can some one please tell me how i decreese the amount of vertices alot without remoddeling my model <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Here's a fun fact: vertices are actually <i>vertices</i>. Not faces and vertices. If you want faces and vertices, you're going to have to select both faces AND vertices. Vertices alone are, surprisingly, vertices. It's complex but I'm sure you'll get it.
<!--QuoteBegin-Sykotic+Oct 25 2004, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sykotic @ Oct 25 2004, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Content you get high marks for, but your delivery was appalling Tycho. Keep working on it though, dour and bitter sarcasm can't last forever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A* answer
someone tell him clearly already jesus... quit dancing around it.
Faces are comprised of 3 vertices forming a triangular shape, a type of polygon --- "poly." If i was at home i'd show you a picture but i'm in my crappy html course instead :/.
Every face requires 3 vertices aka 3 points. Deleting 1 point(vertice) will cause more than 1 face to be incomplete - yielding a hole in the model.
For every vertice you delete your going to have to reconnect another series of vertices (creating new faces) to fill in the hole it creates. It'd be a lot easier to explain if i had some images but sadly i dont... at least not now.
You might also fancy using the DirectX mesh tools (A Milkshape tool), which can lower the polycount significantly with only hardly losing quality. Best to use if you seperate the model into multiple models, so that a decrease in a "poly-crowded" area won't effect the other areas. Afterwards you can combine them again. Very useful for creating p/w models.
Comments
*Not responsible for any non-planar faces or holes in the model.
Keep working on it though, dour and bitter sarcasm can't last forever.
Keep working on it though, dour and bitter sarcasm can't last forever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A* answer
Faces are comprised of 3 vertices forming a triangular shape, a type of polygon --- "poly." If i was at home i'd show you a picture but i'm in my crappy html course instead :/.
Every face requires 3 vertices aka 3 points. Deleting 1 point(vertice) will cause more than 1 face to be incomplete - yielding a hole in the model.
For every vertice you delete your going to have to reconnect another series of vertices (creating new faces) to fill in the hole it creates. It'd be a lot easier to explain if i had some images but sadly i dont... at least not now.
Very useful for creating p/w models.