Fatal Lighting Error
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">exeeded max luxels</div> Well, for the first time i tried to make a sky for my map, wich should shine throung some windows and light areas.
I stuck completly to the tutorial, so i thought it should work.
The compile went fine, but when i try to start the map i get a fatal error (crashing hl in the prozess) wich says that a texture has exeeded its "luxelmap" (whatever that is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->), it has an value of 340 and may only have 328 or something.
So what is this luxelmap, what is the error and how can i fix it?
I stuck completly to the tutorial, so i thought it should work.
The compile went fine, but when i try to start the map i get a fatal error (crashing hl in the prozess) wich says that a texture has exeeded its "luxelmap" (whatever that is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->), it has an value of 340 and may only have 328 or something.
So what is this luxelmap, what is the error and how can i fix it?
Comments
Also, do you have a skybox all around your map or do you only have brushes right outside the windows?
Try compiling with -chart (on all tools) and post your log here.
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlcsg -----
Command line: "D:\Spiele\Hammer editor\tools\hlcsg.exe"-wadautodetect -wadinclude zeugs.wad -cliptype precise -hullfile D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
Loading hull definitions from 'D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt'
Entering D:\Spiele\Hammer editor\maps\ns_phenix_p2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ D:\steam\steamapps\juliansehm@web.de\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zeugs.wad]
27 brushes (totalling 168 sides) discarded from clipping hulls
CreateBrush:
(10.55 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.02 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 12284/32768 245680/655360 (37.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 2939/32767 117560/1310680 ( 9.0%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 363240 bytes ===
Including Wadfile: d:\spiele\hammer editor\tools\zeugs.wad
- Contains 4 used textures, 4.71 percent of map (5 textures in wad)
Including Wadfile: d:\spiele\hammer editor\tools\zhlt.wad
- Contains 1 used texture, 1.18 percent of map (4 textures in wad)
Using Wadfile: d:\steam\steamapps\juliansehm@web.de\half-life\ns\ns.wad
- Contains 45 used textures, 52.94 percent of map (578 textures in wad)
Using Wadfile: d:\steam\steamapps\juliansehm@web.de\half-life\ns\ns2.wad
- Contains 34 used textures, 40.00 percent of map (296 textures in wad)
added 7 additional animating textures.
Warning: ::FindTexture() texture SKY not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 3.53 mb (of 4.00 mb MAX)
19.59 seconds elapsed
----- END hlcsg -----
hlbsp v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlbsp -----
Command line: "D:\Spiele\Hammer editor\tools\hlbsp.exe"-maxnodesize 1024 -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4594 (0.83 seconds)
BSP generation successful, writing portal file 'D:\Spiele\Hammer editor\maps\ns_phenix_p2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4303 (0.42 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3696 (0.38 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4800 (0.52 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/400 2752/25600 (10.8%)
planes 3570/32768 71400/655360 (10.9%)
vertexes 9640/65535 115680/786420 (14.7%)
nodes 3369/32767 80856/786408 (10.3%)
texinfos 2939/32767 117560/1310680 ( 9.0%)
faces 6650/65535 133000/1310700 (10.1%)
clipnodes 7407/32767 59256/262136 (22.6%)
leaves 1845/8192 51660/229376 (22.5%)
marksurfaces 8697/65535 17394/131070 (13.3%)
surfedges 31502/512000 126008/2048000 ( 6.2%)
edges 16468/256000 65872/1024000 ( 6.4%)
texdata [variable] 182972/4194304 ( 4.4%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 18833/524288 ( 3.6%)
92 textures referenced
=== Total BSP file data space used: 1043243 bytes ===
