Zombie Panic Public Release!

funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">October 31st.</div> Thats right folks, your favorite zombie mod is going to be released on October 31st, 2004. This weekend. Look forward all you survivors, the fun will begin. We expect a total conversion of all of the gamers in the world to ZP, and we will be paid millions of dollars by every game company out there to produce a ZP: Source.

(Wait, we AREN'T getting paid, and we're still going to work on ZP: Source! Wowz0rz, skewby!)


www.zombiepanic.org
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Comments

  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Yay

    I've been playing the zombie mod for CS lately, and that's been making me want this mod more and more. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-funbags+Oct 27 2004, 12:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Oct 27 2004, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats right folks, your favorite zombie mod is going to be released on October 31st, 2004. This weekend. Look forward all you survivors, the fun will begin. We expect a total conversion of all of the gamers in the world to ZP, and we will be paid millions of dollars by every game company out there to produce a ZP: Source.

    (Wait, we AREN'T getting paid, and we're still going to work on ZP: Source! Wowz0rz, skewby!)


    www.zombiepanic.org <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean <a href='http://www.zombiepanic.org' target='_blank'>Zombie Panic</a> is coming out on the 31st? Wow, I'm so excited about <a href='http://www.zombiepanic.org' target='_blank'>Zombie Panic</a>. I hope <a href='http://www.zombiepanic.org' target='_blank'>Zombie Panic</a> lives up to the hype that <a href='http://www.zombiepanic.org' target='_blank'>Zombie Panic</a> has been receiving...
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Bump!

    I dont want to type in everything again, and appaently, dynamic img tags arent allowed..whatever that means.

    <a href='http://www.teamhoward.net/thbbforum/viewtopic.php?t=678&start=60' target='_blank'>http://www.teamhoward.net/thbbforum/viewto...?t=678&start=60</a>

    But take a look at that thread, there are a bunch of pictures I took (Excluding the first 2)
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Looking good. It will be interesting to get it ported/switched to source engine [in time], and also develop some good alternate gameplay styles, instead of "to the last man" on either side. When is that zombie model getting changed, by the way?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    very fun mod indeed!
    (speaking from personal experience)
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited October 2004
    it's the best when people are screaming their heads off because they're getting chased by zombies and just ran out of ammo.

    edit: yes I mean literally screaming over voicecom
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin-Gwahir+Oct 27 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 27 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's the best when people are screaming their heads off because they're getting chased by zombies and just ran out of ammo.

    edit: yes I mean literally screaming over voicecom <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True, but quite quickly it will turn out to be that there is only <i>one</i> voice screaming, which abruptly ends in a bunch of bloody gargling, IF you get my drift. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-eediot+Oct 27 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eediot @ Oct 27 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looking good. It will be interesting to get it ported/switched to source engine [in time], and also develop some good alternate gameplay styles, instead of "to the last man" on either side. When is that zombie model getting changed, by the way? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably a little bit later, when the more serios (Coding, etc) bugs are worked out. We're still depating whos going to do the model/what its going to look like.

    Personally, I want it gory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    <!--QuoteBegin-Maveric+Oct 27 2004, 03:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Oct 27 2004, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gwahir+Oct 27 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 27 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's the best when people are screaming their heads off because they're getting chased by zombies and just ran out of ammo.

    edit: yes I mean literally screaming over voicecom <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, but quite quickly it will turn out to be that there is only <i>one</i> voice screaming, which abruptly ends in a bunch of bloody gargling, IF you get my drift. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    zombie1: well that's the last of the brains to eat, what've we got left in the fridge?
    zombie2: just a few limbs I managed to pick off that last guy
    zombie1: doesn't leave us with much then, how 'bout we go out?
    zombie2: I know of a great costume party tonight, they'll never suspect a thing!
    zombie1: Perfect!
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    <!--QuoteBegin-Gwahir+Oct 26 2004, 11:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 26 2004, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Maveric+Oct 27 2004, 03:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Oct 27 2004, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gwahir+Oct 27 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 27 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's the best when people are screaming their heads off because they're getting chased by zombies and just ran out of ammo.

