Ut Map Conversion - Deck16][

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  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-moultano+Oct 28 2004, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Oct 28 2004, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Oct 27 2004, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Oct 27 2004, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ever heard of betas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    and are you talking about UT?

    im talking about unreal 1, you know the predecessor to unreal 2? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://en.wikipedia.org/wiki/Unreal' target='_blank'>Unreal</a> was released on March 30th in 1998. <a href='http://en.wikipedia.org/wiki/Half-Life' target='_blank'>Half Life</a> was released on October 31st 1998. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah and to think I will be dressed up as Peter Pan and not Gordon Freeman on the 6th year anniversery this halloween. lol.
  • GhozerGhozer Join Date: 2003-05-22 Member: 16617Members, Constellation
    edited October 2004
    Ok, I decided to re-post since people posted after <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    The Server Will be:

    193.151.73.24:27015 #scF.comm @ QuakeNet > Fun Server < [OwP]

    Password:

    blah123

    Map Download:

    REMOVED AFTER PLAYTEST
  • GhozerGhozer Join Date: 2003-05-22 Member: 16617Members, Constellation
    Well, after a rather "what i would call" successful playtest, i am going to fix a couple of the little issues pointed out, and try and lower the r_speeds in the central area (they HURT) and then release to the public, I would say its going to be about a week before im finished (fullY)

    sooo.. If you can Mirror the download, that would be great, also, if you could place it on your server - (If oyu like custom maps) That would be great too... Thanx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unreal was released on March 30th in 1998. Half Life was released on October 31st 1998.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i had a beta of unreal that came on one of those goofy shareware cds at the end of december in '96 it didnt let you do much, just had the intro and some deathmatch maps to show what it was all aout. too bad the cd got steped on <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GhozerGhozer Join Date: 2003-05-22 Member: 16617Members, Constellation
    edited October 2004
    First PUBLIC release is here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Download >> <a href='http://www.clanscf.com/downloads/ns/maps/co_deck16.zip' target='_blank'>www.clanscf.com/downloads/ns/maps/co_deck16.zip</a>

    Enjoy

    <b>** NOTE **</b>

    Read Me File

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Deck16][ - Public Beta - rc1 - Ghozer - 2004
    -------------------------------------------------------------------------------------------------------
    ........
    Credits:
    ........

    Ghozer    - Main Mapper
    [Sorcerer] - Helped with some vertexing
    Cloist    - Helped with some vertexing
    samejima  - Helped with some vertexing
    duckling  - Helped with some vertexing
    Myscha    - (Elliot Cannon) - The Creator of the ORIGINAL Deck16][ for Unreal Tournament

    Finally.. To all thoes who helped test the early stages, and of-cause to thoes members of my clan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    (scF - www.clanscf.com - #scF.comm @ QuakeNet)

    -------------------------------------------------------------------------------------------------------
    .............
    Zip Contents:
    .............

    co_deck16][.bsp  - Map File
    deck16.wad        - WAD File (Textures)
    co_deck16][.res  - Resource File (Make sure you put this on your server so it knows to send the WAD)
    co_deck16][.txt  - This ReadMe

    -------------------------------------------------------------------------------------------------------
    ..................
    IMPORTANT NOTE(S):
    ..................

    1) With this been a map conversion, the CENTRAL area of the map has high
      r_speeds - (The lower the better) The r_speeds vary between 400 and 1250
      (reccomended maximum is around 700-800) - This map is NOT intended for
      low specification machines because of this issue, - Please remember however
      this is a BETA release and I will try and get them a little lower for a final
      release... Thank you

    2) Most of the textures were imported directly from Unreal Tournament,
      I have had to add an extra room for the hive, And a few more boxes
      here and there for skulk coverage, also added vents for better alien movement...
      but it sill looks, and feels like Deck16][ - Which is good..

    -------------------------------------------------------------------------------------------------------
    ........
    Players:
    ........

    The Map has "13" Spawn points per team, Therfor a theoretical 26 players in total, however i would not
    reccomend more than 8v8 at most especially concidering the r_speeds (mentioned above)

    -------------------------------------------------------------------------------------------------------
    .............
    Main Read Me:
    .............

    I made this map to be a fun CUSTOM map, it was not made for serious clan play (tho you can do that if
    you wish) I will (hopefully) be making other UT maps into NS, and have a few other ideas also....
    If you wish to help with the conversions, or even fixing up this one, please contact me on IRC
    (QuakeNet or GameSurge (Nick = Ghozer))

    Please remember the above notice (Number 1) whilst playing this map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    -------------------------------------------------------------------------------------------------------<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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