Texture Lights
Darth_Shade
Join Date: 2004-06-27 Member: 29580Members, Constellation
<div class="IPBDescription">some weird error</div> well i made this part of ma map then i compiled with texture lights
using the zhlt and batch compiler
and this is how it turn out pitch black but the textures get light and dont give light to the rest of the room
how do i fix this? ^^
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
+0~WHITE 255 255 255 40
light_strip3 255 255 255 60
light_newgreen 0 132 0 50
light_yg03red 206 0 0 20
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
using the zhlt and batch compiler
and this is how it turn out pitch black but the textures get light and dont give light to the rest of the room
how do i fix this? ^^
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
+0~WHITE 255 255 255 40
light_strip3 255 255 255 60
light_newgreen 0 132 0 50
light_yg03red 206 0 0 20
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Comments
tho its odd
cuz if u look at it it should atleast give a bit more light
and i saw at some place (cant remember where tho)
how much what value gave
and of em where 50 and it gave lot more then that
but maybe that was an old buggy one
light_strip3 255 255 255 600
light_newgreen 0 132 0 500
light_yg03red 206 0 0 200
the last value is the light power <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> try this values