    <!--QuoteBegin-ns_phenix_p2 log+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ns_phenix_p2 log)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v3.0 rel Public Beta 2 (Sep 21 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Built on code by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    For Full Credits please read credits.html
    Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
    If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

    -----  BEGIN  hlcsg -----
    Command line: "D:\Spiele\Hammer editor\tools\hlcsg.exe"-wadautodetect -wadinclude zeugs.wad -cliptype precise -hullfile D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
    Loading hull definitions from 'D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt'
    Entering D:\Spiele\Hammer editor\maps\ns_phenix_p2.map

    Current hlcsg Settings
    Name                |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads              [      1 ] [  Varies ]
    verbose              [    off ] [    off ]
    log                  [      on ] [      on ]
    developer            [      0 ] [      0 ]
    chart                [      on ] [    off ]
    estimate              [      on ] [    off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory  [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]

    noclip                [    off ] [    off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [ precise ] [  legacy ]
    onlyents              [    off ] [    off ]
    wadtextures          [      on ] [      on ]
    skyclip              [      on ] [      on ]
    hullfile              [ D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [  0.500 ] [  0.500 ]
    brush union threshold [  0.000 ] [  0.000 ]

    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [zeugs.wad]

    27 brushes (totalling 168 sides) discarded from clipping hulls
    CreateBrush:
    (10.55 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (6.02 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/400            0/25600    ( 0.0%)
    planes          12284/32768    245680/655360  (37.5%)
    vertexes            0/65535          0/786420  ( 0.0%)
    nodes              0/32767          0/786408  ( 0.0%)
    texinfos        2939/32767    117560/1310680  ( 9.0%)
    faces              0/65535          0/1310700  ( 0.0%)
    clipnodes          0/32767          0/262136  ( 0.0%)
    leaves              0/8192          0/229376  ( 0.0%)
    marksurfaces        0/65535          0/131070  ( 0.0%)
    surfedges          0/512000        0/2048000  ( 0.0%)
    edges              0/256000        0/1024000  ( 0.0%)
    texdata          [variable]          0/4194304  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]          0/524288  ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 363240 bytes ===

    Including Wadfile: d:\spiele\hammer editor\tools\zeugs.wad
    - Contains 4 used textures, 4.71 percent of map (5 textures in wad)
    Including Wadfile: d:\spiele\hammer editor\tools\zhlt.wad
    - Contains 1 used texture, 1.18 percent of map (4 textures in wad)
    Using Wadfile: d:\steam\steamapps\juliansehm@web.de\half-life\ns\ns.wad
    - Contains 45 used textures, 52.94 percent of map (578 textures in wad)
    Using Wadfile: d:\steam\steamapps\juliansehm@web.de\half-life\ns\ns2.wad
    - Contains 34 used textures, 40.00 percent of map (296 textures in wad)

    added 7 additional animating textures.
    Warning: ::FindTexture() texture SKY not found!
    Warning: ::LoadLump() texture SKY not found!
    Texture usage is at 3.53 mb (of 4.00 mb MAX)
    19.59 seconds elapsed

    -----  END  hlcsg -----



    hlbsp v3.0 rel Public Beta 2 (Sep 21 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Built on code by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    For Full Credits please read credits.html
    Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
    If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

    -----  BEGIN  hlbsp -----
    Command line: "D:\Spiele\Hammer editor\tools\hlbsp.exe"-maxnodesize 1024 -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"

    Current hlbsp Settings
    Name              |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads            [      1 ] [  Varies ]
    verbose            [    off ] [    off ]
    log                [      on ] [      on ]
    developer          [      0 ] [      0 ]
    chart              [      on ] [    off ]
    estimate            [      on ] [    off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]

