Texture Lights

Darth_ShadeDarth_Shade Join Date: 2004-06-27 Member: 29580Members, Constellation
<div class="IPBDescription">some weird error</div> well i made this part of ma map then i compiled with texture lights
using the zhlt and batch compiler

and this is how it turn out pitch black but the textures get light and dont give light to the rest of the room

how do i fix this? ^^

<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
+0~WHITE        255 255 255 40
light_strip3        255 255 255 60
light_newgreen        0 132 0 50
light_yg03red        206 0 0 20

<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Try a higher value, like 500 instead of 50.
  • Darth_ShadeDarth_Shade Join Date: 2004-06-27 Member: 29580Members, Constellation
    right silly me...


    tho its odd

    cuz if u look at it it should atleast give a bit more light

    and i saw at some place (cant remember where tho)

    how much what value gave
    and of em where 50 and it gave lot more then that
    but maybe that was an old buggy one
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    +0~WHITE 255 255 255 400
    light_strip3 255 255 255 600
    light_newgreen 0 132 0 500
    light_yg03red 206 0 0 200
    the last value is the light power <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> try this values
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