Map Crashing

GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Due to rad</div> It started when Rad wouldn't complete because it said I hit the MAX_MAP_LIGHTS, and then when I tried to run the map I got this error: Fatal Error: AllocBlock: full

So I took some lights out and recompiled, this time with no error, but when I tried to run my map I got the same AllocBlock: Full crash.

Any ideas?

Also, Steam is crashing right when it's precaching resources.

thanks

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <a href='http://www.slackiller.com/tommy14/errors.htm#allocblock' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#allocblock</a>

    Can't help you more than this, I'm afraid. Never had this error myself.
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    Thanks Brute, you've been a huge help on many occasions. I think I'm going to wrap all of my vis leaf errors in hint brushes and then compile.

    It sucks having to recompile, because it takes roughly 12 hours now. I'm almost done, then I'll release it to the public.
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