Armory Med Change

pip1pip1 Join Date: 2004-09-06 Member: 31430Members
<div class="IPBDescription">stop the randomness</div> At the moment the armorys med giving seems random. Maybe it could be changed to do 4/5 hp pr second or so? It should be under 6 hp/sec so lerks can still spore the armory and do some damage.

Comments

  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    how about instead, 50hp every 5 seconds? means rines can't constantly be healing off it while being attacked as they'd have to hold down e for 5 seconds on the armoury.
    I wouldn't worry about decreasing the effectiveness of sporespam, its kinda lame after its served its purpose of corroding the marines armour.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited October 2004
    Sure, nerf aliens even more; like they don't get their bollocks whooped enough already. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    In my opinion, the behaviour of armory should be changed instead of just the med-aspect. It's there to serve, right? Military has always that "infamously" bad budget, right? Then why not make it work so that it hands out a certain sized packet to every soldier inside a certain amount of time. No bullets? Ask from commander if he wants to waste some extra res on you.

    How would this be better than the old system? No more armory humping. Enough med and ammo instantly. Those would be good reasons, I think, but whatever.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    i thought the armory healing randomness was due to a hitbox thing, and was thinking it would be fixed. am i wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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