Stuck In Floor...

PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
<div class="IPBDescription">Read Above...</div> Ok, This is kinda weird in my opinion.
Well, if you evolve to onos (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->), and the to, lets say gorge (<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->),
then somewhy you appear to be stuck in the floor.
And half of the onos'es (<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->) body is under the floor, which makes
their stomp ability useless, and I wonder:

<i>What causes this? & How can it be fixed?</i>

<span style='font-size:8pt;line-height:100%'>Thanks in advance.</span>

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <span style='font-size:21pt;line-height:100%'><span style='color:red'><a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923#dGoD-4_2' target='_blank'>READ THE FAQ</a></span></span>
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <span style='font-size:8pt;line-height:100%'>It has to do with the hulls.txt.</span>
  • PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
    I've already tried having this line in the 'Additional game parameters':
    -hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt

    But still I get the same problem...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-PatruX+Nov 2 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PatruX @ Nov 2 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've already tried having this line in the 'Additional game parameters':
    -hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt

    But still I get the same problem... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The -hullfile switch is for the CSG part of the compile, not for steam.exe.
  • PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
    <!--QuoteBegin-brute_force+Nov 2 2004, 09:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Nov 2 2004, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-PatruX+Nov 2 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PatruX @ Nov 2 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've already tried having this line in the 'Additional game parameters':
    -hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt

    But still I get the same problem... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The -hullfile switch is for the CSG part of the compile, not for steam.exe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which means I should do... What?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Read the wondefully written stickied tutorials at the top of this forum. Specifically the one for setting up for mapping, and the one for setting up hammer for steam. You might also peruse the common problems one.
  • PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
    <!--QuoteBegin-BobTheJanitor+Nov 2 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Nov 2 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Read the wondefully written stickied tutorials at the top of this forum. Specifically the one for setting up for mapping, and the one for setting up hammer for steam. You might also peruse the common problems one. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The problem is with the hullfile, not with the compile / setup.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-PatruX+Nov 2 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PatruX @ Nov 2 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-brute_force+Nov 2 2004, 09:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Nov 2 2004, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-PatruX+Nov 2 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PatruX @ Nov 2 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've already tried having this line in the 'Additional game parameters':
    -hullfile E:/Games/Steam/SteamApps/********@hotmail.com/half-life/ns/nshulls.txt

    But still I get the same problem... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The -hullfile switch is for the CSG part of the compile, not for steam.exe. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Which means I should do... What? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you add it to CSG, what do you use to compile?
  • PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
    edited November 2004
    Uhm, I think I get it now.. Time will tell, I'm compiling it now---

    Edit: Didn't work this time either...

    So you mean that I should att that line under the '$csg_exe' parameters?
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    It's much simpler if you use batch compiler.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> go to u compile window and change on csg this:
    -hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull
    dont forgot to rename the extension of nshull.txt file for nshull.hull file.
    in the compile progress will show in the csg time:
    adding seting C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull
    now u dont more stuck on map. remenber to download the nshulls.txt from faq link.



    what u must see on csg:


    ** Executing...
    ** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
    ** Parameters: "c:\arquivos de programas\valve hammer editor\maps\vulcan" -nowadtextures -hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    <b>Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\maps\vulcan"-nowadtextures -hullfile C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull </b>
    <u><b>Loading hull definitions from 'C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull'</b></u>Entering c:\arquivos de programas\valve hammer editor\maps\vulcan.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ off ] [ on ]
    skyclip [ on ] [ on ]
    <b>hullfile [ C:/Valve/Steam/SteamApps/myemail/half-life/ns/nshulls.hull ] [ None ]</b>
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.33 seconds)
    SetModelCenters:
    50%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.25 seconds)

    Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\ns.wad
    - Contains 5 used textures, 38.46 percent of map (578 textures in wad)
    Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\ns2.wad
    - Contains 2 used textures, 15.38 percent of map (296 textures in wad)
    Using Wadfile: \valve\steam\steamapps\myemail\half-life\ns\folk.wad
    - Contains 0 used textures, 0.00 percent of map (68 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\halflife.wad
    - Contains 6 used textures, 46.15 percent of map (3116 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\xeno.wad
    - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
    Including Wadfile: \arquivos de programas\valve hammer editor\tools\zhlt.wad
    - Contains 0 used textures, 0.00 percent of map (4 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\liquids.wad
    - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\decals.wad
    - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

    added 1 additional animating textures.
    Texture usage is at 0.25 mb (of 4.00 mb MAX)
    5.41 seconds elapsed

    ----- END hlcsg -----



    now u know all is fine =D
  • PatruXPatruX Join Date: 2004-11-01 Member: 32570Members
    Ok, I get it-- Thank you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
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