    noclip              [    off ] [    off ]
    nofill              [    off ] [    off ]
    noopt              [    off ] [    off ]
    null tex. stripping [      on ] [      on ]
    notjunc            [    off ] [    off ]
    subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
    max node size      [    1024 ] [    1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4594 (0.83 seconds)
    BSP generation successful, writing portal file 'D:\Spiele\Hammer editor\maps\ns_phenix_p2.prt'
    SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4303 (0.42 seconds)
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3696 (0.38 seconds)
    SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4800 (0.52 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            43/400        2752/25600    (10.8%)
    planes          3570/32768      71400/655360  (10.9%)
    vertexes        9640/65535    115680/786420  (14.7%)
    nodes            3369/32767      80856/786408  (10.3%)
    texinfos        2939/32767    117560/1310680  ( 9.0%)
    faces            6650/65535    133000/1310700  (10.1%)
    clipnodes        7407/32767      59256/262136  (22.6%)
    leaves          1845/8192      51660/229376  (22.5%)
    marksurfaces    8697/65535      17394/131070  (13.3%)
    surfedges      31502/512000    126008/2048000  ( 6.2%)
    edges          16468/256000    65872/1024000  ( 6.4%)
    texdata          [variable]    182972/4194304  ( 4.4%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]      18833/524288  ( 3.6%)
    92 textures referenced
    === Total BSP file data space used: 1043243 bytes ===
    10.56 seconds elapsed

    -----  END  hlbsp -----



    hlvis v3.0 rel Public Beta 2 (Sep 21 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Built on code by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    For Full Credits please read credits.html
    Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
    If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

    -----  BEGIN  hlvis -----
    Command line: "D:\Spiele\Hammer editor\tools\hlvis.exe"-full -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
    1440 portalleafs
    4158 numportals

    -= Current hlvis Settings =-
    Name              |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads            [      1 ] [  Varies ]
    verbose            [    off ] [    off ]
    log                [      on ] [      on ]
    developer          [      0 ] [      0 ]
    chart              [      on ] [    off ]
    estimate            [      on ] [    off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    max vis distance    [      0 ] [      0 ]
    priority            [  Normal ] [  Normal ]

    fast vis            [    off ] [    off ]
    full vis            [      on ] [    off ]


    BasePortalVis:
    (13.61 seconds)
    LeafThread:
    (44.75 seconds)
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 727 and 729:
          (-8.000 -780.000 -372.000)
        (-11.163 -783.163 -381.489)
        (-11.201 -783.200 -381.600)
        (-16.000 -783.200 -381.600)
        (-16.000 -780.000 -372.000)

    average leafs visible: 93
    g_visdatasize:41271  compressed from 259200

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            43/400        2752/25600    (10.8%)
    planes          3570/32768      71400/655360  (10.9%)
    vertexes        9640/65535    115680/786420  (14.7%)
    nodes            3369/32767      80856/786408  (10.3%)
    texinfos        2939/32767    117560/1310680  ( 9.0%)
    faces            6650/65535    133000/1310700  (10.1%)
    clipnodes        7407/32767      59256/262136  (22.6%)
    leaves          1845/8192      51660/229376  (22.5%)
    marksurfaces    8697/65535      17394/131070  (13.3%)
    surfedges      31502/512000    126008/2048000  ( 6.2%)
    edges          16468/256000    65872/1024000  ( 6.4%)
    texdata          [variable]    182972/4194304  ( 4.4%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]      41271/2097152  ( 2.0%)
    entdata          [variable]      18833/524288  ( 3.6%)
    92 textures referenced
    === Total BSP file data space used: 1084514 bytes ===
    58.67 seconds elapsed

    -----  END  hlvis -----



    hlrad v3.0 rel Public Beta 2 (Sep 21 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Built on code by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    For Full Credits please read credits.html
    Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
    If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

    -----  BEGIN  hlrad -----
    Command line: "D:\Spiele\Hammer editor\tools\hlrad.exe"-sparse -notexscale -bounce 4 -smooth 80 -dscale 1 -scale 1 -lights "D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad"-chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"

