Stuck In Floor...
PatruX
Join Date: 2004-11-01 Member: 32570Members
<div class="IPBDescription">Read Above...</div> Ok, This is kinda weird in my opinion.
Well, if you evolve to onos (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->), and the to, lets say gorge (<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->),
then somewhy you appear to be stuck in the floor.
And half of the onos'es (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->) body is under the floor, which makes
their stomp ability useless, and I wonder:
<i>What causes this? & How can it be fixed?</i>
<span style='font-size:8pt;line-height:100%'>Thanks in advance.</span>
Well, if you evolve to onos (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->), and the to, lets say gorge (<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->),
then somewhy you appear to be stuck in the floor.
And half of the onos'es (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->) body is under the floor, which makes
their stomp ability useless, and I wonder:
<i>What causes this? & How can it be fixed?</i>
<span style='font-size:8pt;line-height:100%'>Thanks in advance.</span>
Comments
-hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt
But still I get the same problem...
-hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt
But still I get the same problem... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The -hullfile switch is for the CSG part of the compile, not for steam.exe.
-hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt
But still I get the same problem... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The -hullfile switch is for the CSG part of the compile, not for steam.exe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which means I should do... What?
The problem is with the hullfile, not with the compile / setup.
-hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt
But still I get the same problem... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The -hullfile switch is for the CSG part of the compile, not for steam.exe. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which means I should do... What? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you add it to CSG, what do you use to compile?
Edit: Didn't work this time either...
So you mean that I should att that line under the '$csg_exe' parameters?
-hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull
dont forgot to rename the extension of nshull.txt file for nshull.hull file.
in the compile progress will show in the csg time:
adding seting C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull
now u dont more stuck on map. remenber to download the nshulls.txt from faq link.
what u must see on csg:
** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\vulcan" -nowadtextures -hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
<b>Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\maps\vulcan"-nowadtextures -hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull </b>
<u><b>Loading hull definitions from 'C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull'</b></u>Entering c:\arquivos de programas\valve hammer editor\maps\vulcan.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
<b>hullfile [ C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull ] [ None ]</b>
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.33 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.25 seconds)
Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\ns.wad
- Contains 5 used textures, 38.46 percent of map (578 textures in wad)
Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\ns2.wad
- Contains 2 used textures, 15.38 percent of map (296 textures in wad)
Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\folk.wad
- Contains 0 used textures, 0.00 percent of map (68 textures in wad)
Using Wadfile: \arquivos de programas\valve hammer editor\tools\halflife.wad
- Contains 6 used textures, 46.15 percent of map (3116 textures in wad)
Using Wadfile: \arquivos de programas\valve hammer editor\tools\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \arquivos de programas\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \arquivos de programas\valve hammer editor\tools\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \arquivos de programas\valve hammer editor\tools\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.25 mb (of 4.00 mb MAX)
5.41 seconds elapsed
----- END hlcsg -----
now u know all is fine =D