Recipe For Success

PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
<div class="IPBDescription">Ingredients: Zombies...</div> <a href='http://www.insidemacgames.com/news/story.php?ID=10367' target='_blank'>BRAAAAAAAIIIIIINNNNNNNSSSSSSSSSSS</a>

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cross-platform game publishers Aspyr Media, and Wideload Games, the new development team comprised of Alexander Seropian and former Bungie Studio employees, have revealed the developer's first title: Stubbs the Zombie in "Rebel without a Pulse".

The game, delivering "a stirring tale of one man's hunger for love, justice...and brains", is a third-person action title built on an updated version of the Halo game engine. Players will assume the roll of Stubbs, the wisecracking Zombie, as he attempts to overwhelm the ultra-modern city of Punchbowl, PA, in his personal quest for truth, justice, revenge, and, eventually, true love.

Equipped with his rotten carcass, the ability to turn his foes into fellow zombies, and the use of weaponry confiscated from the enemies he possesses in his plight, Stubbs needs to work his way through numerous, highly-original indoor and outdoor environments reminiscent of 1950's sci-fi movies. During his conquest, Stubbs will face off against such classic 1950's anti-heroes as "mad scientists, rural militiamen and the world's deadliest barbershop quartet".

The advantage of being a zombie is that players can rely on Stubbs' rotting body parts for offensive weapons. Amongst the hero's personal bag of tricks are explosive gut grenades, a remote-controlled severed hand, and flatulence powerful enough to overtake any of the platoons in this original new title. From Aspyr's press release:

    “To us nothing has the sweet smell of success like rotting Zombie flesh,” said Alexander Seropian, President of Wideload Games. “We fell in love with the Stubbs game concept because of the unique player experience and the potential of the main character. We are really enjoying bringing this concept to life… or un-death, as the case may be.”

    "Wideload Games is delivering an experience unlike any other. Who else could create a game featuring an undead hero who eats brains, tosses his own innards like cherry bombs, and still makes time for the ladies? Those guys are absolutely nuts and we couldn't be more pleased," said Michael Rogers, president of Aspyr. "Stubbs the Zombie will give gamers a new appreciation for the walking dead."

The title, featuring enhanced versions of Halo's graphics and artificial intelligence engines, will feature new pixel shaders and screen effects to round off the game's cinematic look. The title, currently under development for the Mac, PC, and Xbox platforms, is expected to be unleashed to the public in the summer of 2005.

Stay tuned to IMG as we'll keep you updated on our continual search for brains. I mean gaming news.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

It has zombies, ex Bungie employees and mad scientists - what more could you want?

Comments

  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited October 2004
    Jenna Jameson.

    Ex-Bungie Scientist Zombies that give out free tickets to The Who concerts.

    EDIT: The Who, of course, would have to be all zombies.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Halo's engine was awesome. What a great game. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Cool beyond belief...

    Fresh meat at last !
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Zombie game?

    Ohhhhhhhh yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Crono5788+Oct 29 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Oct 29 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jenna Jameson. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pfft.

    Jenna Haze FTW
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ThE HeRo+Oct 30 2004, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Oct 30 2004, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Halo's engine was awesome. What a great game. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As long as they use more than 8 textures or cut and paste mapping itl be good, those were my main complaints for Halo which was otherwise a great game.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Rellix+Oct 30 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rellix @ Oct 30 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThE HeRo+Oct 30 2004, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Oct 30 2004, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Halo's engine was awesome.  What a great game.  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As long as they use more than 8 textures or cut and paste mapping itl be good, those were my main complaints for Halo which was otherwise a great game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think those are the only real complaints about Halo.

    But come on, zombies and halo engine? Sounds hard to go wrong with that combo.
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