10.56 seconds elapsed
----- END hlbsp -----
hlvis v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlvis -----
Command line: "D:\Spiele\Hammer editor\tools\hlvis.exe"-full -chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
1440 portalleafs
4158 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(13.61 seconds)
LeafThread:
(44.75 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 727 and 729:
(-8.000 -780.000 -372.000)
(-11.163 -783.163 -381.489)
(-11.201 -783.200 -381.600)
(-16.000 -783.200 -381.600)
(-16.000 -780.000 -372.000)
average leafs visible: 93
g_visdatasize:41271 compressed from 259200
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/400 2752/25600 (10.8%)
planes 3570/32768 71400/655360 (10.9%)
vertexes 9640/65535 115680/786420 (14.7%)
nodes 3369/32767 80856/786408 (10.3%)
texinfos 2939/32767 117560/1310680 ( 9.0%)
faces 6650/65535 133000/1310700 (10.1%)
clipnodes 7407/32767 59256/262136 (22.6%)
leaves 1845/8192 51660/229376 (22.5%)
marksurfaces 8697/65535 17394/131070 (13.3%)
surfedges 31502/512000 126008/2048000 ( 6.2%)
edges 16468/256000 65872/1024000 ( 6.4%)
texdata [variable] 182972/4194304 ( 4.4%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 41271/2097152 ( 2.0%)
entdata [variable] 18833/524288 ( 3.6%)
92 textures referenced
=== Total BSP file data space used: 1084514 bytes ===
58.67 seconds elapsed
----- END hlvis -----
hlrad v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlrad -----
Command line: "D:\Spiele\Hammer editor\tools\hlrad.exe"-sparse -notexscale -bounce 4 -smooth 80 -dscale 1 -scale 1 -lights "D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad"-chart -estimate "D:\Spiele\Hammer editor\maps\ns_phenix_p2.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 4 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\Spiele\Hammer editor\tools\lights.rad']
[1 texlights parsed from 'D:\Spiele\Hammer editor\tools\lights.rad']
[Reading texlights from 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad']
Warning: Duplication of texlight 'r25_light3' in file 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad'!
[16 texlights parsed from 'D:\Spiele\Hammer editor\tools\Kopie von Kopie von valve.rad']
6650 faces
Create Patches : 34352 base patches
0 opaque faces
244977 square feet [35276736.00 square inches]
1913 direct lights
BuildFacelights:
(111.80 seconds)
BuildVisLeafs:
(62.16 seconds)
visibility matrix : 9.0 megs
MakeScales:
(170.05 seconds)
SwapTransfers:
(9.06 seconds)
Transfer Lists : 23098506 : 23.10M transfers
Indices : 13027532 : 12.42M bytes
Data : 92394024 : 88.11M bytes
GatherLight:
(2.58 seconds)
GatherLight:
(2.69 seconds)
GatherLight:
(2.61 seconds)
GatherLight:
(2.63 seconds)
FinalLightFace:
(2.88 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/400 2752/25600 (10.8%)
planes 3570/32768 71400/655360 (10.9%)
vertexes 9640/65535 115680/786420 (14.7%)
nodes 3369/32767 80856/786408 (10.3%)
texinfos 2939/32767 117560/1310680 ( 9.0%)
faces 6650/65535 133000/1310700 (10.1%)
clipnodes 7407/32767 59256/262136 (22.6%)
leaves 1845/8192 51660/229376 (22.5%)
marksurfaces 8697/65535 17394/131070 (13.3%)
surfedges 31502/512000 126008/2048000 ( 6.2%)
edges 16468/256000 65872/1024000 ( 6.4%)
texdata [variable] 182972/4194304 ( 4.4%)
lightdata [variable] 1169259/6291456 (18.6%)
visdata [variable] 41271/2097152 ( 2.0%)
entdata [variable] 18833/524288 ( 3.6%)
92 textures referenced
=== Total BSP file data space used: 2253773 bytes ===
367.48 seconds elapsed [6m 7s]
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As i said, no errors in the compile.
i´ll add the bsp and the source to this, so you may have a look
i would be VERY glad if someone could help me, since this is crucial and i can´t continue with my map if this isn´t solved
Edit: Source removed
Warning: ::LoadLump() texture SKY not found!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That seems to be your problem - looks to me you're not including halflife.wad.
damn thing, but now i can go on, finally
hopefully i´ll be able to take some nice screens tomorrow