    edit: yes I mean literally screaming over voicecom <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, but quite quickly it will turn out to be that there is only <i>one</i> voice screaming, which abruptly ends in a bunch of bloody gargling, IF you get my drift. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    zombie1: well that's the last of the brains to eat, what've we got left in the fridge?
    zombie2: just a few limbs I managed to pick off that last guy
    zombie1: doesn't leave us with much then, how 'bout we go out?
    zombie2: I know of a great costume party tonight, they'll never suspect a thing!
    zombie1: Perfect! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lmao

    Ya I'll definatly be playing this the night of release... can someone host a dedicated server for all the sexy forumites?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-funbags+Oct 27 2004, 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Oct 27 2004, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ROFL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OT: Happy 1000th when you get there.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <a href='http://www.zombiepanic.org/' target='_blank'>Zombie Panic!</a> <a href='http://www.zombiepanic.org/' target='_blank'>Zombie Panic!</a> <a href='http://www.zombiepanic.org/' target='_blank'>Zombie Panic!</a> <a href='http://www.zombiepanic.org/' target='_blank'>Zombie Panic!</a>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Wait, someone couldn't possibly link to their homepage or anything could they PLZKTHNXBBQ?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited October 2004
    <!--QuoteBegin-eediot+Oct 27 2004, 07:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eediot @ Oct 27 2004, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When is that zombie model getting changed, by the way? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I reskinned it a while ago, but the reskin isnt in the final build (yet) Here is a screen:

    <img src='http://holdout.hl2files.com/playermodels/zombie.jpg' border='0' alt='user posted image' />


    I also made another reskin for variety but I dont know if it will be implemented before release.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    people have to remember that these are not long dead zombies, these are fresh.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--QuoteBegin-Gwahir+Oct 27 2004, 08:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 27 2004, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people have to remember that these are not long dead zombies, these are fresh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And they hunger for brains....... BRAAAIINNSS!!
    I need to improve my Zombie groaning noises
    but rest assured, i'll be downloading this and i'll
    try and get a server set-up.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    In order to do zombie groans (RE (game) style, mind you) just inhale air noisily, and try to growl. Try to think of doing it in reverse. Instead of groaning and exhaling, do it while inhaling through your mouth <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    And yay for teh release on Halloween <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited October 2004
    When we play I used **** and used the sounds from famous zombie movies.

    *haha its been censored?*

    <span style='color:red'>Yes, because it's pointlessly annoying. We don't want ANY information spreading about that crap here on the NS boards. Even the name. -Talesin</span>
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Gwahir+Oct 27 2004, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 27 2004, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's the best when people are screaming their heads off because they're getting chased by zombies and just ran out of ammo.

    edit: yes I mean literally screaming over voicecom <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Usually that's because I'm after then.<img src='http://www.zombiepanic.org/forums/style_emoticons/default/zombie.gif' border='0' alt='user posted image' />
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    I want this mod now.

    Curses to this crummy laptop and 56k! Curses and fie on thee!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Come the release, comes the day I switch the survivors for that Specialists UBCS pack, hehe.
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Well, the mod as of now isn't that big of file. It is very downloadable on 56k.

    It is great fun to play, and plus more things are being considered to be added in.
  • Dr_LEE7Dr_LEE7 Join Date: 2004-10-15 Member: 32265Banned
    This game has alot of potential, as long as the developers keep workin on it, it should come out nice. I'll play it when it gets developed more.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I can´t wait to play this mod ^^
  • Chaos_LlamaChaos_Llama Join Date: 2004-04-23 Member: 28124Members
    Will the linux server port be available on the 31st as well?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Great stuff.

    The zombie still doesn't use the crowbar model and HLDM anims, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    edited October 2004
    I'm not sure..I'm looking into it right now.

    EDIT: As of now, linux is a negative. I will try and find out about implementing it before the release.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Tequila+Oct 27 2004, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 27 2004, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Great stuff.

    The zombie still doesn't use the crowbar model and HLDM anims, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope. The zombies have a swipe attack now.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
      O O
    \/\/\/\/   <---- OMG z0mb0!
    /\/\/\/\
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
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