    -= Current hlrad Settings =-
    Name                | Setting            | Default
    --------------------|---------------------|-------------------------
    threads              [                1 ] [            Varies ]
    verbose              [              off ] [              off ]
    log                  [                on ] [                on ]
    developer            [                0 ] [                0 ]
    chart                [                on ] [              off ]
    estimate            [                on ] [              off ]
    max texture memory  [          4194304 ] [          4194304 ]
    max lighting memory  [          6291456 ] [          6291456 ]
    priority            [            Normal ] [            Normal ]

    vismatrix algorithm  [            Sparse ] [          Original ]
    oversampling (-extra)[              off ] [              off ]
    bounces              [                4 ] [                1 ]
    bounce dynamic light [                on ] [                on ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [          255.000 ] [          256.000 ]
    circus mode          [              off ] [              off ]

    smoothing threshold  [            80.000 ] [            50.000 ]
    direct threshold    [            25.000 ] [            25.000 ]
    direct light scale  [            1.000 ] [            2.000 ]
    coring threshold    [            1.000 ] [            1.000 ]
    patch interpolation  [                on ] [                on ]

    texscale            [              off ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value          [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]

    global fade          [            1.000 ] [            1.000 ]
    global falloff      [                2 ] [                2 ]
    global light scale  [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma        [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale  [            1.000 ] [            1.000 ]
    global sky diffusion [            1.000 ] [            1.000 ]

    opaque entities      [                on ] [                on ]
    sky lighting fix    [                on ] [                on ]
    incremental          [              off ] [              off ]
    dump                [              off ] [              off ]

    colour jitter        [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
    monochromatic jitter [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
    softlight hack      [  0.0 0.0 0.0 0.0 ] [  0.0 0.0 0.0 0.0 ]
    diffuse hack        [                on ] [                on ]
    spotlight points    [                on ] [                on ]

    custom shadows with bounce light
                        [              off ] [              off ]
    rgb transfers        [              off ] [              off ]


    [Reading texlights from 'D:\Spiele\Hammer editor\tools\lights.rad']
    [1 texlights parsed from 'D:\Spiele\Hammer editor\tools\lights.rad']

    [Reading texlights from 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad']
    Warning: Duplication of texlight 'r25_light3' in file 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad'!
    [16 texlights parsed from 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad']

    6650 faces
    Create Patches : 34352 base patches
    0 opaque faces
    244977 square feet [35276736.00 square inches]
    1913 direct lights

    BuildFacelights:
    (111.80 seconds)
    BuildVisLeafs:
    (62.16 seconds)
    visibility matrix  :  9.0 megs
    MakeScales:
    (170.05 seconds)
    SwapTransfers:
    (9.06 seconds)
    Transfer Lists :    23098506 :  23.10M transfers
          Indices :    13027532 :  12.42M bytes
              Data :    92394024 :  88.11M bytes
    GatherLight:
    (2.58 seconds)
    GatherLight:
    (2.69 seconds)
    GatherLight:
    (2.61 seconds)
    GatherLight:
    (2.63 seconds)
    FinalLightFace:
    (2.88 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            43/400        2752/25600    (10.8%)
    planes          3570/32768      71400/655360  (10.9%)
    vertexes        9640/65535    115680/786420  (14.7%)
    nodes            3369/32767      80856/786408  (10.3%)
    texinfos        2939/32767    117560/1310680  ( 9.0%)
    faces            6650/65535    133000/1310700  (10.1%)
    clipnodes        7407/32767      59256/262136  (22.6%)
    leaves          1845/8192      51660/229376  (22.5%)
    marksurfaces    8697/65535      17394/131070  (13.3%)
    surfedges      31502/512000    126008/2048000  ( 6.2%)
    edges          16468/256000    65872/1024000  ( 6.4%)
    texdata          [variable]    182972/4194304  ( 4.4%)
    lightdata        [variable]    1169259/6291456  (18.6%)
    visdata          [variable]      41271/2097152  ( 2.0%)
    entdata          [variable]      18833/524288  ( 3.6%)
    92 textures referenced
    === Total BSP file data space used: 2253773 bytes ===
    367.48 seconds elapsed [6m 7s]

    -----  END  hlrad -----



    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    As i said, no errors in the compile.
    i´ll add the bsp and the source to this, so you may have a look

    i would be VERY glad if someone could help me, since this is crucial and i can´t continue with my map if this isn´t solved

    Edit: Source removed
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Warning: ::FindTexture() texture SKY not found!
    Warning: ::LoadLump() texture SKY not found!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That seems to be your problem - looks to me you're not including halflife.wad.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Thanks brute, it works now ^^
    damn thing, but now i can go on, finally

    hopefully i´ll be able to take some nice screens tomorrow
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